Search results

Jump to: navigation, search

Page title matches

  • ...ou to play using widely different play styles, depending on your character and god choice. The wide variety of choices offered might intimidate or even ov ...Find a big weapon and the heaviest armour, worship [[Okawaru]] or [[Trog]] and beat things to death.
    3 KB (409 words) - 21:10, 13 September 2023
  • See also [[List of attack spells and beams by maximum damage]]. == All spells and abilities ==
    3 KB (357 words) - 00:17, 27 May 2014
  • The damage specified is (approximately) maximum and average damage is half that. Generation is done approximately by throwing t See also [[Table of attack spells and beams by maximum range]].
    3 KB (376 words) - 20:53, 28 May 2014
  • ...ery important, as almost all species need to eat, or they will grow hungry and eventually die of starvation. Luckily, there are plentiful sources of nutri ...food than others, but all characters burn food more quickly when fighting and/or casting spells.
    12 KB (1,692 words) - 19:31, 12 October 2022
  • [[File:Gyre and Gimble.png]] '''''the +8 pair of quick blades "Gyre" and "Gimble"''''' ...s of Short Blades to an extreme - they are impacted more by 'flat' bonuses and enemy [[AC]].
    3 KB (447 words) - 20:40, 15 January 2024
  • ...'t win a fight, and sometimes the best thing to do is to run. Knowing when and how to escape a deadly situation is an essential part of playing ''Crawl''. ...number of escape options, as well as means of healing, disabling monsters, and many other things which just might save your life.
    17 KB (2,839 words) - 03:18, 28 December 2023
  • This is a collection of random tips and tricks for those who are starting to play ''Dungeon Crawl''. ...puter to do something else, then come back later -- some time to calm down and think can often let you salvage a situation that originally looked hopeless
    11 KB (2,007 words) - 07:23, 1 December 2023
  • ...i>s [[list of arthropods|arthropods]], they are largely weak to [[poison]] and lack endoskeletons, meaning they cannot be raised as [[skeleton]]s. ...ly swift worms with painful bites that can [[Harpoon Shot|pull passersby]] into the murk of [[the Swamp]].
    3 KB (422 words) - 07:18, 5 February 2022
  • 27 bytes (3 words) - 15:05, 6 February 2013
  • 27 bytes (3 words) - 06:55, 24 July 2013
  • ...ile they don't have any breath weapons, their bites are usually dangerous, and many of them are comfortable swimming through [[water]]. Fortunately, they Reptiles and amphibians are most common around the [[Lair]] and its branches, being replaced by greater, more intelligent threats later in
    6 KB (853 words) - 23:38, 25 July 2022
  • #REDIRECT [[Gyre and Gimble]]
    29 bytes (4 words) - 08:10, 12 February 2015
  • {{spellbook|There-And-Back Book}} ...[https://en.wikipedia.org/wiki/The_Hobbit The Hobbit]'', subtitled ''There and Back Again''.
    436 bytes (63 words) - 01:51, 1 March 2022

Page text matches

  • ...parlance); your character is defined more by their [[skills]], [[species]] and choice of [[God|deity]] than their background. ...r added to or edited a wiki before, don't worry! It's not very challenging and there's a very useful [[Help:Contents|help section]] explaining how to get
    8 KB (1,085 words) - 18:32, 1 March 2024
  • Includes [[giant club]]s and [[giant spiked club]]s, but not [[large rocks]].<br>As the lower pair of ar
    875 bytes (122 words) - 13:33, 10 May 2023
  • ...ies; most are essentially humanoid, although some are human-animal hybrids and a few are even stranger. ...mataur]] (At):''' A scaly, four-legged mammalian hybrid which [[rampage]]s into combat, increasing their regeneration as they do so.
    7 KB (1,052 words) - 11:27, 9 February 2024
  • ...spaces in the dungeon, they are refreshed and invigorated, rapidly healing and recovering magic. They are also the most versatile of all species - having ...Unlike exploration piety, this still works when uncovering [[deep water]] and [[lava]] around the map border, but it doesn't work in the [[Temple]].
