Difference between revisions of "Species"

From CrawlWiki
Jump to: navigation, search
(Removed races: Gnomes' species tag was retroactively changed when gnolls were introduced)
(37 intermediate revisions by 13 users not shown)
Line 1: Line 1:
There are 24 different playable '''species''' (previously known as '''races''') in ''Dungeon Crawl''. Most species are humanoid to some degree, although some are human-animal hybrids.
+
{{version|021}}
 +
In ''Dungeon Crawl'', species selection determines a character's stats, background choices, skill aptitudes, special abilities and equipment options.
  
Player [[gender]] is irrelevant in ''Crawl'', and the game does not ask for the player to specify one.
+
The game offers 27 different playable '''species'''. Most are essentially humanoid, although some are human-animal hybrids and a few are even stranger.
  
==List of Species==
+
==Species List==
More information can be found at the pages for the individual species.
+
*'''[[Barachi]]''' (Ba): An amphibious humanoid with an exceptionally vicious disposition. They can hop long distances, though their movement is otherwise somewhat slow.
 
+
*'''[[Centaur]]''' (Ce): A humanoid with a horse's lower half. Its four hooves allow it to run very quickly, but it is poor at most things apart from ranged combat.
*'''[[Human]]''' (Hu): The basic species against which all others are measured. Average [[aptitude]]s across the board, no special abilities. They gain levels at the fastest possible rate.
+
*'''[[Deep Dwarf]]''' (DD): A cousin of the (now obsolete) [[mountain dwarf]], unable to regenerate but with a strong empathy for the earth and the ability to intrinsically resist small amounts of damage.
*'''[[High Elf]]''' (HE): A species of tall, long-lived elf, with many enhanced aptitudes. Levels very slowly.
+
*'''[[Deep Elf]]''' (DE): A cave-dwelling species of elf, smaller and weaker than others, but with incredible magical ability. A very good choice for [[spellcaster]]s.
*'''[[Deep Elf]]''' (DE): An underground species of elf, smaller and weaker than others, but with incredible magical ability. A very good choice for [[spellcaster]]s.
+
*'''[[Demigod]]''' (Dg): A human with divine heritage that prevents them from worshipping any god. They have excellent statistics, but need more experience for both their skills and their leveling.
*'''[[Sludge Elf]]''' (SE): A degenerate elf better at magic that other elves shun, such as [[Necromancy]], [[Transmutations]], and [[Earth Magic]]. Dangerous with its [[Unarmed Combat|fists]].
+
*'''[[Demonspawn]]''' (Ds): A person with a demonic heritage. Unlike Demigods, they may lend their services to all gods except the good ones. They acquire [[Demonspawn mutations|powerful mutations]] as they mature.
*'''[[Deep Dwarf]]''' (DD): A cousin of the mountain dwarf, unable to regenerate but with a strong empathy for the earth and the ability to intrinsically resist small doses of damage.
+
*'''[[Draconian]]''' (Dr): A humanoid dragon that eventually matures into a random adult form, with different aptitudes based on its colour.
 +
*'''[[Felid]]''' (Fe): A sentient house cat that is incapable of using almost all forms of equipment and many items, but is fast, stealthy, and has multiple lives.
 +
*'''[[Formicid]]''' (Fo): A humanoid ant with four powerful arms. They can dig through walls, but have permanent stasis.
 +
*'''[[Gargoyle]]''' (Gr): A humanoid with stone-like skin and a large set of intrinsic benefits, which are somewhat offset by their innate frailty.
 +
*'''[[Ghoul]]''' (Gh): A terrible undead corpse which must eat the flesh of others to keep itself from rotting. Has manageable (if below-average) aptitudes for magic and is fairly skilled with its claws.
 +
*'''[[Gnoll]]''' (Gn): A doglike race that trains all skills at all times, but has excellent aptitudes.
 +
*'''[[Halfling]]''' (Ha): A small humanoid that cannot use large weapons and is poor with most magic, but is otherwise quite hardy and stealthy. They excel with [[Slings]].
 
