Difference between revisions of "Smiting"

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:''This page is about the monster-only spell.  For the targeting mode, see [[List of spells by flag#Targeting|List of spells by flag (smiting)]].''
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{{version029}}
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:''This page is about the monster-only spell.  For the targeting mode, see [[Smite-targeted]].''
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{{Flavour|This spell smites your foe with divine wrath.}}
  
{{NISpell
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'''Smiting''' is a monster-only spell which instantly and unavoidably deals 7-17 damage to a single target. This spell can affect any target within the caster's [[line of sight]] regardless of obstacles in the way (except for transparent [[wall]]s), ignores [[AC]], and cannot miss its target. Its distinct targeting method has led to the term "smite-targeted" to refer to any unavoidable LOS-targetable effect.
|name=Smiting
 
|level=4
 
|school1=
 
|school2=
 
|school3=
 
|sources=<div>
 
*[[Rod of Smiting]]
 
</div>
 
}}
 
  
{{Flavour|This spell smites your foe with divine wrath.}}
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Smiting is also used by various [[god]]s during [[divine retribution]], while players who worship [[Beogh]] can invoke Smiting for themselves.
  
'''Smiting''' is an attack often used by enemy priests, including those irritating early [[orc priest]]s. The base damage is minor (~15 points), but is nearly impossible to avoid: if it can see you, it can smite you. Intervening monsters and features like plants, statues, or [[iron grate]]s are no obstacle (but transparent walls are). The attack also ignores player resistances, [[EV]], and [[AC]]. The only defense against smiting is to stay out of the smiter's line of sight... or kill them before they can smite you.
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==Monster Version==
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{{monsters with spell}}
  
Players who worship [[Beogh]] can gain their own smite power. This becomes more powerful with [[Invocations]], reaching approximately 40 max damage at 27 Invocations. The formula is 7 + 33 * (1d(x) - 1)/191 , where x is approximately 30 + 6 * Invocations. Smiting is also possible with a [[rod of smiting]], but in that case x is 5 + 3 * Evocations.
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It is a notorious killer of early game characters, since [[orc priest]]s can be found as early as D:2, where 7-17 damage is quite a big deal. Mid- and late-game characters can better survive the spell, but smiters often come in great numbers, able to wear you down or finish you off. No matter how skilled or well-equipped you are, there is only one thing in the game capable of reducing the damage from Smiting: [[Death's Door]]. As such, most players consider smite-capable enemies to be high priorities, killing them quickly or fleeing behind a corner to lure them into a more manageable range.
  
Certain [[god]]s may smite those who [[divine retribution|anger them]]. This does 4 + d10 + 4dXL damage, with piety/400 chance of no effect, and decreases your penance counter.
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Note that smite targeting treats [[Wall#Transparent rock|transparent walls]] as solid for targeting, but it will ignore other [[wall|dungeon feature]]s, like [[iron grate]]s.
  
==List of Smiters==
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==Divine Smiting==
*[[Daeva]]
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Certain [[god]]s may smite those who have [[divine retribution|angered them]]. When this occurs, it deals 4 + 1d10 + 4d(your experience level) damage, which can potentially be quite devastating. However, there is a Piety/400 chance that your ''current'' god will shield you from this, negating it entirely. Whether the smite hits you or not, this event still decreases your penance counter.
*[[Balrug]]
 
*[[Smoke demon]]
 
*[[Deep elf priest]]
 
*[[Deep elf high priest]]
 
*[[Draconian zealot]]
 
*[[Mummy priest]]
 
*[[Greater mummy]]
 
*[[Orc priest]]
 
*[[Orc high priest]]
 
*[[Sphinx]]
 
  
===Uniques===
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==Player Version==
*[[Frances]]
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Although you cannot learn the spell Smiting, worshipers of [[Beogh]] are given a Smite power. This functions identically, except that its damage is determined by your [[Invocations]] skill:
*[[Francis]]
 
*[[Khufu]]
 
*[[Mnoleg]]
 
*[[Norris]]
 
*[[Saint Roka]]
 
  
==Smite Targeting==
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{{crawlquote|Damage <nowiki>=</nowiki> 7 + 33 * (1d(30 + 6 * Invocations) - 1)/191}}
These player-usable spells have the same targeting rules as Smiting, despite not being smiting attacks.
 