    5 KB (753 words) - 21:55, 4 February 2024
  • ...e-target damage than even [[Fireball]], it hits every enemy on the screen, and the explosions can overlap. This makes it a great spell against groups (tha ...Once a few jellies have spilled out, just 2-3 casts are enough to kill TRJ and most of its allies. Just watch out for [[rockslime]]s afterwards.
    1 KB (219 words) - 04:02, 17 August 2023
  • ...s have more [[HP]] and [[AC]] than most [[list of draconians|draconians]], and can summons [[hydra]]s to her side. She always spawns with a [[quarterstaff When she reaches half health, she transforms into her true form - [[#Dragon Form|see below]] for details.
    4 KB (553 words) - 16:22, 18 December 2023
  • ...gic, but are highly skilled with most other forms of magic, especially Air and Charms.}} ...Intelligence]] of 11 and [[Dexterity]] of 10 (before Background modifiers) and have one extra base [[magic points|magic point]].
    2 KB (233 words) - 05:16, 10 September 2022
  • ...becoming weaker and losing all colouration. They are poor at melee combat and physical defense, although they are capable at using bows in ranged combat. Deep Elves have a base [[Strength]] of 5, [[Intelligence]] of 12 and [[Dexterity]] of 10 (before Background modifiers). They have two extra base
    2 KB (277 words) - 21:07, 21 February 2024
  • ...perlative transmuters, and are comfortable dabbling in necromantic, poison and elemental magic. As fighters, they are often more dangerous unarmed than ar ...or Sludge Elves, elven armour impeded spellcasting less than other armours and improved their effective [[Armour skill]]. They were slightly more accurate
    2 KB (282 words) - 13:24, 28 August 2023
  • ...reserves of magic. They are passively able to reduce all incoming damage, and their empathy with the earth allows them to sense their surroundings; these ...vine assistance for healing. They are most at home with the magic of earth and death, eventually gaining some resistance to the dark powers of necromancy.
    12 KB (1,800 words) - 15:55, 14 December 2023
  • ...ins (the Cave Orcs) possess below the ground, descend in search of plunder and adventure. ...using missile weapons. Hill Orcs are passable users of most types of magic and are particularly skilled with Fire.
    3 KB (524 words) - 20:11, 14 February 2024
  • ...as well as in the water. Experts at swimming, they need not fear drowning and move very quickly through water. ...he most efficient ways to fight underwater. They therefore prefer polearms and short swords above all other weapons, though they can also use longer sword
    3 KB (487 words) - 23:39, 26 March 2024
  • ...ut half the size of Humans, live in small villages. They live simple lives and have simple interests. Sometimes a particularly restless Halfling will leav ...hy and dextrous, but are poor at magic (except for charms, translocations, and air magic). They advance in levels as rapidly as Humans. Halflings cannot w
    4 KB (539 words) - 05:14, 10 September 2022
  • ...melee attacks inflict both [[sickness]] and [[retching]] in their victims, and upon death, their body spills out a rapidly expanding [[cloud]] of [[miasma ...at range. The miasma will spread faster than you can walk or slither away, and no one wants to rot any more than they absolutely have to.
    2 KB (243 words) - 22:25, 29 August 2014
  • ...wn origin. They are well suited to lurking in the darkness of the Dungeon, and have a reduced range of vision which also reduces the range at which they c ...makes them unable to wield large weapons, but they are agile and stealthy, and advance in levels as quickly as Humans.}}
    5 KB (684 words) - 05:22, 17 February 2024
  • ...your allies from anywhere within its [[LOS]]. They do not occur naturally, and can only be encountered if summoned by a [[curse toe]]'s [[Summon Mushrooms ...een tormented to low HP. The amount of mushrooms can make it hard to move, and their [[confusion]]-branded melee can make it harder to fight the toe.
