Skyshark

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Revision as of 00:06, 18 May 2023 by Hordes (talk | contribs) (Tips & Tricks)
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Version 0.30: This article may not be up to date for the latest stable release of Crawl.
skyshark lSkyshark.png
HP 49-100
HD 10
XP 778
Speed 10 (move: 70%)
AC 6
EV 8
Will 40
Attack1 20 (bite: bloodzerk)
Attack2 10 (tail slap: plain)
Attack3 10 (tail slap: plain)
Resistances None
Vulnerabilities None
Habitat Land
Intelligence Animal
Uses Uses nothing
Holiness Natural
Size Large
Type skyshark, skyshark
Flags No skeleton
Cold-blooded
Flying
Skysharks cut through the air with a thoughtless ease. Just a taste of blood gives them an enraged strength, and further morsels drive them into a frenzy.

Useful Info

Skysharks are fast and deadly denizens of the Lair and Shoals. Skysharks get more dangerous after they taste blood: at first they get the Might status (+50% damage) for 10-20 turns, and then they can go berserk, also for the same duration.

Tips & Tricks

  • If a skyshark can't taste blood, it can't go berserk. Undead species, Djinn, and Gargoyles don't have blood, so are immune to bloodzerk. For living species, a potion of lignification will turn you into a bloodless tree, and gives hefty AC to boot. Transmuters have access to Ice Form, which can also slow the skyshark through its freezing attacks.
  • They don't have any resistances and their willpower is relatively low. So you can disable them from a distance using hex wands or curare darts.
  • Skysharks' lack of poison resistance makes them good targets for Mephitic Cloud. But be careful, if a confused skyshark bites you or a nearby monster, it'll become enraged.

History

  • Skysharks have been added in 0.30.