Difference between revisions of "Snake Pit"

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{{flavour|Home of the serpent, lair of the naga.
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{{flavour|The corridors of the Snake Pit are home to all varieties of serpent, and are inhabited by a society of powerful nagas and salamanders.
  
The Snake Pit is five levels deep and contains the serpentine rune. A dungeon features only two of the Snake Pit, Swamp, Shoals and Spider Nest branches. If the Snake Pit is present, the entrance is located between Lair:3 and Lair:6.}}
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A dungeon features only one of the Snake Pit and Spider Nest branches.
  
{{flavour|Here is the way to the home of the serpent, the lair of the naga.}}
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The entrance to this branch can be found between levels 2 and 4 of the Lair of Beasts.
  
[[File:Snake entry.png]] The '''Snake Pit''' is a mid-game [[branch]] populated with [[poison]]ous [[list of snakes|snakes]] and [[list of nagas|nagas]] of all varieties. Those who explore it are rewarded with the serpentine [[rune of Zot]]. The Snake Pit and the [[Spider's Nest]] are mutually exclusive; if you come across the Snake Pit, the [[Spider's Nest]] will not generate in your current game.
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This branch is 4 levels deep.
 +
 
 +
This branch contains the serpentine rune of Zot.}}
 +
 
 +
[[File:Snake entry.png]] The '''Snake Pit''' is one of the five [[branch]]es accessible through [[the Lair]]. Those who explore it are rewarded with the serpentine [[rune of Zot]], but must deal with the many [[list of snakes|snakes]], [[list of nagas|nagas, and salamanders]] that call these halls home. The Snake Pit and the [[Spider's Nest]] are mutually exclusive; if you come across the Snake Pit, the [[Spider's Nest]] will not generate in your current game.
  
 
==Layout==
 
==Layout==
The Snake Pit is five floors deep and found between [[Lair]]:3-6. The entrance stairs are guarded by a small group of [[naga (monster)|nagas]], usually in a distinct stone [[wall]]ed [[vault]].
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The Snake Pit is four floors deep and found between [[Lair]]:2-4. The entrance stairs are frequently guarded by a small group of [[naga (monster)|nagas]], usually in a distinct stone [[wall]]ed [[vault]].
  
The Snake Pit's layout is very variable; floors can range from collections of small square rooms connected by hallways to wide open areas, occasionally spotted with bodies of water. The [[wall]]s of the Snake Pits are made almost entirely out of rock. It most closely resembles a collection of floors from [[the Dungeon]], though it cannot host some of the more exotic Dungeon vaults and layouts.
+
The Snake Pit's layout is very variable; floors can range from collections of small square rooms connected by [[door]]ed hallways to wide open areas, occasionally spotted with bodies of water. The [[wall]]s of the Snake Pits are made almost entirely out of rock, making [[wand of digging|digging]] easy. It most closely resembles a collection of generic floors from [[the Dungeon]], though it cannot host some of the more exotic Dungeon vaults and layouts. Like [[the Shoals]], this branch occasionally generates [[shop]]s, though this is by no means guaranteed.
  
Snake:5 will always contain a stone-walled, heavily-guarded rune vault which is drastically different from the rest of the Snake Pits, but the specific design will vary from game to game. This vault will take up a large portion of Snake:5, but the rest of the floor will generally be made up of simple rooms and hallways.
+
Snake:4 will always contain a stone-walled, heavily-guarded rune vault which is drastically different from the rest of the Snake Pits, but the specific design will vary from game to game. This vault will take up a large portion of Snake:4, but the rest of the floor will generally be made up of simple rooms and hallways.
  
 
==Useful Info==
 
==Useful Info==
The threats of the Snake Pit are cleanly divided between snakes and nagas. The snakes are generally the easier opponents; by the time you've reached this branch, you've already been dealing with the majority of them. Be careful when facing [[anaconda]]s, however, as they deal obscene amounts of [[constriction]] damage and can outrun almost any character. As constriction attacks partially ignore [[AC]], even tank characters should be wary about going into melee with them. [[Guardian serpent]]s are also worth being careful around; these snakes will pelt you with [[Venom Bolt]] and a few other obnoxious spells from a distance. In any case, having poison resistance and good physical defenses will negate a lot of the threat snakes pose to you.
+
As with all rune branches, entering the Snake Pit when you first encounter it is not recommended; few characters will be ready for the many threats found within so early in the game. Survival here requires preparation for a fairly wide variety of damage types. First and foremost, all nagas and nearly all snakes will be capable of [[poison]]ing you, making poison resistance strongly recommended if you don't want to be constantly losing [[HP]] or burning through your [[potions of curing]]. Strongly consider delaying entry until you've acquired a reliable source of this resistance. It's not technically required, but it makes things much easier.
 +
 