    702 bytes (108 words) - 15:14, 11 August 2023
  • ...re small magical creatures distantly related to Elves. They love to frolic and cast mischievous spells. ...ze makes them unable to wear most armour. They cannot wield large weapons, and even most smaller weapons require both hands to be wielded by a Spriggan.}}
    8 KB (1,282 words) - 06:52, 19 February 2024
  • ...isible creatures, and have tough skin, but their tails are relatively slow and cannot move them around as quickly as can other creatures' legs (this only Nagas can spit poison; the accuracy and damage of this poison increases with the Naga's experience level.}}
    5 KB (779 words) - 16:15, 3 March 2024
  • ...at specific weapon skills. They advance quite slowly in experience levels and are rather sub-par at using magic. Like Nagas, they receive reduced protect *Centaurs are hybrids, half-horse and half-man:
    4 KB (555 words) - 01:12, 2 October 2023
  • {{flavour|Ogres are huge, chunky creatures who are very strong and robust, but are not nimble at all. They possess a raw talent for magic, but Their preferred methods of avoiding beatings are dodging and the use of shields, but they can also use armours made from magical hides,
    5 KB (788 words) - 03:56, 15 January 2024
  • ...even the most terrible wounds. However, they are hopeless at spellcasting and learn most skills very slowly.}} **Like all large creatures, they receive an [[EV]] and [[Dodging]] penalty.
    7 KB (1,083 words) - 23:50, 13 January 2024
  • ...a species of hybrids, posessing human bodies with bovine heads. They delve into the Dungeon because of their instinctive love of twisting passageways. ...an <code>[[XL]] + 22.5</code>% chance. This equates to roughly 25% at XL2 and 50% at XL27.
    2 KB (338 words) - 17:51, 21 October 2023
  • ...and boots. Their magical nature helps them evade attacks while in motion, and despite their lack of wings, more experienced Tengu can magically fly. ...oor at ice and earth magic. Tengu do not appreciate any form of servitude, and so are poor at using invocations. Their light avian bodies cannot sustain a
    4 KB (634 words) - 16:34, 15 February 2024
  • ...e on a variety of colours. This happens at an early stage in their career, and the colour is determined by chromosomes, not by behaviour. ...ity on the part of the player. They are good general-purpose spellcasters, and typically their spellcasting aptitudes will adapt slightly when they gain a
    8 KB (1,232 words) - 14:12, 17 January 2024
  • ...like members of their mortal part's species, but they are extremely robust and can draw on great supplies of magical energy. ...ence than any other species, gain skills slightly less quickly than Humans and, due to their status, refuse to worship any god.}}
    3 KB (493 words) - 21:57, 16 February 2024
  • Demonspawn advance slowly in experience and learn most skills slightly slower than Humans, although they are talented a ...r [[The Shining One]]), have vulnerability to [[holy]] and [[holy wrath]], and can't wield weapons of holy wrath. However, they aren't true [[demon]]s, so
    4 KB (592 words) - 03:02, 15 January 2024
  • {{flavour|These are undead creatures who travel into the depths in search of revenge, redemption, or just because they want to. ...ght them into unlife also grant them a special connection with the divine, and as they increase in levels, they become increasingly in touch with the powe
    7 KB (1,134 words) - 16:21, 3 March 2024
  • ...undead creatures that sleep in their graves for years on end, only to rise and stalk the living. Slain foes heal these monstrous beings as they feast on t ...h their claws and, due to their contact with the grave, can use ice, earth and death magic without too many difficulties.
    5 KB (808 words) - 16:22, 3 March 2024
  • ...and poisonous gas. At the highest tiers of power storm clouds, acidic fog and clouds of negative energy become available.}} ...ions]] skill determines not only the type of clouds, but also their number and duration.
    3 KB (539 words) - 04:51, 16 January 2024
  • ...ly, but will lose all undead powers. Upon growing, they learn to transform into fast-moving bats. Unlike other undead species, they may be mutated normally **Vampires are vulnerable to [[holy]] damage, weapons of holy wrath, and [[Dispel Undead]]. (However, Dispel Undead will never be used against the p
    8 KB (1,216 words) - 16:24, 3 March 2024
  • ...y the least. Spells like [[Cigotuvi's Dreadful Rot]], [[Gell's Gravitas]], and [[Iskenderun's Mystic Blast]], or abilities like [[Fedhas]]' Wall of Briars ...ast those spells. When enemies do get into range, you'll deal extra damage and have more AC.
