Difference between revisions of "Spear trap"

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(This is the third or fourth time this has happened. Dammit.)
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{{flavour|This trap shoots long sharp poles that can skewer tresspassers.}}
 
{{flavour|This trap shoots long sharp poles that can skewer tresspassers.}}
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[[File:Spear trap.png]] The '''spear trap''' is a [[trap]] which fires +0, +0 [[spear]]s when stepped upon by a player or [[monster]]. They hold 2 - 7 spears and deal 1 - 26 damage to you (monsters only take 1 - 4). They can be disarmed with the [[Traps & Doors]] skill.
  
[[File:Spear trap.png]]
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[[Repel Missiles]] and [[Deflect Missiles]] both reduce the chance of this trap being able to hit the player. [[Fly]]ing characters never trigger them.
 
 
The '''spear trap''' is a [[trap]] which fires +0, +0 [[spear]]s when stepped upon by a player or [[monster]]. They hold 2 - 7 spears and deal 1 - 26 damage to you (monsters only take 1 - 4). They can be disarmed with the [[Traps & Doors]] skill.
 
  
[[Repel Missiles]] and [[Deflect Missiles]] both reduce the chance of this trap being able to hit the player. [[Fly]]ing characters never trigger them.
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==Tips & Tricks==
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If your HP is around 26 or lower (especially if you are lightly armored) and you are in no immediate danger, consider waiting until your HP returns to about 30 or so before continuing your explorations or even moving to a more defensible position; when you're low on health, all it takes is a single spear trap to kill off a promising character.
  
 
[[Category:Traps]]
 
[[Category:Traps]]

Revision as of 07:11, 1 July 2013

Version 0.12: This article may not be up to date for the latest stable release of Crawl.
This trap shoots long sharp poles that can skewer tresspassers.

Spear trap.png The spear trap is a trap which fires +0, +0 spears when stepped upon by a player or monster. They hold 2 - 7 spears and deal 1 - 26 damage to you (monsters only take 1 - 4). They can be disarmed with the Traps & Doors skill.

Repel Missiles and Deflect Missiles both reduce the chance of this trap being able to hit the player. Flying characters never trigger them.

Tips & Tricks

If your HP is around 26 or lower (especially if you are lightly armored) and you are in no immediate danger, consider waiting until your HP returns to about 30 or so before continuing your explorations or even moving to a more defensible position; when you're low on health, all it takes is a single spear trap to kill off a promising character.