Difference between revisions of "Spear trap"

From CrawlWiki
Jump to: navigation, search
m (Update flavor; formatting)
(8 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{flavour|This trap shoots long sharp poles that can skewer tresspassers.}}
+
{{version021}}
  
The '''spear trap''' is a [[trap]] which fires +0, +0 [[spear]]s when stepped upon by a player or [[monster]]. They hold 2-7 spears and deal 1 to 26 damage to players or 1 to 4 against enemies. They can be disarmed with the [[Traps & Doors]] skill.
+
{{flavour|A mechanical contraption that shoots long sharp poles to skewer tresspassers.}}
  
[[Repel Missiles]] and [[Deflect Missiles]] both reduce the chance of this trap being able to hit the player.
+
[[File:Spear trap.png]]
 +
 
 +
A [[spear trap]] is a [[trap]] that fires spears when stepped upon by a player or [[monster]]. They hold 2-7 spears and deal 1d26 damage to you or 1d10 damage to monsters. The game will prompt you if you try to walk over one on less than 40 HP.
 +
 
 +
Effects that grant the [[Repel Missiles|RMsl]] or [[Deflect Missiles|DMsl]] statuses will both reduce the chance of this trap being able to hit the player.
 +
 
 +
Much like other traps, spear traps cannot be disarmed, but they do have a limited supply of ammunition. They are fairly uncommon, appearing only in the [[Ossuary]] branch, in the [[Tomb]] and on [[Zot:5]], in the chambers approaching the [[Orb of Zot]].
 +
 
 +
==History==
 +
*Prior to 0.16, [[fly]]ing characters would never trigger traps.
 +
*In previous versions, traps could be disarmed by "attacking" the trap in place by holding CTRL and moving toward the square. This ability was enhanced by the [[Traps & Doors]] skill. Both of these have been removed.
  
 
[[Category:Traps]]
 
[[Category:Traps]]

Revision as of 16:04, 8 August 2018

Version 0.21: This article may not be up to date for the latest stable release of Crawl.
A mechanical contraption that shoots long sharp poles to skewer tresspassers.

Spear trap.png

A spear trap is a trap that fires spears when stepped upon by a player or monster. They hold 2-7 spears and deal 1d26 damage to you or 1d10 damage to monsters. The game will prompt you if you try to walk over one on less than 40 HP.

Effects that grant the RMsl or DMsl statuses will both reduce the chance of this trap being able to hit the player.

Much like other traps, spear traps cannot be disarmed, but they do have a limited supply of ammunition. They are fairly uncommon, appearing only in the Ossuary branch, in the Tomb and on Zot:5, in the chambers approaching the Orb of Zot.

History

  • Prior to 0.16, flying characters would never trigger traps.
  • In previous versions, traps could be disarmed by "attacking" the trap in place by holding CTRL and moving toward the square. This ability was enhanced by the Traps & Doors skill. Both of these have been removed.