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  • Bloodless vampires also have the following properties: ...choice include stabbing living enemies, casting the [[Vampiric Draining]] spell, or wielding a [[vampiric]]-branded weapon. Unfortunately, these methods ar
    8 KB (1,216 words) - 16:24, 3 March 2024
  • ...[[batty]] enemies will, and properties like [[trample]] and the [[Blink]] spell can move you/them.
    7 KB (1,052 words) - 17:12, 20 March 2024
  • ...s]]ΚΌ stat boosts enable a Gnoll to comfortably use just about any item or spell the game throws at them, at the cost of slow movement speed. This speed pen ...r (the majority of slots) can be cursed without restricting your weapon or spell options.
    8 KB (1,260 words) - 19:08, 11 March 2024
  • ...r body armour will lower your [[EV]] and [[stealth]], increase chance of [[spell failure]], and slow down [[Ranged Weapons]]. These penalties are reduced, b Enchanted armour may have an [[ego]], which gives it additional properties.
    11 KB (1,635 words) - 01:35, 24 February 2024
  • ...hort swords, demon whips, and clubs has passed by, weapons have a few main properties: *Special: Most types of weapon have their own unique properties.
    24 KB (3,721 words) - 19:40, 15 March 2024
  • ...a few [[status effect]]s. Spells are learned from the [[spell memorisation|spell library]] ('''M'''). Every spell has the following:
    4 KB (698 words) - 08:42, 31 October 2023
  • ...enerated with 1 rare and 2 common properties. When installing a gizmo, its properties are permanently applied to your character. *There are 6 common properties. They are:
    7 KB (1,088 words) - 01:01, 14 March 2024
  • {{spell info}} '''Mephitic Cloud''' is a Level 3 [[Conjurations]]/[[Alchemy]]/[[Air Magic]] spell that creates up to a 3x3 [[cloud]] of noxious fumes, which will linger for
    3 KB (474 words) - 14:05, 15 January 2024
  • *Cannot cast [[spell]]s, use [[wand]]s, or use most special abilities. (Players can use abilitie *The [[Confuse]] spell and [[Mass Confusion]] (blocked by [[willpower]])
    5 KB (677 words) - 10:58, 16 January 2024
  • * Removed [[Divinations]] spell school. * Removed some evokable properties (mapping/teleportation) from artefacts.
    18 KB (2,698 words) - 05:53, 21 December 2012
  • * Many spell ranges shortened. * Add spells and books to book/spell descriptions when searching the database.
    10 KB (1,425 words) - 05:53, 21 December 2012
  • * Allow searching item/monster/spell/... descriptions ('?/' command). * Manuals are visibly different from spell books and don't prompt anymore.
    8 KB (1,127 words) - 05:53, 21 December 2012
  • ...use a clone of the player with the properties described in the below Ghost Properties section. If this happens, the ghost's description will include the text, "I ==Ghost Properties==
    8 KB (1,417 words) - 13:04, 18 October 2022
  • ...tances. They are otherwise unpredictable, with variable speed, defenses, [[spell]] sets, etc. ==Properties==
    8 KB (1,140 words) - 21:39, 23 March 2024
  • * A new property can now generate on random artefacts: [[Randarts#Properties|Fragile]], which destroys the item when it is removed. * [[Deep elf mage]]s are now stronger and have new spell sets, including spells previously cast by deep elf conjurers and summoners.
    12 KB (1,863 words) - 12:25, 3 March 2019
  • ...one type of base ring when generated, but will have one or more additional properties. For a list of preset artefect rings, see [[List of unrands#Rings|List of u *[[File:Ring of wizardry.png]] '''[[Ring of wizardry]]''': Increases spell success rate for all spells.
    5 KB (801 words) - 18:16, 7 February 2024
  • Mutations induce various properties to your character, good or bad. [[Robust]] increases your max HP, [[Frail]] *The [[Malmutate]] spell is most common source of malmutation, cast by a small variety of monsters (
    10 KB (1,470 words) - 23:46, 7 January 2024
  • * Your [[spell]]s also benefit from the Harm property. For 'pure' casters, [[magical stave *Prior to [[0.25]], Leech had -3 AC and EV instead of its berserking properties.
    2 KB (378 words) - 22:19, 1 October 2023
  • ...andomly generated equipment. These can have any number of special artefact properties, setting them apart from regularly [[enchant]]ed weapons of the same type. ==Properties==
    10 KB (1,635 words) - 18:27, 25 March 2024
  • ...to the game, focusing mostly on weapon-based combat and largely ignoring [[spell]]s or intense [[skill]] management. ...randomly generated [[artefact]]s. These artefacts have special, randomized properties.
    10 KB (1,615 words) - 19:03, 15 March 2024

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