    2 KB (347 words) - 16:13, 20 February 2024
  • ...d, or, in at least one case, eviscerated their former masters and gone out into the world. While fully capable of using speech and most forms of magic, Felids are at a serious disadvantage due to their inab
    10 KB (1,568 words) - 13:41, 15 February 2024
  • ...and-capable relatives of common octopuses can move about as fast as humans and yet retain the ability to swim underwater, although their dual adaptation i Octopodes have eight tentacle-shaped legs, and need four of them to move. While a tentacle lacks fingers, two tentacles ar
    7 KB (1,052 words) - 17:12, 20 March 2024
  • ...minimal degree of aptitude are [[Earth Magic|earth]], [[Fire Magic|fire]], and [[conjuration]]s. They advance in levels at a similar rate to [[Elf|common ...njurer]]s, [[Enchanter]]s, [[Fire Elementalist]]s, [[Earth Elementalist]]s and [[Healer]]s.
    2 KB (265 words) - 16:45, 20 July 2023
  • ...ir Magic]], and [[Enchantments]] (and were fairly good with bladed weapons and [[Spellcasting]]). They also leveled faster than the other elven races, th ...ght]]s, [[Transmuter]]s, [[Healer]]s, [[Reaver]]s, [[Stalker]]s, [[Monk]]s and [[Warper]]s.
    2 KB (231 words) - 05:32, 1 March 2014
  • ...than their common ogre relatives they nevertheless have great [[strength]] and can survive a lot of punishment. They advanced in level very slowly, needin ..., they required more experience to advance in level, had fewer hit points, and could not eat raw meat unless hungry (which pre-0.5 ogres could).
    2 KB (270 words) - 16:13, 10 July 2022
  • ...rticularly in [[Air Magic]], but they had little talent for [[Necromancy]] and [[Earth Magic]]. ...[[Ice Elementalist]]s, [[Air Elementalist]]s, [[Stalker]]s, [[Assassin]]s and [[Hunter]]s.
    1 KB (189 words) - 05:57, 31 July 2021
  • [[Jiyva]]'s regen and [[Trog]]'s Hand function normally, though all other external regeneration s ...oul]]s start at rank 1.<br>[[Vampire]]s have this mutation when Bloodless, and thus unable to get it randomly.
    1 KB (140 words) - 17:49, 26 August 2022
  • ...[[Earth Magic|Earth mages]], having a superlative aptitude for that skill and good aptitude for [[Conjurations]], though they were somewhat held back by ...]]s, [[Crusader]]s, [[Enchanter]]s, [[Earth Elementalist]]s, [[Stalker]]s, and [[Assassin]]s.
    2 KB (250 words) - 05:50, 1 March 2014
  • ...nection with the blood of the earth gives them a particular talent at fire and earth magics. Their spell success is significantly less encumbered by armou ...rtisans and smiths, employed in ancient times by even the gods themselves, and this spiritual history makes them exceptional at invoking divine aid. They
    3 KB (409 words) - 00:03, 16 February 2024
  • ...grow as you gain experience. They can be changed by equipment, abilities, and [[mutation]]s. They may be damaged by monster abilities; if any stat is red ...([[SH]]). Your character also has a limited reserve of [[hit points]] (HP) and [[magic points]] (Magic or MP).
    8 KB (1,089 words) - 22:51, 21 February 2024
  • ...success]] rates, and [[stealth]]. Other types of armour, like [[helmet]]s and [[boots]], provide AC with no penalty. ...rent AC value. An AC of 10 will reduce damage by a random number between 0 and 10. This applies to damage that would traditionally ignore armour in other
    3 KB (390 words) - 11:14, 15 January 2024
  • ...beam attacks. When an attack is resolved, a target's current EV is rolled and compared to the attack's [[to-hit]] roll, factoring in any relevant situati ...ine a character's total EV is complex and factors in many different skills and attributes.
    5 KB (825 words) - 00:32, 27 February 2024
  • ...s one of a character's three main [[attributes]], along with [[dexterity]] and [[intelligence]]. ...[[shield]]s. This lowers the penalty on [[ev]]asion, spellcasting success, and [[ranged weapon]] attack speed.