*'''[[Hill Orc]]''' (HO): A brutish species, related to the cave [[orc]]s who can be found all over the [[Dungeon]] and in the [[Orcish Mines]]. They make excellent warriors and have [[Beogh|their own god]].
 
*'''[[Hill Orc]]''' (HO): A brutish species, related to the cave [[orc]]s who can be found all over the [[Dungeon]] and in the [[Orcish Mines]]. They make excellent warriors and have [[Beogh|their own god]].
 +
*'''[[Human]]''' (Hu): The basic species against which all others are measured. They have average [[aptitude]]s across the board and no special abilities, but gain levels at the fastest possible rate.
 +
*'''[[Kobold]]''' (Ko): A tiny, hateful lizard-like being with a powerful stomach. They level quickly and are quite good as sneaky assassins or as well-rounded mages.
 
*'''[[Merfolk]]''' (Mf): An aquatic, magical race of half-humanoids, half-fish that thrive in the water. Great aptitudes for Transmutations, [[Polearms]], and [[Ice Magic]].
 
*'''[[Merfolk]]''' (Mf): An aquatic, magical race of half-humanoids, half-fish that thrive in the water. Great aptitudes for Transmutations, [[Polearms]], and [[Ice Magic]].
*'''[[Halfling]]''' (Ha): A small humanoid. Cannot use large weapons and is poor with most magic, but otherwise quite hardy and stealthy.
+
*'''[[Minotaur]]''' (Mi): A brawny, bipedal bovine species. Great at all forms of physical combat (both ranged and up close), but horrible with all forms of magic.
*'''[[Kobold]]''' (Ko): A tiny, hateful lizard-like being with a powerful stomach.
+
*'''[[Mummy]]''' (Mu): Animated by unholy magic, this dry and bandaged corpse needs no food to survive. However, their skills advance slowly and they fear [[fire]] above all else.
*'''[[Spriggan]]''' (Sp): A very small fairy-like humanoid. They move swiftly, have high aptitudes for many schools of magic, but cannot eat meat or wear most forms of armour.
+
*'''[[Naga]]''' (Na): A humanoid with a serpentine lower half. Exceptionally stealthy and skilled with [[Poison Magic]], but moves very slowly.
*'''[[Naga]]''' (Na): A humanoid with a serpentine lower half. Has many of a snake's qualities, but moves very slowly.
 
*'''[[Centaur]]''' (Ce): A humanoid with a horse's lower half. Its four hooves allow it to run very quickly, but it is poor at most things and must eat frequently.
 
*'''[[Ogre]]''' (Og): Enormous and bloodthirsty, its interests include hitting things and throwing things.
 
*'''[[Troll]]''' (Tr): Even larger and stronger than the ogre, with huge claws, incredible regeneration and near-infinite hunger.
 
*'''[[Minotaur]]''' (Mi): A brawny, bipedal bovine species. Great at all forms of both ranged and hand-to-hand combat, but bad at everything else.
 
*'''[[Tengu]]''' (Te): A bird-like species with a beak, talons and a propensity for violence. They eventually learn to fly.  Known as Kenku (Ke) before 0.10.
 
*'''[[Draconian]]''' (Dr): A humanoid dragon, which eventually matures into a random adult form, with different aptitudes based on its colour.
 
*'''[[Demigod]]''' (Dg): A human with divine heritage that prevents them from worshipping any god. They have excellent statistics, but need more experience for both their skills and their leveling.
 
*'''[[Demonspawn]]''' (Ds): A person with a demonic heritage. Unlike Demigods, they may lend their services to all gods except the good ones. They acquire powerful mutations as they mature.
 
*'''[[Mummy]]''' (Mu): Animated by an unholy magic, this dry and bandaged corpse needs no food to survive.
 
*'''[[Ghoul]]''' (Gh): A terrible undead corpse which must eat the flesh of others to maintain its life force.
 
*'''[[Vampire]]''' (Vp): A sneaky, undead humanoid which gains life by drinking fresh blood.
 
*'''[[Felid]]''' (Fe): A sentient housecat, severely limited in body slots and unable to use most items, but with increased speed and multiple lives.
 