 +
[[Fire]] and [[electricity]] resistance are also surprisingly helpful. The many salamanders you encounter are capable of dealing fire damage with their standard melee attacks, and some come with fiery ranged attacks as well. Keeping up at least rF+ at all times is recommended. Even worse are the [[shock serpent]]s. Left unchecked, these pests are deadlier than [[electric eel]]s at range and are even worse when handled in melee, countering your melee attacks with unavoidable electricity damage. Although they aren't especially common, having a piece of rElec [[jewellery]] to swap in as needed is very useful, though [[potions of resistance]] will do in a pinch.
  
Nagas are by far the bigger threat here. They almost always appear in packs, and all nagas are capable of dealing constriction damage in melee and spitting venom at you from a significant distance away, dealing some damage even to poison-resistant characters. As such, it is very difficult to deal with them in perfect safety. Take advantage of their terrible movement speed and try to split up groups of nagas by luring individuals into already-cleared portions of the floor.
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By far the most dangerous opponents you'll encounter here are the various naga bands wandering each floor. All are capable of hitting you with [[Spit Poison]] at range, and can [[constrict]] you in melee (making them extremely dangerous for low-AC characters to tangle with), but each type has its own unique strengths that must be taken into account. They also come with a wide variety of weapons, ranging from measly [[club]]s to heavy 2-handed [[polearms]]. Read up on their individual pages for strategies, and pay attention to the exact composition of the band you face before acting. Also, when encountering naga mages and nagarajas, feel free to let them [[haste]] themselves and then lure them away from their allies. It's much easier to take them out in waves than all at once.
  
Taking on groups of nagas all at once is risky. Nagas wielding heavy weapons deal significantly more damage than unarmed ones, and the more advanced nagas can be very serious threats. [[Naga warrior]]s are durable if they generate with [[shields]], can land very heavy blows in melee, and often generate with [[polearms]], making it difficult to limit the number of enemies able to reach you. [[Naga mage]]s have access to fairly powerful [[conjurations]] and can effectively harm you regardless of your resistances, plus they can [[Haste]] themselves to increase their speed and damage output. [[Greater naga]]s are the worst of all, combining the traits of both with even greater durability. Several greater nagas are guaranteed to generate within the rune vault, but they can also rarely appear elsewhere. In general, divide-and-conquer strategies are recommended unless you're confident in your ability to wipe them out quickly.
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Beyond the nagas, salamander bands can be a serious threat if you lack fire resistance, and the various snakes, while easy individually except [[anaconda]]s, can complicate fights with other foes. When facing both snakes and nagas, take advantage of their speed difference to lure the snakes into battle somewhere safe while the nagas slowly catch up. This may not be an option when dealing with guardian serpents, however. When these opponents are present, expect enemies to be blinking into encircling melee range with you regularly.
  
[[Enchanter]]s and others who rely heavily on [[Hexes]] may have a hard time here. Even normal nagas have decent [[magic resistance]], and the more advanced ones are highly resistant or even immune in the case of greater nagas. You may want to hold off on this branch until you've gained some less subtle firepower.
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===Snake Pit:4===
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The bottom floor of the Snake Pit will always contain a large, heavily-guarded rune vault. There are eight possibilities:
 +
*'''Three Stairways''' (snake_hunt): One of the nastier rune vaults, this vault's entrance chamber is filled with a variety of nagas, including nagarajas and [[guardian serpent]]s, as well as three upward [[stairs|staircases]]. Because of this, players often find themselves out in the open facing several dangerous enemies as soon as they enter the floor (though due to the fact that one of these staircases may be an escape hatch, there may also be a normal staircase leading to another part of the floor). After clearing this chamber, there are several narrow hallways and small chambers densely packed with further guards, with the rune located all the way in the back.
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*'''Serpent's Egg''' (snake_pit): A large rectangular chamber with an oval stone chamber in the middle, open at the top. The entire chamber is heavily populated with nagas of all sorts, and the rune can be found resting against the inner wall of the "egg".
 +
*'''Caduceus''' (minmay_snake_end_coiled): This vault consists of a large rectangular block with a straight hallway running through the middle and a winding hallway weaving back and forth over the central. All along these paths, nagas of various sorts will be waiting. The winding hallway eventually ends in a narrow, heavily-guarded chamber containing the rune, as well as several [[nagaraja]]s. This is by far the easiest rune vault, as almost any character can lure the guards out one or two at a time, eventually clearing their way to the end.
 +
*'''Naga Fortress''' (snake_pit_salamanders_mu): The most elaborate of the Snake:4 vaults, this consists of a large trapezoidal stone structure taking up roughly half of the floor. Accessed from either the right or left corner of the structure, it consists of a series of hallways weaving back and forth over each other, eventually ending in the rune chamber. Each chamber contains a variety of nagas, and most also contain some lava with a few [[salamander mystic]]s or [[lindwurm]]s. However, the wide door to the final chamber instead hides anacondas and many other snakes, including [[shock serpent]]s.
 +
*'''Spirals''' (grunt_snake_rune_spirals): A large corridor with two spirals branching off in each direction, guarded by various nagas and some guardian serpents. There are no chokepoints or sharp corners, but if you're stealthy you can pick off one or two nagas at a time. One spiral will contain the rune and the other will contain an acquirement-level item (or occasionally a rune mimic!)
 +
*'''Pools''' (grunt_snake_rune_pools): This vault is filled with pools and [[sea snake]]s. Open opening a wide door you will find a small chamber with various snakes and a few nagas. Beyond this is another chamber with more nagas and sea snakes, and the final, larger chamber which contains similar threats.
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*'''Serpentine Throne''' (grunt_snake_rune_serpentine_throne): A well-guarded snaking corridor leads to a large throne room filled with nagas. The rune is at the very back.
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*'''Scales''' (johnstein_snake_rune_scales): A triangular stone structure with a double door entrance. Guarded by nagarajas, nagas, snakes and possibly [[Vashnia]]. Rune can be found in one of the three rooms in the back of the vault.
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Note that salamanders are uncommon in these vaults, with the exception of the fortress.
  