    3 KB (368 words) - 16:28, 2 October 2023
  • ...is one of a character's three main [[attributes]], along with [[strength]] and [[intelligence]]. It is important if you want to have high evasion. ...stat, though strength is often more impactful for heavy armour characters, and intelligence for dedicated spellcasters.
    2 KB (361 words) - 16:31, 2 October 2023
  • ...is one of a character's three main [[attributes]], along with [[strength]] and [[dexterity]]. Characters who plan on using any of the various schools of m
    1 KB (163 words) - 17:29, 21 October 2023
  • ...hows your current hit points, while the Y shows your maximum. [[Monster]]s and a wide variety of other effects will all reduce your current HP, but this [ ...any time your character's current HP reaches 0 or lower, you [[death|die]] and your game is over. You can avoid this by resting between battles, quaffing
    3 KB (466 words) - 05:54, 15 February 2024
  • *By 1 at a time, and affected (and thus blocked) by [[sustain abilities]]: ...ank 1 can generally be kept in check by your natural regeneration; ranks 2 and 3 of this mutation are eventually lethal, however.
    3 KB (517 words) - 09:28, 29 January 2017
  • {{flavour|You are paralysed, and completely unable to act.}} ...to almost 0, <code>2 + [[Evasion#Base EV|size_factor]]</code> for players, and set to 0 EV for monsters.
    4 KB (674 words) - 17:22, 26 October 2023
  • ...]]. Your background determines your starting [[skills]], stats, [[items]], and (in the case of religious backgrounds) your [[god]]. ...[[berserk]] ability, while Fighters enter with better-than-average weapon and armour, including a [[shield]]. If you would rather play a mage, try a [[Co
    7 KB (1,040 words) - 22:41, 29 January 2024
  • |special = Needs open space to spawn and move}} ...impact, it deals [[evasion|unavoidable]] [[fire]] damage. Foxfires [[fly]] and can [[see invisible]].
    3 KB (506 words) - 02:03, 18 February 2024
  • ...ighters usually start with a good weapon, a suit of heavy armour, a shield and a potion of might. They have a good general grounding in the arts of fighti [[Hill Orc]], [[Minotaur]], [[Gargoyle]], [[Troll]], [[Armataur]] and [[Formicid]] are the recommended races if you pick a Fighter Background.
    2 KB (267 words) - 14:22, 21 February 2024
  • ...d weapon of their choice, light armour, headgear and some throwing weapons and nets.}} ...ew [[Throwing]] implements. Fighters start with heavier armour, a buckler, and the skill to use them.
    3 KB (371 words) - 14:24, 21 February 2024
  • ...only a simple weapon of their choice, a potion of divine ambrosia, a robe, and an orb of light to guide them. However, when they worship a god for the fir [[Hill Orc]], [[Merfolk]], [[Gargoyle]], [[Troll]], [[Demonspawn]] and [[Armataur]] are the recommended races if you pick a Monk Background.
    3 KB (409 words) - 14:27, 21 February 2024
  • ...missile weapons. A Hunter starts with a shortbow, a scroll of butterflies, and a set of leathers.}} [[Hill Orc]], [[Minotaur]], [[Gnoll]], [[Kobold]], and [[Spriggan]] are the recommended races if you pick a Hunter background.
    2 KB (271 words) - 16:27, 14 January 2024
  • ...ey start with a dagger, a robe and cloak, poisoned darts, and a few deadly and rare curare darts.}} ...the killing of unsuspecting victims. They start with the tools to silently and quickly take down the living.
    2 KB (360 words) - 14:20, 21 February 2024
  • ...use of spell magic. They enter the Dungeon with a weapon of their choice, and dressed in animal skins.}} ...ip [[Trog|Trog the Wrathful]]. Like other gods, Trog offers further powers and gifts to those who prove worthy. Berserkers can thus be seen as a kind of h
    3 KB (492 words) - 14:18, 21 February 2024
  • ...spread corruption and chaos, starting with a simple weapon of their choice and leather armour.}} ...aos. Their purpose is to spread bloodshed and disorder in the [[Dungeon]], and must do so unflaggingly to earn Lugonu's favour.
    4 KB (594 words) - 04:20, 27 July 2023
  • ...with a lightly enchanted leather armour, a simple weapon of their choice, and one of Xom's choice.}} ...emselves showered with blessings... but their lives are more often painful and short.
