Difference between revisions of "Sleep"

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(Update to 0.21)
(Unbreathing doesn't protect from Dream Dust)
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*[[Needle]]s of [[sleep (brand)|sleeping]];
 
*[[Needle]]s of [[sleep (brand)|sleeping]];
 
*The [[Ensorcelled Hibernation]] spell, which can be cast by the player and a couple of monster types: [[player ghost]]s and some [[pandemonium lord]]s;
 
*The [[Ensorcelled Hibernation]] spell, which can be cast by the player and a couple of monster types: [[player ghost]]s and some [[pandemonium lord]]s;
*The [[Sleep]] spell from [[satyr]]s and [[Aizul]]; and
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*The [[Sleep]] spell from certain monsters; and
*The [[Dream Dust]] ability of [[dream sheep]] (unbreathing players are also immune).
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*The [[Dream Dust]] ability of [[dream sheep]].
  
[[Undead]], [[nonliving]], [[plant]]s and [[berserk]] creatures can't be put to sleep. Creatures with [[cold resistance]] are immune to [[Ensorcelled Hibernation]], but not to sleep.
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[[Undead]], [[nonliving]], [[plant]]s, and [[berserk]] creatures or creatures with [[clarity]] can't be put to sleep. Creatures with [[cold resistance]] are immune to [[Ensorcelled Hibernation]], but not to other sources of sleep.
  
 
Monsters are usually asleep at the time that they are generated (or "dormant", if incapable of sleep).
 
Monsters are usually asleep at the time that they are generated (or "dormant", if incapable of sleep).
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The player character will always wake if he/she takes any amount of damage.
 
The player character will always wake if he/she takes any amount of damage.
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==Monster Spell==
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{{flavour|Puts a targeted creature to sleep. Taking damage will typically wake the target, and loud sounds can potentially do so as well.}}
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The '''Sleep''' spell attempts to put its target to sleep. It is affected by [[magic resistance]].
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{{monsters with spell}}
  
 
==History==
 
==History==
 
*Prior to [[0.15]], monsters would tend to fall asleep if enough time has passed since they last encountered the player.
 
*Prior to [[0.15]], monsters would tend to fall asleep if enough time has passed since they last encountered the player.
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[[Category:Monster Spells]]
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[[Category:Status effects]]

Revision as of 03:25, 29 July 2018

Version 0.21: This article may not be up to date for the latest stable release of Crawl.

Monsters (and you!) can be put to sleep by a number of different means:

Undead, nonliving, plants, and berserk creatures or creatures with clarity can't be put to sleep. Creatures with cold resistance are immune to Ensorcelled Hibernation, but not to other sources of sleep.

Monsters are usually asleep at the time that they are generated (or "dormant", if incapable of sleep).

Sleeping monsters can be woken by nearby noise or by the player failing a stealth check, and will always wake if they are attacked (unless they are killed by the attack). Stabbing is very effective against sleeping monsters.

The player character will always wake if he/she takes any amount of damage.

Monster Spell

Puts a targeted creature to sleep. Taking damage will typically wake the target, and loud sounds can potentially do so as well.

The Sleep spell attempts to put its target to sleep. It is affected by magic resistance.

The following enemies cast Sleep:

The following enemies may be able to cast Sleep, depending on their spell set:

History

  • Prior to 0.15, monsters would tend to fall asleep if enough time has passed since they last encountered the player.