 
*'''[[Octopode]]''' (Op): An amphibious squid-like creature with eight tentacles. Cannot wear most types of armour (only hats), but can wear eight rings and is at home in water.
 
*'''[[Octopode]]''' (Op): An amphibious squid-like creature with eight tentacles. Cannot wear most types of armour (only hats), but can wear eight rings and is at home in water.
 +
*'''[[Ogre]]''' (Og): Enormous and bloodthirsty, they are surprisingly proficient with magic, though they are also competent at smashing and throwing things.
 +
*'''[[Spriggan]]''' (Sp): A very small fairy-like humanoid. They move swiftly and have high aptitudes for many schools of magic, but cannot eat meat or wear most forms of armour.
 +
*'''[[Tengu]]''' (Te): A somewhat fragile bird-like species with a beak, talons, and a propensity for violence, both physical and magical. They eventually learn to fly.
 +
*'''[[Troll]]''' (Tr): Even larger and stronger than the ogre, with huge claws, incredible regeneration and a near-bottomless appetite.
 +
*'''[[Vampire]]''' (Vp): A sneaky, undead humanoid which can become alive by drinking fresh blood. Exceptional at disabling foes, then stabbing them in the back.
 +
*'''[[Vine Stalker]]''' (VS): A fragile creature made of vines. They have a powerful bite attack and regenerate swiftly.
  
===Removed species===
+
==Table of Aptitudes==
These species used to exist, but were removed in the version listed.  They may still be seen in high score lists.
+
Your species choice determines [[aptitudes]], the speed at which you learn different [[skills]].
  
* [[Hill Dwarf]] (HD) - 0.3
+
The following tables list aptitudes for each species and skill combination.
* [[Elf (race)|Elf]] (El) - 0.3
 
* [[Ogre-mage]] (OM) - merged with [[Ogre]]s in 0.5
 
* [[Grey Elf]] (GE) - 0.5
 
* [[Gnome]] (Gn) - 0.6
 
* [[Mountain Dwarf]] (MD) - 0.10
 
  
==Table of Aptitudes==
+
===General Skills===
Your choice of species affects several important characteristics, in particular the speed at which you learn different [[skill]]s, which are referred to as [[aptitude]]s. Some species are also limited in their choice of [[background]].
+
 
 +
{{#invoke:Apt|aptitude_chart_general}}
 +
 
 +
===Melee & Ranged Combat===
  
The following table describes the aptitudes of the various species for each skill.
+
{{#invoke:Apt|aptitude_chart_combat}}
  
===0.12===
+
===Spellcasting and Magic===
====General Skills====
 
  
{{Template:AptitudeChart-0.12 (General)}}
+
{{#invoke:Apt|aptitude_chart_magic}}
  
====Melee & Ranged Combat====
+
==History==
 +
The following races were added/removed in the given versions.  If not otherwise specified, a race was present in the first version of DCSS.
  
{{Template:AptitudeChart-0.12 (Melee & Ranged Combat)}}
+
===Removed races===
 +
* [[Elf (race)|Elf]] (El) - Removed in [[0.3]]
 +
* [[Hill Dwarf]] (HD) - Removed in [[0.3]]
 +
* [[Grey Elf]] (GE) - Removed in [[0.5]]
 +
* [[Ogre-mage]] (OM) - Removed/merged with [[Ogre]]s in [[0.5]]
 +
* [[Gnome]] (Gm - formerly Gn before the addition of Gnolls) - Removed in [[0.5]]
 +
* [[Mountain Dwarf]] (MD) - Removed in [[0.10]]
 +
* [[Sludge Elf]] (SE) - Removed in [[0.13]]
 +
* [[High Elf]] (HE) - Removed in [[0.20]]
  
====Spellcasting and Magic====
+
===Added===
 +
* [[Vampire]] (Vp) - Added in [[0.4]]
 +
* [[Deep Dwarf]] (DD) - Added in [[0.5]]
 +
* [[Felid]] (Fe) - Added in [[0.8]]
 +
* [[Octopode]] (Op) - Added in [[0.10]]
 +
* [[Gargoyle]] (Gr) - Added in [[0.13]]
 +
* [[Formicid]] (Fo) - Added in [[0.14]]
 +
* [[Vine Stalker]] (VS) - Added in [[0.14]]
 +
* [[Barachi]] (Ba) - Added in [[0.20]]
 +
* [[Gnoll]] (Gn) - Added in [[0.21]]
  