    3 KB (492 words) - 13:04, 18 March 2024
  • ...ath Knight is a fighter who aligns him or herself with the powers of death and worships Yredelemnul the Dark, who will soon grant the ability to re-animat ...ith opposing all things [[holy]], but in return they gain power over death and the [[undead]].
    3 KB (379 words) - 01:11, 1 May 2023
  • ...re able to persuade monsters to abstain from bloodshed, gaining both piety and experience that way.}} ...followers of [[Elyvilon]] the Healer. Elyvilon's creed is one of pacifism, and her worshipers can actually pacify monsters by healing them. However, they
    2 KB (258 words) - 01:11, 1 May 2023
  • '''Priests''' are religious devotees of [[Zin]], the ancient and revered God of Law. [[Hill Orc]] Priests instead serve the Orc god [[Beogh] [[Demigod]]s, [[Mummies]], [[Demonspawn]], [[Ghoul]]s, and [[Vampire]]s cannot be Priests. [[Hill Orc]] Priests serve [[Beogh]] instea
    2 KB (316 words) - 22:03, 11 July 2023
  • ...ormulae are second nature: they can either inspire greatness in themselves and their allies, or fear in the hearts of their enemies.}} [[Halfling]], [[Centaur]], [[Merfolk]], [[Draconian]], and [[Vampire]] are the recommended races if you pick a Skald Background.
    4 KB (578 words) - 20:11, 27 August 2023
  • ...in unarmed combat, often using transformations to enhance their defensive and offensive capabilities. They also enter the dungeon with a potion of lignif [[Troll]], [[Naga]], [[Merfolk]], [[Draconian]], [[Demigod]], and [[Demonspawn]] are the recommended species if you pick a Transmuter Backgro
    4 KB (580 words) - 19:12, 30 January 2024
  • ...sin]]s who have studied [[Transmutations]] magic, using alchemical effects and transformations as a means to kill their victims. ...n/[[Transmuter]] hybrids, using [[Fulsome Distillation]] to gather potions and [[Evaporate]] to disable enemies before moving in for the kill. Later, thei
    1 KB (141 words) - 01:12, 1 May 2023
  • ...cation spells, some dispersal boomerangs, a simple weapon of their choice, and leather armour.}} [[Draconian]], [[Armataur]], [[Spriggan]], and [[Felid]] are the recommended species if you pick a Warper Background.
    5 KB (696 words) - 13:53, 3 March 2024
  • ...begins with a lightly enchanted dagger, a robe, a potion of invisibility, and a selection of hexes.}} [[Deep Elf]], [[Felid]], [[Kobold]], [[Spriggan]], [[Naga]], and [[Vampire]] are the recommended species if you pick an Enchanter Background
    4 KB (601 words) - 14:22, 21 February 2024
  • ...spells to support its use, a scroll of poison to keep foes at a distance, and a robe.}} [[Formicid]], [[Deep Elf]], [[Kobold]], [[Spriggan]], and [[Gnoll]] are the recommended species if you pick a Hexslinger Background.
    5 KB (672 words) - 19:56, 24 January 2024
  • {{flavour|The Conjurer specialises in the violent and destructive magic of conjuration spells. Like Wizards, the Conjurer starts ...magical backgrounds, they begin the game with a great Conjurations skill, and the most Intelligence of any background.
    4 KB (529 words) - 09:21, 15 January 2024
  • ...in any area of magic. Hedge Wizards start with a variety of magical skills and with Magic Dart memorised, from a large library of varied low-level spells. [[Human]], [[Deep Elf]], [[Naga]], [[Draconian]], [[Djinni]], and [[Octopode]] are the recommended species if you pick a Hedge Wizard Backgro
    5 KB (836 words) - 14:37, 21 February 2024
  • ...advanced summoning spells allow summoners to call on such powers as hydras and dragons.}} [[Deep Elf]], [[Hill Orc]], [[Merfolk]], [[Tengu]], [[Vine Stalker]], and [[Vampire]] are the recommended species if you pick a Summoner Background.
