Difference between revisions of "Skeleton"

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(Created page with "{{version011}} ''For the monster, see skeleton (monster)'' {{flavour|A decaying skeleton.}} A '''skeleton''' is one of the items that can be produced by butchering a [[cor...")
 
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''For the monster, see [[skeleton (monster)]]''
 
''For the monster, see [[skeleton (monster)]]''
  
 
{{flavour|A decaying skeleton.}}
 
{{flavour|A decaying skeleton.}}
  
A '''skeleton''' is one of the items that can be produced by butchering a [[corpse]]. While any corpse will produce chunks, only monsters with a skeletal structure can produce skeletons. If you leave corpses untouched for long enough, they will eventually rot away, occasionally leaving a skeleton which will also rot when given enough time. As with corpses, skeletons may generate [[toadstool]]s nearby. Only [[Nemelex]] accepts skeletons in sacrifice.
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A '''skeleton''' is one of the items that can be produced by butchering a [[corpse]]. While any corpse will produce chunks, only monsters with a skeletal structure can produce skeletons, and not every corpse will produce a usable skeleton when butchered. Skeletons may also be produced when corpses rot away, which will occasionally leave the skeleton behind; skeletons themselves will rot away some time afterward.
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For the most part skeletons serve no purpose, but players with various necromantic abilities or spells can turn them into undead pets. Skeleton pets are weaker than [[zombie]]s, but the [[Animate Skeleton]] spell can be used on an intact corpse to produce both an undead minion and [[chunk]]s (even necromancers need to eat).
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For worshippers of [[Fedhas Madash]], skeletons will produce [[toadstool]]s much like corpses. Unlike corpses, skeletons cannot be offered as blood sacrifices to most gods; only [[Nemelex Xobeh]] will accept skeletons as sacrifices.
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{| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center"
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| [[File:Skeleton 1.png]] || [[File:Skeleton 2.png]] || [[File:Skeleton 3.png]] || [[File:Skeleton 4.png]]
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|-
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| [[File:Skeleton 5.png]] || [[File:Skeleton 6.png]] || [[File:Skeleton 7.png]] || [[File:Skeleton 8.png]]
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|}
  
For the most part skeletons serve no purpose, but players with various necromantic abilities or spells can turn them into undead pets. Skeleton pets are weaker than [[zombie]]s, but can be made from a corpse you intend to get chunks from (even necromancers need to eat).
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==History==
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Prior to [[0.12]], skeletons would produce toadstools for all characters, regardless of whether they worshipped Fedhas.
  
 
==See Also==
 
==See Also==
 
*[[Derived undead]]
 
*[[Derived undead]]

Revision as of 08:16, 19 May 2013

Version 0.12: This article may not be up to date for the latest stable release of Crawl.

For the monster, see skeleton (monster)

A decaying skeleton.

A skeleton is one of the items that can be produced by butchering a corpse. While any corpse will produce chunks, only monsters with a skeletal structure can produce skeletons, and not every corpse will produce a usable skeleton when butchered. Skeletons may also be produced when corpses rot away, which will occasionally leave the skeleton behind; skeletons themselves will rot away some time afterward.

For the most part skeletons serve no purpose, but players with various necromantic abilities or spells can turn them into undead pets. Skeleton pets are weaker than zombies, but the Animate Skeleton spell can be used on an intact corpse to produce both an undead minion and chunks (even necromancers need to eat).

For worshippers of Fedhas Madash, skeletons will produce toadstools much like corpses. Unlike corpses, skeletons cannot be offered as blood sacrifices to most gods; only Nemelex Xobeh will accept skeletons as sacrifices.

Skeleton 1.png Skeleton 2.png Skeleton 3.png Skeleton 4.png
Skeleton 5.png Skeleton 6.png Skeleton 7.png Skeleton 8.png

History

Prior to 0.12, skeletons would produce toadstools for all characters, regardless of whether they worshipped Fedhas.

See Also