{{Template:AptitudeChart-0.12 (Spellcasting and Magic)}}
+
===Renamed===
 +
* [[Tengu]] (Te) - Known as [[Kenku]] (Ke) prior to [[0.10]]
  
 +
===Never included in a stable version===
 +
* [[Djinn]] (Dj) - Originally planned for 0.13 or 0.14
 +
* [[Lava Orc]] (LO) - Originally planned for 0.13, 0.14, or 0.15
  
 
[[Category:Species|*]]
 
[[Category:Species|*]]
 +
{{species}}

Revision as of 08:28, 22 June 2018

Version 0.21: This article may not be up to date for the latest stable release of Crawl.

In Dungeon Crawl, species selection determines a character's stats, background choices, skill aptitudes, special abilities and equipment options.

The game offers 27 different playable species. Most are essentially humanoid, although some are human-animal hybrids and a few are even stranger.

Species List

  • Barachi (Ba): An amphibious humanoid with an exceptionally vicious disposition. They can hop long distances, though their movement is otherwise somewhat slow.
  • Centaur (Ce): A humanoid with a horse's lower half. Its four hooves allow it to run very quickly, but it is poor at most things apart from ranged combat.
  • Deep Dwarf (DD): A cousin of the (now obsolete) mountain dwarf, unable to regenerate but with a strong empathy for the earth and the ability to intrinsically resist small amounts of damage.
  • Deep Elf (DE): A cave-dwelling species of elf, smaller and weaker than others, but with incredible magical ability. A very good choice for spellcasters.
  • Demigod (Dg): A human with divine heritage that prevents them from worshipping any god. They have excellent statistics, but need more experience for both their skills and their leveling.
  • Demonspawn (Ds): A person with a demonic heritage. Unlike Demigods, they may lend their services to all gods except the good ones. They acquire powerful mutations as they mature.
  • Draconian (Dr): A humanoid dragon that eventually matures into a random adult form, with different aptitudes based on its colour.
  • Felid (Fe): A sentient house cat that is incapable of using almost all forms of equipment and many items, but is fast, stealthy, and has multiple lives.
  • Formicid (Fo): A humanoid ant with four powerful arms. They can dig through walls, but have permanent stasis.
  • Gargoyle (Gr): A humanoid with stone-like skin and a large set of intrinsic benefits, which are somewhat offset by their innate frailty.
  • Ghoul (Gh): A terrible undead corpse which must eat the flesh of others to keep itself from rotting. Has manageable (if below-average) aptitudes for magic and is fairly skilled with its claws.
  • Gnoll (Gn): A doglike race that trains all skills at all times, but has excellent aptitudes.
  • Halfling (Ha): A small humanoid that cannot use large weapons and is poor with most magic, but is otherwise quite hardy and stealthy. They excel with Slings.
  • Hill Orc (HO): A brutish species, related to the cave orcs who can be found all over the Dungeon and in the Orcish Mines. They make excellent warriors and have their own god.
  • Human (Hu): The basic species against which all others are measured. They have average aptitudes across the board and no special abilities, but gain levels at the fastest possible rate.
  • Kobold (Ko): A tiny, hateful lizard-like being with a powerful stomach. They level quickly and are quite good as sneaky assassins or as well-rounded mages.
  • Merfolk (Mf): An aquatic, magical race of half-humanoids, half-fish that thrive in the water. Great aptitudes for Transmutations, Polearms, and Ice Magic.
  • Minotaur (Mi): A brawny, bipedal bovine species. Great at all forms of physical combat (both ranged and up close), but horrible with all forms of magic.
  • Mummy (Mu): Animated by unholy magic, this dry and bandaged corpse needs no food to survive. However, their skills advance slowly and they fear fire above all else.
  • Naga (Na): A humanoid with a serpentine lower half. Exceptionally stealthy and skilled with Poison Magic, but moves very slowly.
  • Octopode (Op): An amphibious squid-like creature with eight tentacles. Cannot wear most types of armour (only hats), but can wear eight rings and is at home in water.
  • Ogre (Og): Enormous and bloodthirsty, they are surprisingly proficient with magic, though they are also competent at smashing and throwing things.
  • Spriggan (Sp): A very small fairy-like humanoid. They move swiftly and have high aptitudes for many schools of magic, but cannot eat meat or wear most forms of armour.
  • Tengu (Te): A somewhat fragile bird-like species with a beak, talons, and a propensity for violence, both physical and magical. They eventually learn to fly.
  • Troll (Tr): Even larger and stronger than the ogre, with huge claws, incredible regeneration and a near-bottomless appetite.
  • Vampire (Vp): A sneaky, undead humanoid which can become alive by drinking fresh blood. Exceptional at disabling foes, then stabbing them in the back.
  • Vine Stalker (VS): A fragile creature made of vines. They have a powerful bite attack and regenerate swiftly.

