Difference between revisions of "Sky beast"

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(Updated for 0.12)
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{{Flavour|A strange creature formed of clouds and tortured flesh that sparkles with electricity and, every so often, slips from view}}
 
{{Flavour|A strange creature formed of clouds and tortured flesh that sparkles with electricity and, every so often, slips from view}}
  
 
==Useful Information==
 
==Useful Information==
'''Sky beasts''' are unusual flying creatures which can be a dangerous nuisance when first encountered (usually D:5 or so, though they can appear [[out-of-depth]]). Their melee attacks deal an additional 5-6 [[electricity]] damage per hit to those without resistance, and they tend to turn [[invisible]] during combat or when fleeing. They also occasionally create tiles of [[shallow water]] (or turn shallow water into [[deep water]]) when turning invisible.
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'''Sky beasts''' are unusual flying creatures that can be a dangerous nuisance when first encountered (usually D:5 or so, though they can appear [[out-of-depth]]). Their melee attacks deal an additional 5-6 [[electricity]] damage per hit to those without resistance, and they tend to turn [[invisible]] during combat or when fleeing. They also occasionally create tiles of [[shallow water]] (or turn shallow water into [[deep water]]) when turning invisible.
  
 
==Tips & Tricks==
 
==Tips & Tricks==
*Their tendency to turn invisible may make combat with them an aggravating guessing game. Fortunately, they rarely ever do anything more exotic than approach you and start attacking, so it's easy to guess where one will be when you engage it in melee. Alternatively, reading a [[scroll of fog]] or hitting it with [[Corona]] will make it much easier to spot.
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*These are likely the first monsters you'll encounter with [[mutagenic]] chunks. If you feel like gambling with [[mutation]]s, here's an early opportunity.
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* Their tendency to turn invisible may make combat with them an aggravating guessing game. Fortunately, they rarely ever do anything more exotic than approach you and start attacking, so it's easy to guess where one will be when you engage it in melee. Alternatively, reading a [[scroll of fog]] or hitting it with [[Corona]] will make it much easier to spot.
*They cannot be raised as [[zombie]]s or [[skeleton]]s. Don't bother trying.
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* These are likely the first monsters you'll encounter with [[mutagenic]] chunks. If you feel like gambling with [[mutation]]s, here's an early opportunity.
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* They cannot be raised as [[zombie]]s or [[skeleton]]s. Don't bother trying.
  
 
==History==
 
==History==
 
Prior to [[0.12]], sky beasts would [[flee]] once heavily injured. Coupled with their tendency to turn invisible, this made finishing them off very annoying.
 
Prior to [[0.12]], sky beasts would [[flee]] once heavily injured. Coupled with their tendency to turn invisible, this made finishing them off very annoying.

Revision as of 18:30, 1 September 2013

Version 0.12: This article may not be up to date for the latest stable release of Crawl.
sky beast ISky beast.png
HP 17-38
HD 5
XP 130
Speed 10
AC 3
EV 13
Will 20
Attack1 5 (hit: electricity: 5-6)


Resistances rElec+++, Asphyx
Vulnerabilities None
Habitat Land
Intelligence Animal
Uses Uses nothing
Holiness Natural
Size Large
Type sky beast, sky beast
Flags No skeleton
Flying
A strange creature formed of clouds and tortured flesh that sparkles with electricity and, every so often, slips from view

Useful Information

Sky beasts are unusual flying creatures that can be a dangerous nuisance when first encountered (usually D:5 or so, though they can appear out-of-depth). Their melee attacks deal an additional 5-6 electricity damage per hit to those without resistance, and they tend to turn invisible during combat or when fleeing. They also occasionally create tiles of shallow water (or turn shallow water into deep water) when turning invisible.

Tips & Tricks

  • Their tendency to turn invisible may make combat with them an aggravating guessing game. Fortunately, they rarely ever do anything more exotic than approach you and start attacking, so it's easy to guess where one will be when you engage it in melee. Alternatively, reading a scroll of fog or hitting it with Corona will make it much easier to spot.
  • These are likely the first monsters you'll encounter with mutagenic chunks. If you feel like gambling with mutations, here's an early opportunity.
  • They cannot be raised as zombies or skeletons. Don't bother trying.

History

Prior to 0.12, sky beasts would flee once heavily injured. Coupled with their tendency to turn invisible, this made finishing them off very annoying.