 
===Useful Traits===
 
===Useful Traits===
 
*High [[AC]] and [[EV]]
 
*High [[AC]] and [[EV]]
*[[Poison]] resistance
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*[[Poison]] and [[fire]] resistance at all times, [[electricity]] resistance as needed
 
*[[Blink]] or [[teleport]] (to escape constriction easily)
 
*[[Blink]] or [[teleport]] (to escape constriction easily)
*[[Teleport control]] (for safe escapes, stealing the rune, and protecting yourself from enemy [[Teleport Other]] spells)
 
  
 
==Monsters==
 
==Monsters==
 
{| class="prettytable" style="border:none; margin:0; padding:0;"
 
{| class="prettytable" style="border:none; margin:0; padding:0;"
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| {{monsterlink|Anaconda}} || {{monsterlink|Black mamba}} || {{monsterlink|Electric eel}} || {{monsterlink|Guardian serpent}} || {{monsterlink|Lava snake}} || {{monsterlink|Mana viper}}
 
|-
 
|-
| {{monsterlink|Naga (monster)}} || {{monsterlink|Naga warrior}} || {{monsterlink|Naga mage}} || {{monsterlink|Salamander}} || {{monsterlink|Greater naga}} ||
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| {{Green|N}} [[File:Naga (monster).png]] '''[[Naga (monster)|Naga]]''' || {{monsterlink|Naga mage}} || {{monsterlink|Naga ritualist}} || {{monsterlink|Naga sharpshooter}} || {{monsterlink|Naga warrior}} || {{monsterlink|Nagaraja}}
 
|-
 
|-
| {{monsterlink|Ball python}} || {{monsterlink|Adder}} || {{monsterlink|Water moccasin}} || {{monsterlink|Black mamba}} || {{monsterlink|Anaconda}} || {{monsterlink|Guardian serpent}}
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| {{monsterlink|Salamander mystic}} || {{monsterlink|Salamander}} || {{monsterlink|Sea snake}} || {{monsterlink|Shock serpent}} || {{monsterlink|Water moccasin}} ||  
|-
 
| {{monsterlink|Big fish}} || {{monsterlink|Giant goldfish}} || {{monsterlink|Electric eel}} || || ||
 
 
|}
 
|}
  
 
===Uniques===
 
===Uniques===
 
{| class="prettytable" style="border:none; margin:0; padding:0;"
 
{| class="prettytable" style="border:none; margin:0; padding:0;"
 +
| {{monsterlink|Agnes}}
 +
| {{monsterlink|Aizul}}
 +
| {{monsterlink|Asterion}}
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| {{monsterlink|Azrael}}
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| {{monsterlink|Bai Suzhen}}
 
|-
 
|-
| {{monsterlink|Lamia}}
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| {{monsterlink|Donald}}
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| {{monsterlink|Frances}}
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| {{monsterlink|Jorgrun}}
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| {{monsterlink|Josephine}}
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| {{monsterlink|Kirke}}
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|-
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| {{monsterlink|Louise}}
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| {{monsterlink|Mara}}
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| {{monsterlink|Nikola}}
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| {{monsterlink|Roxanne}}
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| {{monsterlink|Rupert}}
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|-
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| {{monsterlink|Saint Roka}}
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| {{monsterlink|Vashnia}}
 
|}
 
|}
  
 
==History==
 
==History==
[[Lamia]] was introduced into the snake pits in [[0.12]].
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*In [[0.19]], [[Salamander stormcaller]]s are no more.
 
