Difference between revisions of "Sleep"

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m (Added history section, removed sentence mentioning monsters would fall back asleep after time passed)
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[[Undead]], [[nonliving]], [[plant]]s and [[berserk]] creatures can't be put to sleep. Creatures with [[cold resistance]] are immune to hibernation, but not to sleep.
 
[[Undead]], [[nonliving]], [[plant]]s and [[berserk]] creatures can't be put to sleep. Creatures with [[cold resistance]] are immune to hibernation, but not to sleep.
  
Monsters are usually asleep at the time that they are generated (or "dormant", if incapable of sleep), and tend to fall asleep again if enough time has passed since they last encountered the player.
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Monsters are usually asleep at the time that they are generated (or "dormant", if incapable of sleep).
  
 
Sleeping monsters can be woken by nearby [[noise]] or by the player failing a [[stealth]] check, and will always wake if they are attacked (unless they are killed by the attack). [[Stab]]bing is very effective against sleeping monsters.
 
Sleeping monsters can be woken by nearby [[noise]] or by the player failing a [[stealth]] check, and will always wake if they are attacked (unless they are killed by the attack). [[Stab]]bing is very effective against sleeping monsters.
  
 
The player character will always wake if he/she takes any amount of damage.
 
The player character will always wake if he/she takes any amount of damage.
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==History==
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*Prior to [[0.15]], monsters would tend to fall asleep if enough time has passed since they last encountered the player.

Revision as of 01:03, 3 February 2017

Version 0.16: This article may not be up to date for the latest stable release of Crawl.

Monsters (and you!) can be put to sleep by a number of different means:

Undead, nonliving, plants and berserk creatures can't be put to sleep. Creatures with cold resistance are immune to hibernation, but not to sleep.

Monsters are usually asleep at the time that they are generated (or "dormant", if incapable of sleep).

Sleeping monsters can be woken by nearby noise or by the player failing a stealth check, and will always wake if they are attacked (unless they are killed by the attack). Stabbing is very effective against sleeping monsters.

The player character will always wake if he/she takes any amount of damage.

History

  • Prior to 0.15, monsters would tend to fall asleep if enough time has passed since they last encountered the player.