Table of Aptitudes

Your species choice determines aptitudes, the speed at which you learn different skills.

The following tables list aptitudes for each species and skill combination.

General Skills

Species Arm Ddg Shd Sth Inv Evo Shp HP MP Exp
"aArmataur 2 -3 1 2 0 0 -2 1 0 -1
"bBarachi 2 1 1 0 -1 1 0 0 0 0
"cDeep Elf -2 2 -2 3 1 1 0 -2 2 -1
"dDemigod -1 -1 -1 0 N/A -1 -2 1 2 -2
"eDemonspawn -1 -1 -1 0 3 0 -2 0 0 -1
"fDjinni 0 1 0 -1 0 0 -2 -1 N/A 1
"gDraconian N/A -1 0 0 1 0 -1 1 0 -1
"hFelid N/A 3 N/A 4 0 1 -2 -3 1 -1
"iFormicid 1 -1 3 3 2 1 0 0 0 1
"jGargoyle 1 -2 1 2 1 -1 -3 -2 0 0
"kGhoul -1 -1 -1 2 1 -1 N/A 1 -1 0
"lGnoll 8 8 8 8 9 8 7 0 0 0
"mHill Orc 1 -2 1 -1 3 0 -2 1 0 0
"nHuman 0 0 0 1 1 0 -1 0 0 0
"oKobold -2 2 -2 4 1 2 -1 -2 0 1
"pMerfolk -3 3 0 2 1 0 2 0 0 0
"qMinotaur 2 1 2 -1 0 -1 -3 1 -1 -1
"rMummy -2 -2 -2 -1 -1 -2 N/A 0 0 -1
"sNaga -2 -2 -1 5 1 0 -1 2 0 0
"tOctopode N/A 0 0 4 1 1 -1 -1 0 0
"uOni -1 -1 -1 -2 2 -2 -1 3 0 0
"vSpriggan -3 3 -3 5 0 3 2 -3 1 -1
"wTengu 1 1 0 1 -1 0 -2 -2 1 0
"xTroll -2 -2 -1 -5 -1 -3 -1 3 -1 -1
"yVampire -2 1 -1 5 -1 -1 0 0 0 -1
"zVine Stalker -2 -2 -1 3 0 -1 -1 -3 1 0

