Difference between revisions of "Spatial vortex"

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m (1 revision: giant and large monsters. that should be all of them)
m (Useful Info: Removed "high-level", as a spatial vortex can also be created by a lvl. 1 miscast effect.)
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==Useful Info==
 
==Useful Info==
'''Spatial vortexes''' come into being in one of two ways, either as a high-level [[Translocations]] [[miscast effect]] or the result of [[Xom]] wanting to have fun with you. In either case, spatial vortexes are permanently confused, swirling storms of chaos, dealing heavy physical damage as well as [[distortion]] effects each time they hit something.
+
'''Spatial vortexes''' come into being in one of two ways, either as a [[Translocations]] [[miscast effect]] or the result of [[Xom]] wanting to have fun with you. In either case, spatial vortexes are permanently confused, swirling storms of chaos, dealing heavy physical damage as well as [[distortion]] effects each time they hit something.
  
 
==Tips & Tricks==
 
==Tips & Tricks==
 
If you have decent long-ranged attack capabilities, kill it from a distance, keeping 3+ tiles of space between you at all times. If you don't have such capabilities, just walk away.
 
If you have decent long-ranged attack capabilities, kill it from a distance, keeping 3+ tiles of space between you at all times. If you don't have such capabilities, just walk away.

Revision as of 20:23, 4 April 2013

spatial vortex v [[File:{{{tile_name}}}.png|32px]]
HP 41 - 70
HD 6
XP 166
Speed 15
AC 0
EV 5
Will Immune
Attack1 30 (hit: distort)


Resistances rPois+, rF+, rC+, rElec,
rN+, rTorm, rConstr
Vulnerabilities none
Habitat land
Intelligence Plant
Uses Uses nothing
Holiness Non-living
Size Large
Type fire vortex, spatial vortex
Flags Levitate
Confused
Insubstantial
Glows
A crazily shifting twist in the fabric of reality.

Useful Info

Spatial vortexes come into being in one of two ways, either as a Translocations miscast effect or the result of Xom wanting to have fun with you. In either case, spatial vortexes are permanently confused, swirling storms of chaos, dealing heavy physical damage as well as distortion effects each time they hit something.

Tips & Tricks

If you have decent long-ranged attack capabilities, kill it from a distance, keeping 3+ tiles of space between you at all times. If you don't have such capabilities, just walk away.