*[[Airstrike]]
 
*[[Haunt]]
 
*[[Portal Projectile]]
 
*[[Apportation]] (targets an object rather than a creature)
 
  
These spells have similar targeting rules, but can target any grid square, not just those that contain a creature.
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At 27 Invocations, this allows for a maximum of roughly 40 damage, though low to mid 20's are much more common. Also, each use of this ability consumes some [[piety]] as well as [[MP]], making it impossible to spam for long.
*[[Fire Storm]]
 
*[[Freezing Cloud]]
 
*[[Poisonous Cloud]]
 
*[[Hellfire|Burst of Hellfire]]
 
*[[Lee's Rapid Deconstruction]] (does not work on floor squares)
 
  
Note that, smite targeting ''cannot'' fire from behind a [[Wall#Transparent rock|transparent wall]], but can fire from behind a [[iron grate]].
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Worshipers of [[Zin]] may also occasionally call down Smiting upon their foes by using his Recite ability (Abominations, Ablutions, or Apostates).
  
==See Also==
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==History==
*[[Beogh]]
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*In [[0.29]], the only other way to resist Smiting, damage shaving from playing a [[Deep Dwarf]], was removed.
*[[Rod of Smiting]]
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*Prior to [[0.11]], players could gain access to smiting through a [[rod of smiting]].
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*During [[Linley's Dungeon Crawl]], the [[holy spell school]] existed, which included the Smiting player spell.

Latest revision as of 17:42, 15 October 2022

Version 0.29: This article may not be up to date for the latest stable release of Crawl.
This page is about the monster-only spell. For the targeting mode, see Smite-targeted.
This spell smites your foe with divine wrath.

Smiting is a monster-only spell which instantly and unavoidably deals 7-17 damage to a single target. This spell can affect any target within the caster's line of sight regardless of obstacles in the way (except for transparent walls), ignores AC, and cannot miss its target. Its distinct targeting method has led to the term "smite-targeted" to refer to any unavoidable LOS-targetable effect.

Smiting is also used by various gods during divine retribution, while players who worship Beogh can invoke Smiting for themselves.

Monster Version

The following enemies cast Smiting:

It is a notorious killer of early game characters, since orc priests can be found as early as D:2, where 7-17 damage is quite a big deal. Mid- and late-game characters can better survive the spell, but smiters often come in great numbers, able to wear you down or finish you off. No matter how skilled or well-equipped you are, there is only one thing in the game capable of reducing the damage from Smiting: Death's Door. As such, most players consider smite-capable enemies to be high priorities, killing them quickly or fleeing behind a corner to lure them into a more manageable range.

Note that smite targeting treats transparent walls as solid for targeting, but it will ignore other dungeon features, like iron grates.

Divine Smiting

Certain gods may smite those who have angered them. When this occurs, it deals 4 + 1d10 + 4d(your experience level) damage, which can potentially be quite devastating. However, there is a Piety/400 chance that your current god will shield you from this, negating it entirely. Whether the smite hits you or not, this event still decreases your penance counter.

Player Version

Although you cannot learn the spell Smiting, worshipers of Beogh are given a Smite power. This functions identically, except that its damage is determined by your Invocations skill:

Damage = 7 + 33 * (1d(30 + 6 * Invocations) - 1)/191

At 27 Invocations, this allows for a maximum of roughly 40 damage, though low to mid 20's are much more common. Also, each use of this ability consumes some piety as well as MP, making it impossible to spam for long.

Worshipers of Zin may also occasionally call down Smiting upon their foes by using his Recite ability (Abominations, Ablutions, or Apostates).

History