Difference between revisions of "Song of Shielding"

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==Strategy==
 
==Strategy==
*Although it may be tempting to couple this with [[Sif Muna]]'s [[channeling]] ability, characters that focus on magic to deal damage should absolutely avoid this spell. It essentially turns any powerful monster into an [[eye of draining]], and suddenly finding yourself with 0 MP is a much worse fate than taking a heavy hit or two. It ''does'' couple well with [[Sublimation of Blood]], a [[staff of energy]], [[the Shining One]]'s MP-on-kills, a stack of [[potions of magic]], or [[ambrosia]] (if you can manage the [[confusion]] effect).
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*Characters that focus on magic to deal damage should absolutely avoid this spell. It essentially turns any powerful monster into an [[eye of draining]], and suddenly finding yourself with 0 MP is a much worse fate than taking a heavy hit or two.
 +
*Although it may be tempting to couple this with [[Sif Muna]]'s [[channeling]] ability, most characters who can safely use it will likely want a different [[god]]. It ''does'' couple well with other sources of MP regeneration, such as [[Sublimation of Blood]], a [[staff of energy]], a [[crystal ball of energy]], [[the Shining One]]'s MP-on-kills, a stack of [[potions of magic]], or [[ambrosia]] (if you can manage the [[confusion]] effect).
 
*As it only requires training in Charms to cast effectively, Song of Shielding works wonderfully for melee characters who intend to master the [[Haste]] spell in the late game. Just remember that even brutes occasionally have a need for MP.
 
*As it only requires training in Charms to cast effectively, Song of Shielding works wonderfully for melee characters who intend to master the [[Haste]] spell in the late game. Just remember that even brutes occasionally have a need for MP.
  
 
[[Category:Crystal Ball Articles]]
 
[[Category:Crystal Ball Articles]]

Revision as of 17:26, 28 June 2013

Version 0.13: This article may not be up to date for the latest stable release of Crawl.


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Song of shielding.png Song of Shielding
Level 5
School1 Charms
Source(s)
Casting noise  ?
Spell noise  ?
 ?

Song of Shielding is a level 5 Charms spell which causes all damage dealt to you for its duration to affect your MP, not your HP. Once you run out of MP, the spell ceases to protect you. This is different than the effect of an amulet of guardian spirit, which causes the damage to be split between the two. However, as long as the spell is in effect, your character will be singing, generating significant noise.

Strategy

  • Characters that focus on magic to deal damage should absolutely avoid this spell. It essentially turns any powerful monster into an eye of draining, and suddenly finding yourself with 0 MP is a much worse fate than taking a heavy hit or two.
  • Although it may be tempting to couple this with Sif Muna's channeling ability, most characters who can safely use it will likely want a different god. It does couple well with other sources of MP regeneration, such as Sublimation of Blood, a staff of energy, a crystal ball of energy, the Shining One's MP-on-kills, a stack of potions of magic, or ambrosia (if you can manage the confusion effect).
  • As it only requires training in Charms to cast effectively, Song of Shielding works wonderfully for melee characters who intend to master the Haste spell in the late game. Just remember that even brutes occasionally have a need for MP.