Difference between revisions of "Speed (brand)"

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(Add back note about quick blades, and this reverts Lyrick's reversion of Zephyr --> Sharnga (Zephyr is correct, let's update Sharnga instead). Update to 0.21.)
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Weapons with the rare '''speed brand''' attack roughly twice as fast, but do 90% of their normal damage per hit, before AC reductions are considered.  The reduced attack delay is rounded up, so weapons with an odd minimum delay will attack slightly less than twice as fast.
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{{version021}}
  
This brand is normally only found on [[short blades]] and [[staves]].  However, artefact weapons of all types can bear the speed brand.
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{{flavour|Attacks with this weapon are significantly faster.}}
  
When a weapon with this brand is a [[Ranged weapons|ranged launcher]], like the [[List of unrands#Ranged Weapons|Bow of Krishna "Sharnga"]], it attacks one and a half times faster, instead of twice as fast, and it also stacks with any brands on the ammo used.
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Attacks made with '''speed branded''' weapons take only 66% as long as normal. This leads to a theoretical increase in irresistible damage output of +50%. Regardless, it is a large increase in irresistible damage output, making it a very desirable weapon brand, particularly for characters who have found significant amounts of [[slaying]] bonus.  
  
Despite their name, [[quick blade]]s do not (and in fact cannot) bear this brand.  However, a quick blade at minimum delay attacks as fast or faster than any speed-branded weapon.
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The speed [[brand]] can normally be found on:
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*[[Dagger]]s
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*[[Short sword]]s
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*[[Rapier]]s
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*[[Quarterstaves]]
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*[[Lajatang]]s
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*Various [[artefact]] weapons, both melee and ranged:
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**The [[captain's cutlass]]
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**[[Arga]]
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**[[Finisher]]
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**[[Skullcrusher]]
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**[[Zephyr]]
  
==Tips & Tricks==
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[[Quick blade]]s cannot have the speed brand.
This brand is best on high-damage weapons, as they can afford the damage loss more effectively. A dagger of speed, for example, would barely dent a high-[[AC]] target.
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==Rounding==
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If a weapon's normal speed can't divide cleanly into thirds, then the speed of each attack will be rounded up or down to the nearest integer. Assume an attack with your lajatang normally takes 7 [[aut]]s to complete. 66% of that would leave you with 4.66 auts, and the game would implement this by having each attack take either 4 auts (33% of the time) or 5 auts (67%).
  
 
==History==
 
==History==
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Prior to [[0.14]], melee weapons with the speed brand dealt only 90% damage but their attack speed was 50% of normal.
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Prior to [[0.9]], melee weapons of speed dealt full damage. Also, ranged weapons attack speed was 50% of normal.
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Prior to [[0.8]], all weapons of speed reduced attack speed to 50% of normal (though this calculation was then rounded up, leaving some weapons attacking slightly slower).
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The reduced damage from this brand was added in [[0.8]]. 
 
  
In [[0.14]], the damage reduction will be removed, but all speed weapons will attack only 1.5x as fast as normal weapons.  However, this attack delay will not be flatly rounded off, but rather, will be subject to randomized rounding.  In effect, this will leave short blades of speed dealing roughly the same damage as before, while reducing the damage output from large artefact weapons.  It is a slight buff to launchers.
 
  
 
{{brands}}
 
{{brands}}
 
[[Category:Brands]]
 
[[Category:Brands]]

Revision as of 21:05, 19 February 2018

Version 0.21: This article may not be up to date for the latest stable release of Crawl.
Attacks with this weapon are significantly faster.

Attacks made with speed branded weapons take only 66% as long as normal. This leads to a theoretical increase in irresistible damage output of +50%. Regardless, it is a large increase in irresistible damage output, making it a very desirable weapon brand, particularly for characters who have found significant amounts of slaying bonus.

The speed brand can normally be found on:

Quick blades cannot have the speed brand.

Rounding

If a weapon's normal speed can't divide cleanly into thirds, then the speed of each attack will be rounded up or down to the nearest integer. Assume an attack with your lajatang normally takes 7 auts to complete. 66% of that would leave you with 4.66 auts, and the game would implement this by having each attack take either 4 auts (33% of the time) or 5 auts (67%).

History

Prior to 0.14, melee weapons with the speed brand dealt only 90% damage but their attack speed was 50% of normal.

Prior to 0.9, melee weapons of speed dealt full damage. Also, ranged weapons attack speed was 50% of normal.

Prior to 0.8, all weapons of speed reduced attack speed to 50% of normal (though this calculation was then rounded up, leaving some weapons attacking slightly slower).



Brands
Melee weapons AntimagicChaosDistortionDrainingElectrocutionFlamingFreezingHeavyHoly wrathPainProtectionReachingSpectralSpeedVampiricVenom
DisruptionDragon slayingReapingSilver
Launchers AntimagicDrainingElectrocutionFlamingFreezingHeavyPenetrationSpeed
Throwing weapons AtropaCurareDaturaDispersalPoisonedSilver