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*Prior to [[0.18]], there were [[Salamander firebrand]]s instead of [[Salamander stormcaller]]s patrolling the Snake Pit.
Prior to [[0.10]], nagas were unable to constrict you, making the branch much safer for melee characters.
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*In [[0.17]], the Snake Pit was reduced to four instead of five levels, just like the other Lair branches.
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*In [[0.15]], [[ball python]]s and [[adder]]s were removed, though they still appear in the rest of the dungeon.
 +
*The monster set for the Snake Pit was greatly expanded in [[0.14]], adding [[salamander]]s, [[salamander mystic]]s, [[naga sharpshooter]]s, [[naga ritualist]]s, [[shock serpent]]s, [[mana viper]]s, and [[Vashnia]]. [[Lamia]] was also removed.
 +
*Lamia was first introduced to the Snake Pit in [[0.12]].
 +
*Prior to [[0.10]], nagas were unable to constrict you, making the branch much safer for melee characters.
  
 
[[Category:Dungeon_Branches]]
 
[[Category:Dungeon_Branches]]
 
[[Category:Naga]]
 
[[Category:Naga]]

Revision as of 11:00, 14 October 2020

Version 0.25: This article may not be up to date for the latest stable release of Crawl.
The corridors of the Snake Pit are home to all varieties of serpent, and are inhabited by a society of powerful nagas and salamanders.

A dungeon features only one of the Snake Pit and Spider Nest branches.

The entrance to this branch can be found between levels 2 and 4 of the Lair of Beasts.

This branch is 4 levels deep.

This branch contains the serpentine rune of Zot.

Snake entry.png The Snake Pit is one of the five branches accessible through the Lair. Those who explore it are rewarded with the serpentine rune of Zot, but must deal with the many snakes, nagas, and salamanders that call these halls home. The Snake Pit and the Spider's Nest are mutually exclusive; if you come across the Snake Pit, the Spider's Nest will not generate in your current game.

Layout

The Snake Pit is four floors deep and found between Lair:2-4. The entrance stairs are frequently guarded by a small group of nagas, usually in a distinct stone walled vault.

The Snake Pit's layout is very variable; floors can range from collections of small square rooms connected by doored hallways to wide open areas, occasionally spotted with bodies of water. The walls of the Snake Pits are made almost entirely out of rock, making digging easy. It most closely resembles a collection of generic floors from the Dungeon, though it cannot host some of the more exotic Dungeon vaults and layouts. Like the Shoals, this branch occasionally generates shops, though this is by no means guaranteed.

Snake:4 will always contain a stone-walled, heavily-guarded rune vault which is drastically different from the rest of the Snake Pits, but the specific design will vary from game to game. This vault will take up a large portion of Snake:4, but the rest of the floor will generally be made up of simple rooms and hallways.

Useful Info

As with all rune branches, entering the Snake Pit when you first encounter it is not recommended; few characters will be ready for the many threats found within so early in the game. Survival here requires preparation for a fairly wide variety of damage types. First and foremost, all nagas and nearly all snakes will be capable of poisoning you, making poison resistance strongly recommended if you don't want to be constantly losing HP or burning through your potions of curing. Strongly consider delaying entry until you've acquired a reliable source of this resistance. It's not technically required, but it makes things much easier.

Fire and electricity resistance are also surprisingly helpful. The many salamanders you encounter are capable of dealing fire damage with their standard melee attacks, and some come with fiery ranged attacks as well. Keeping up at least rF+ at all times is recommended. Even worse are the shock serpents. Left unchecked, these pests are deadlier than electric eels at range and are even worse when handled in melee, countering your melee attacks with unavoidable electricity damage. Although they aren't especially common, having a piece of rElec jewellery to swap in as needed is very useful, though potions of resistance will do in a pinch.

By far the most dangerous opponents you'll encounter here are the various naga bands wandering each floor. All are capable of hitting you with Spit Poison at range, and can constrict you in melee (making them extremely dangerous for low-AC characters to tangle with), but each type has its own unique strengths that must be taken into account. They also come with a wide variety of weapons, ranging from measly clubs to heavy 2-handed polearms. Read up on their individual pages for strategies, and pay attention to the exact composition of the band you face before acting. Also, when encountering naga mages and nagarajas, feel free to let them haste themselves and then lure them away from their allies. It's much easier to take them out in waves than all at once.