Melee & Ranged Combat

Species Fgt M&F Axs Pla Stv UC Thr SBl LBl RW
"aArmataur -1 -1 -2 -2 -1 -1 -1 -1 -1 -3
"bBarachi 2 1 1 0 1 1 0 1 2 0
"cDeep Elf -2 -3 -2 -3 0 -2 0 0 -1 3
"dDemigod -1 -1 -1 -1 -1 -1 -1 -1 -1 -1
"eDemonspawn 0 -1 -1 -1 -1 -1 -1 -1 -1 -1
"fDjinni 0 -2 -2 -2 -1 0 -2 -1 -1 -2
"gDraconian 1 0 0 0 0 0 -1 0 0 -1
"hFelid 0 N/A N/A N/A N/A 0 N/A N/A N/A N/A
"iFormicid 1 0 0 0 0 0 0 0 0 0
"jGargoyle 1 0 -1 -1 0 0 -1 -1 -1 0
"kGhoul 1 -1 -1 -1 -1 1 -1 -1 -1 -1
"lGnoll 8 8 8 8 8 8 8 8 8 8
"mHill Orc 2 1 3 1 -1 1 -1 0 1 -1
"nHuman 0 0 0 0 0 0 0 0 0 0
"oKobold 1 -1 -2 -2 -1 0 1 3 -2 3
"pMerfolk 1 -2 -2 3 -2 1 0 2 2 -2
"qMinotaur 2 2 2 2 2 1 0 1 2 1
"rMummy 0 -2 -2 -2 -2 -2 -2 -2 -2 -2
"sNaga 0 0 0 0 0 0 -1 0 0 -1
"tOctopode 0 0 0 0 0 0 0 0 0 0
"uOni 3 0 0 0 0 -1 0 -1 -1 -3
"vSpriggan -2 -3 -2 -3 -3 -2 0 1 -2 0
"wTengu 0 1 1 1 1 1 0 1 1 1
"xTroll -2 -1 -2 -2 -2 0 -1 -2 -2 -4
"yVampire -1 -2 -1 -1 -2 1 -2 1 0 -2
"zVine Stalker -1 -1 -1 -1 -1 0 -1 -1 -1 -1

Spellcasting and Magic

Species Spc Coj Hex Sum Nec Trl Alc Fir Ice Air Ear
"aArmataur -2 -1 -1 -2 -2 0 -1 -1 -1 -1 -1
"bBarachi 0 1 1 2 -1 1 1 1 2 1 0
"cDeep Elf 3 1 3 1 2 1 1 1 1 0 1
"dDemigod -2 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1
"eDemonspawn -1 0 0 0 1 -1 0 -1 -1 -1 -1
"fDjinni 11 11 11 11 11 11 11 11 11 11 11
"gDraconian -1 0 -1 0 0 0 0 0 0 0 0
"hFelid -1 -1 4 0 0 4 -1 -1 -1 -1 -1
"iFormicid 0 -1 2 0 0 -1 3 0 0 -2 2
"jGargoyle -1 1 -1 -1 -2 -1 -2 0 0 -2 2
"kGhoul -2 -2 -2 -1 0 -1 -1 -2 1 -2 1
"lGnoll 8 6 6 6 6 6 6 6 6 6 6
"mHill Orc -3 0 0 0 0 -2 -2 1 -1 -2 0
"nHuman -1 0 0 0 0 0 0 0 0 0 0
"oKobold 0 0 0 0 0 0 0 0 0 0 0
"pMerfolk -1 -2 0 0 -2 -2 3 -3 1 -2 -2
"qMinotaur -4 -3 -4 -3 -3 -3 -3 -3 -3 -3 -2
"rMummy 2 -2 -1 -2 0 -2 -2 -2 -2 -2 -2
"sNaga -1 0 0 0 0 0 2 0 0 0 0
"tOctopode -1 0 0 0 0 0 1 0 0 0 0
"uOni 1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1
"vSpriggan 2 -3 2 -2 -1 4 1 -2 -2 -1 -1
"wTengu -1 3 -3 2 1 -2 -1 1 -1 3 -3
"xTroll -5 -3 -4 -3 -2 -3 -3 -3 -3 -4 -1
"yVampire -1 -3 4 0 1 -2 1 -2 0 0 0
"zVine Stalker 0 0 0 0 0 0 0 0 0 0 0

History

The following races were added/removed in the given versions. If not otherwise specified, a race was present in the first version of DCSS.

Removed races

Added

Renamed

Never included in a stable version

  • Djinn (Dj) - Originally planned for 0.13 or 0.14
  • Lava Orc (LO) - Originally planned for 0.13, 0.14, or 0.15
Species
Simple Hill OrcMinotaurMerfolkGargoyleDraconianTrollDeep ElfArmataurGnoll
Intermediate HumanKoboldDemonspawnDjinniSprigganGhoulTenguOniBarachi
Advanced Vine StalkerVampireDemigodFormicidNagaOctopodeFelidMummy