    4 KB (631 words) - 14:29, 21 February 2024
  • [[Hill Orc]], [[Gargoyle]], [[Tengu]], [[Deep Elf]], [[Demigod]], [[Naga]], and [[Djinni]] are the recommended species if you pick a Fire Elementalist Back ==Starting Skills and Stats==
    3 KB (477 words) - 23:01, 12 March 2024
  • [[Merfolk]], [[Gargoyle]], [[Draconian]], [[Djinni]], [[Demigod]], and [[Barachi]] are the recommended species if you pick an Ice Elementalist Bac ==Starting Skills and Stats==
    3 KB (469 words) - 14:26, 21 February 2024
  • [[Deep Elf]], [[Spriggan]], [[Gargoyle]], [[Demigod]], [[Ghoul]] and [[Octopode]] are the recommended species if you pick an Earth Elementalist ==Starting Skills and Stats==
    4 KB (579 words) - 22:14, 30 January 2024
  • [[Deep Elf]], [[Naga]], [[Tengu]], [[Draconian]], [[Djinni]], and [[Vine Stalker]] are the recommended species if you pick an Air Elementalis ==Starting Skills and Stats==
    4 KB (552 words) - 14:18, 21 February 2024
  • ...s who specialise in the less pleasant side of magic - that involving death and the [[undead]]. [[Hill Orc]], [[Djinni]], [[Demonspawn]], [[Deep Elf]], [[Vampire]], and [[Mummy]] are the recommended species if you pick a Necromancer Background.
    5 KB (744 words) - 14:28, 21 February 2024
  • ...h out into other schools once they start facing more [[demon]]ic creatures and undead. ...folk]], [[Demonspawn]], [[Djinni]], [[Spriggan]], [[Tengu]], [[Deep Elf]], and [[Naga]] are the recommended species if you pick a Venom Mage Background.
    6 KB (972 words) - 16:08, 17 January 2024
  • ...er''' is an [[Evocations]] specialist. [[Wands]] are their tool of choice, and they bring a few with them to the [[Dungeon]]. [[Kobold]], [[Spriggan]], [[Draconian]], and [[Demonspawn]] are the recommended species if you pick an Artificer Backgro
    4 KB (599 words) - 07:10, 19 February 2024
  • ...s of none". They start the game with a random assortment of skills, items, and maybe spells.}} Wanderers start with 1 "good" item set, 2 "decent" item sets, and 1 consumable (50% for a "good consumable"; 50% for a "decent consumable").<
    6 KB (893 words) - 14:34, 21 February 2024
  • ...rged with smiting evil, and gain power from destroying demons, the undead, and other evil beings. ...opponent is evil. Of course, you may deem [[the Shining One]]'s protection and gifts to be more than worth all this restraint.
    2 KB (240 words) - 01:10, 1 May 2023
  • ...in melee is insufficient. They start with a simple weapon of their choice and leather armour.}} [[Gnoll]], [[Tengu]], [[Barachi]], [[Demonspawn]], [[Draconian]], and [[Hill Orc]] are the recommended species if you pick a Reaver Background.
    4 KB (542 words) - 14:28, 21 February 2024
  • ...magic. They start with similar equipment to [[Assassin]]s, but no blowgun, and require delicate tactics to survive the early game. As they are a challenge ...ort sword]], 20 +0 [[dart]]s, +0 [[robe]], +0 [[cloak]], [[bread ration]], and 100 [[gold]], before racial variation.
    855 bytes (109 words) - 14:52, 3 May 2023
  • ...have become unusually attracted to the Dungeon, establishing tribes around and even inside of it. Unfortunately their long stay in the Dungeon has exposed Gnolls have a base [[Strength]] of 7, [[Intelligence]] of 7 and [[Dexterity]] of 7 (before Background modifiers).
    8 KB (1,260 words) - 19:08, 11 March 2024
  • ...ou to play using widely different play styles, depending on your character and god choice. The wide variety of choices offered might intimidate or even ov ...Find a big weapon and the heaviest armour, worship [[Okawaru]] or [[Trog]] and beat things to death.
    3 KB (409 words) - 21:10, 13 September 2023
  • The '''Armour''' skill improves the effectiveness of your armour and reduces most of the penalties associated with the more cumbersome varieties [[Felid]]s, [[Draconian]]s and [[Octopodes]] cannot train Armour due to their body restrictions.
