Difference between revisions of "Spell memorisation"

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While any character may gain access to spells, the following restrictions apply:
 
While any character may gain access to spells, the following restrictions apply:
 
*You can memorise at most 20 spells. A [[scroll of amnesia]] or [[Sif Muna]]'s Forget Spell At Will ability will allow you to forget unwanted spells to free up space.
 
*You can memorise at most 20 spells. A [[scroll of amnesia]] or [[Sif Muna]]'s Forget Spell At Will ability will allow you to forget unwanted spells to free up space.
*Each spell has a spell level, ranging from 1 to 9. You can only memorize a total of (Experience Level + (2*Spellcasting)) levels of spells. The one exception to this is the pair of spells [[Fireball]] (level 6) and [[Delayed Fireball]] (level 7). Knowing both uses up only 7 levels.
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*Each spell has a spell level, ranging from 1 to 9. You can only memorize a total of (Experience Level-1 + (2*Spellcasting)) levels of spells. The one exception to this is the pair of spells [[Fireball]] (level 6) and [[Delayed Fireball]] (level 7). Knowing both uses up only 7 levels.
 
*Trying to memorise a spell with the Blurry Vision [[mutation]] has a 25% chance of failure per level of mutation.
 
*Trying to memorise a spell with the Blurry Vision [[mutation]] has a 25% chance of failure per level of mutation.
 
*You can't memorise while [[confused]] or [[berserk]].
 
*You can't memorise while [[confused]] or [[berserk]].

Revision as of 23:45, 31 October 2013

Version 0.12: This article may not be up to date for the latest stable release of Crawl.


Spell memorisation is the process by which you learn spells from spellbooks in your inventory. This can be done by clicking on the spellbook, viewing the Memorisation tab of your inventory screen, or pressing M and selecting the desired spell from the list.

Memorisation restrictions

While any character may gain access to spells, the following restrictions apply:

Memorisation success

Barring the above restrictions, any spell that has a less than a 100% failure rate can be memorized. The game will warn you if casting the spell carries a significant risk of a nasty miscast.


History

Prior to 0.12, your chance of success at memorising a spell was related to your chance to cast the same spell. Failing to memorise a spell had no effect, except from a Book of Annihilations, a Book of Demonology or a Necronomicon. In these cases, you'll suffer a (likely high level) miscast effect from Conjurations, Summonings or Necromancy, respectively.