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Show new changes starting from 14:09, 10 August 2020
   
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8 August 2020

     20:10  Hit dice‎ (diff | hist) . . (-34). . Spudwalt (talk | contribs)

5 August 2020

 m   21:13  Module:Table of monsters‎‎ (3 changes | history) . . (-2). . [Ge0ff‎ (3×)]
 m    21:13 (cur | prev) . . (0). . Ge0ff (talk | contribs) (Update tengu reavers)
 m    20:53 (cur | prev) . . (0). . Ge0ff (talk | contribs) (Update gargoyles)
 m    20:26 (cur | prev) . . (-2). . Ge0ff (talk | contribs) (Update chaos spawn's data)

30 July 2020

 m   20:44  Module:Table of monsters‎‎ (2 changes | history) . . (+50). . [Ge0ff‎ (2×)]
 m    20:44 (cur | prev) . . (+46). . Ge0ff (talk | contribs) (Update reaper's info)
 m    19:59 (cur | prev) . . (+4). . Ge0ff (talk | contribs) (Update spriggan defender's info)

25 July 2020

 m   12:50  0.25‎ (diff | hist) . . (+105). . Ge0ff (talk | contribs) (Items: Mark updated articles)
     12:13  Module:Table of monsters‎ (diff | hist) . . (-357). . Ge0ff (talk | contribs) (Update stats of recently edited monsters. It looks like rRot++ is the maximum now.)

23 July 2020

     15:33  0.25‎‎ (2 changes | history) . . (+1,150). . [Bwijn‎ (2×)]
      15:33 (cur | prev) . . (+19). . Bwijn (talk | contribs) (Fixing style/layout error)
      15:31 (cur | prev) . . (+1,131). . Bwijn (talk | contribs) (added 0.25.1 bugfix release)

22 July 2020

 m   23:21  Module:Table of monsters‎ (diff | hist) . . (-47). . Ge0ff (talk | contribs) (Update draconian annihilator's flavour)

18 July 2020

 m   23:53  Ziggurat‎ (diff | hist) . . (-8). . Spudwalt (talk | contribs) (Specific Floors)

17 July 2020

     06:04  Module:Table of monsters‎‎ (3 changes | history) . . (+1,222). . [Spudwalt‎ (3×)]
      06:04 (cur | prev) . . (+74). . Spudwalt (talk | contribs) (forgot the resistances)
      05:44 (cur | prev) . . (+1,396). . Spudwalt (talk | contribs) (Adding nameless horror, fixing a couple other things)
      05:19 (cur | prev) . . (-248). . Spudwalt (talk | contribs) (updating spell lists; not sure how accurate the damage is for any changed spells (i.e. Force Lance) because I don't know how/where the game figures out monster spell damage)