Difference between revisions of "Sleep"

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(Enchantress doesn't know Ensorcelled Hibernation (not sure about Pan lords))
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*The "sleep" [[brand]] (unique to [[needle]]s)
 
*The "sleep" [[brand]] (unique to [[needle]]s)
 
*[[Ensorcelled Hibernation]] usable by the player, and a few monsters: [[player ghost]]s and some [[pandemonium lord]]s.
 
*[[Ensorcelled Hibernation]] usable by the player, and a few monsters: [[player ghost]]s and some [[pandemonium lord]]s.
*The monster-only "sleep" spell, usable by [[satyr]]s and [[Aizul]].
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*The monster-only "sleep" spell, usable by [[satyr]]s, [[Aizul]], and some [[lich]]es and [[ancient lich]]es.
  
 
[[Undead]], [[nonliving]], [[plant]]s and [[berserk]] creatures can't be put to sleep. Creatures with [[cold resistance]] are immune to hibernation, but not to sleep.
 
[[Undead]], [[nonliving]], [[plant]]s and [[berserk]] creatures can't be put to sleep. Creatures with [[cold resistance]] are immune to hibernation, but not to sleep.

Revision as of 13:58, 7 June 2015

Version 0.16: This article may not be up to date for the latest stable release of Crawl.

Monsters (and you!) can be put to sleep by a number of different means:

Undead, nonliving, plants and berserk creatures can't be put to sleep. Creatures with cold resistance are immune to hibernation, but not to sleep.

Monsters are usually asleep at the time that they are generated (or "dormant", if incapable of sleep), and tend to fall asleep again if enough time has passed since they last encountered the player.

Sleeping monsters can be woken by nearby noise or by the player failing a stealth check, and will always wake if they are attacked (unless they are killed by the attack). Stabbing is very effective against sleeping monsters.

The player character will always wake if he/she takes any amount of damage.