Beyond the nagas, salamander bands can be a serious threat if you lack fire resistance, and the various snakes, while easy individually except anacondas, can complicate fights with other foes. When facing both snakes and nagas, take advantage of their speed difference to lure the snakes into battle somewhere safe while the nagas slowly catch up. This may not be an option when dealing with guardian serpents, however. When these opponents are present, expect enemies to be blinking into encircling melee range with you regularly.

Snake Pit:4

The bottom floor of the Snake Pit will always contain a large, heavily-guarded rune vault. There are eight possibilities:

  • Three Stairways (snake_hunt): One of the nastier rune vaults, this vault's entrance chamber is filled with a variety of nagas, including nagarajas and guardian serpents, as well as three upward staircases. Because of this, players often find themselves out in the open facing several dangerous enemies as soon as they enter the floor (though due to the fact that one of these staircases may be an escape hatch, there may also be a normal staircase leading to another part of the floor). After clearing this chamber, there are several narrow hallways and small chambers densely packed with further guards, with the rune located all the way in the back.
  • Serpent's Egg (snake_pit): A large rectangular chamber with an oval stone chamber in the middle, open at the top. The entire chamber is heavily populated with nagas of all sorts, and the rune can be found resting against the inner wall of the "egg".
  • Caduceus (minmay_snake_end_coiled): This vault consists of a large rectangular block with a straight hallway running through the middle and a winding hallway weaving back and forth over the central. All along these paths, nagas of various sorts will be waiting. The winding hallway eventually ends in a narrow, heavily-guarded chamber containing the rune, as well as several nagarajas. This is by far the easiest rune vault, as almost any character can lure the guards out one or two at a time, eventually clearing their way to the end.
  • Naga Fortress (snake_pit_salamanders_mu): The most elaborate of the Snake:4 vaults, this consists of a large trapezoidal stone structure taking up roughly half of the floor. Accessed from either the right or left corner of the structure, it consists of a series of hallways weaving back and forth over each other, eventually ending in the rune chamber. Each chamber contains a variety of nagas, and most also contain some lava with a few salamander mystics or lindwurms. However, the wide door to the final chamber instead hides anacondas and many other snakes, including shock serpents.
  • Spirals (grunt_snake_rune_spirals): A large corridor with two spirals branching off in each direction, guarded by various nagas and some guardian serpents. There are no chokepoints or sharp corners, but if you're stealthy you can pick off one or two nagas at a time. One spiral will contain the rune and the other will contain an acquirement-level item (or occasionally a rune mimic!)
  • Pools (grunt_snake_rune_pools): This vault is filled with pools and sea snakes. Open opening a wide door you will find a small chamber with various snakes and a few nagas. Beyond this is another chamber with more nagas and sea snakes, and the final, larger chamber which contains similar threats.
  • Serpentine Throne (grunt_snake_rune_serpentine_throne): A well-guarded snaking corridor leads to a large throne room filled with nagas. The rune is at the very back.
  • Scales (johnstein_snake_rune_scales): A triangular stone structure with a double door entrance. Guarded by nagarajas, nagas, snakes and possibly Vashnia. Rune can be found in one of the three rooms in the back of the vault.

Note that salamanders are uncommon in these vaults, with the exception of the fortress.

Useful Traits

Monsters

S Anaconda.png Anaconda S Black mamba.png Black mamba S Electric eel.png Electric eel S Guardian serpent.png Guardian serpent S Lava snake.png Lava snake S Mana viper.png Mana viper
N Naga.png Naga N Naga mage.png Naga mage N Naga ritualist.png Naga ritualist N Naga sharpshooter.png Naga sharpshooter N Naga warrior.png Naga warrior N Nagaraja.png Nagaraja
N Salamander mystic.png Salamander mystic N Salamander.png Salamander S Sea snake.png Sea snake S Shock serpent.png Shock serpent S Water moccasin.png Water moccasin

Uniques

i Agnes.png Agnes S Aizul.png Aizul H Asterion.png Asterion R Azrael.png Azrael d Bai Suzhen.png Bai Suzhen
@ Donald.png Donald @ Frances.png Frances g Jorgrun.png Jorgrun @ Josephine.png Josephine @ Kirke.png Kirke
@ Louise.png Louise R Mara.png Mara @ Nikola.png Nikola 8 Roxanne.png Roxanne @ Rupert.png Rupert
o Saint Roka.png Saint Roka N Vashnia.png Vashnia

History