    2 KB (257 words) - 09:00, 9 March 2024
  • ...In particular, the elemental (and poison) skills add "Magic" to the name; and most of the other skill names are plural, while most of the school names ar
    661 bytes (107 words) - 00:18, 21 February 2024
  • ...rosive Bolt''' launches a piercing bolt of [[acid]] that does heavy damage and causes [[corrosion]]. It is largely used by monsters, though players may ca
    712 bytes (106 words) - 17:12, 3 September 2023
  • ...]] effects on anything that stays inside. On impact, it deals minor damage and causes a chaotic effect. It is subject to a [[Breath]] cooldown.
    440 bytes (65 words) - 00:05, 1 September 2023
  • {{Flavour|Fires a volley of barbs at the target, skewering them and making movement painful.}} '''Throw Barbs''' is a monster-only [[spell]] that deals moderate damage and inflicts the [[Barbs]] status, which deals damage every time the target mov
    381 bytes (57 words) - 19:32, 8 October 2023
  • ...ll, and the second cast paralyses you. The charge cannot be [[dispel]]led, and won't fade away over time, not even if you leave the floor.
    708 bytes (107 words) - 02:59, 15 January 2024
  • ...ve believes in the supremacy of devices, magical or otherwise, over spells and other forms of magic. Followers, although cut off from ambient magical powe Followers of Pakellas do not regenerate their magic power naturally, and are forbidden from using external means to do so; instead, they are granted
    6 KB (1,019 words) - 13:12, 1 November 2022
  • {{flavour|An amulet which exerts a force that blocks some incoming attacks, and can even reflect any blocked ranged attacks back towards the attacker.}} Wearing an [[amulet of reflection]] provides 5 [[SH]] and the [[reflection]] ego. When projectiles (either ranged weapons or certain
    2 KB (237 words) - 17:40, 16 December 2023
  • *For turn-count [[speedrun]]s and [[high score]] runs that rely on spells, MP regen is often the best amulet
    1 KB (193 words) - 22:10, 9 November 2023
  • ...vour|Fighting skill increases your accuracy and damage in physical combat, and also increases your maximum health.}} ...ng''' is a generic combat skill. In addition to providing bonuses to melee and ranged combat, it increases your maximum [[hit points]].
    2 KB (339 words) - 08:21, 31 December 2023
  • ...increases your [[armour class]] (AC), which defends against melee, ranged, and most magical attacks. It can also have [[ego]]s, which provide further bene ...but not eliminated, by [[strength]] and [[Armour skill]]. Only body armour and [[shield]]s have encumbrance penalties; all other armour can be worn at no
    11 KB (1,635 words) - 01:35, 24 February 2024
  • ...also left behind when enemies are slain by [[Glaciate]] (these don't turn into simulacra). *Prior to [[0.27]], players could create them with [[Absolute Zero]] (and Glaciate, prior to its removal from players).
    902 bytes (137 words) - 08:54, 15 January 2024
  • ...k cannot be dodged, however, such as enchantments (which must be resisted) and explosions.}} ...[Dodging]] skill determines how well your character can avoid blows, beams and missiles fired by monsters.
    2 KB (381 words) - 09:01, 9 March 2024
  • ...en. Every '+' is 50 stealth, every '*' is 100 stealth, '#' is 150 stealth, and '!' is 200 stealth. *If the player is [[invisible]] and the monster can't see invisible: -75
    4 KB (565 words) - 08:40, 18 January 2024
  • ...lf properly. These attacks deal significantly more damage, ignoring [[EV]] and [[SH]]. For a dedicated character, stabs can end combat in a single blow. *[[Blind]] (or if the player is [[invisible]] and unseen)
    6 KB (929 words) - 19:33, 16 March 2024
  • ...nd decreases the penalties to your [[EV]], [[spell success|spellcasting]], and [[attack speed]]. At 27 skill, all penalties will be removed.
    1 KB (198 words) - 14:44, 14 January 2024

View (previous 100 | next 100) (20 | 50 | 100 | 250 | 500)