Difference between revisions of "Spell memorisation"

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'''Spell memorisation''' is the process by which you learn spells from [[spellbook]]s in your inventory. This can be done by clicking on the spellbook, viewing the Memorisation tab of your inventory screen, or pressing '''M''' and selecting the desired spell from the list.
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'''Spell memorisation''' is the process by which you learn spells from your spell library. This can be done by viewing the Memorisation tab of your inventory screen or pressing '''M''' and selecting the desired spell from the list. You can search the library with '''ctrl-F''', and can switch between memorisation, checking descriptions, and hiding/showing spells you have no interest in with the '''!''' key.
  
 
==Memorisation restrictions==
 
==Memorisation restrictions==
 
While any character may gain access to spells, the following restrictions apply:
 
While any character may gain access to spells, the following restrictions apply:
*You can memorise at most 20 spells. A [[scroll of amnesia]] or [[Sif Muna]]'s Forget Spell At Will ability will allow you to forget unwanted spells to free up space.
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*You can only memorise spells in your library. When you pick up a [[spellbook]], all of its spells are permanently added to your library. Some backgrounds start with the spells from a basic spellbook in their library.
*Each spell has a spell level, ranging from 1 to 9. You can only memorise a total of (Experience Level-1 + (2*Spellcasting)) levels of spells. The one exception to this is the pair of spells [[Fireball]] (level 5) and [[Delayed Fireball]] (level 7). Knowing both uses up only 7 levels.
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*Worshippers of [[Vehumet]] are periodically offered the chance to memorise a destructive spell. These are ''not'' permanently added to the library, and will be lost when the next spell is offered, or when memorised and forgotten.
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*You can memorise at most 21 spells. A [[scroll of amnesia]] or [[Sif Muna]]'s Forget Spell ability will allow you to forget unwanted spells to free up space.
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*Each spell has a spell level, ranging from 1 to 9. You can only memorise a total of <code>2 * Spellcasting + Experience Level - 1</code> levels of spells.  
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*You can't memorise a spell whose level is higher than your experience level.
 
*You can't memorise while [[confused]] or [[berserk]].
 
*You can't memorise while [[confused]] or [[berserk]].
*You can't memorise a spell whose level is higher than your experience level.
 
 
*In addition, some species cannot learn certain spells:
 
*In addition, some species cannot learn certain spells:
**[[Deep Dwarf]]: [[Regeneration]]
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**[[Felid]]: [[Excruciating Wounds]], [[Portal Projectile]] and [[Spectral Weapon]].
**[[Felid]]: [[Warp Weapon]], [[Excruciating Wounds]], [[Portal Projectile]], [[Sure Blade]]
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**[[Formicid]]: [[Blink]], [[Controlled Blink]], [[Swiftness]]
**[[Ghoul]]: [[Blade Hands]], [[Borgnjor's Revivification]], [[Cure Poison]], [[Death's Door]], [[Dragon Form]], [[Ice Form]], [[Necromutation]], [[Spider Form]], [[Statue Form]], [[Stoneskin]]
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**[[Gargoyle]]: [[Statue Form]] and [[Sublimation of Blood]].
**[[Mummy]]: Same as ghouls, plus [[Alistair's Intoxication]], [[Passwall]], Regeneration, [[Summon Horrible Things]].
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**[[Ghoul]] and [[Mummy]]: [[Beastly Appendage]], [[Blade Hands]], [[Spider Form|Spider]], [[Ice Form|Ice]], [[Hydra Form|Hydra]], [[Statue Form|Statue]] and [[Dragon Form]]s; [[Necromutation]], [[Death's Door]], [[Borgnjor's Revivification]] and [[Sublimation of Blood]].
**[[Vampire]]: Borgnjor's Revivification, Death's Door, and Necromutation.
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**[[Vampire]]: [[Necromutation]], [[Death's Door]] and [[Borgnjor's Revivification]].
**Lich Form: Same as mummies. If they knew the restricted spells before casting [[Necromutation]], they are unable to cast them in lich form, with the exception of Necromutation itself. Note that you can't rememorise Necromutation in lich form.
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Also note that memorising spells while worshipping [[Trog]] will trigger [[penance]].
  
 
==Memorisation success==
 
==Memorisation success==
Barring the above restrictions, any spell that has a less than a 100% failure rate can be memorised. The game will warn you if casting the spell carries a significant risk of a nasty miscast.
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All spells not affected by the conditions above can be memorised, however memorisation takes <code>spell level + 1</code> turns to complete (during which you cannot do anything else); should you take damage during this time, your memorisation will be interrupted.
  
 
==History==
 
==History==
Prior to [[0.12]], your chance of success at memorising a spell was related to your chance to cast the same spell. Failing to memorise a spell had no effect, except from a [[Book of Annihilations]], a [[Grand Grimoire]] or a [[Necronomicon]]. In these cases, you'd suffer a (likely high level) [[miscast effect]] from [[Conjurations]], [[Summonings]] or [[Necromancy]], respectively.
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*In [[0.26]], spells gifted by Vehumet will be added into the player's library if the player memorizes them.
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*Prior to [[0.22]], there was no spell library. [[Spellbooks]] were permanent objects, and spells had to be memorised directly from a book each time.
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*Prior to [[0.12]], your chance of success at memorising a spell was related to your chance to cast the same spell. Failing to memorise a spell had no effect, except from a [[Book of Annihilations]], a [[Grand Grimoire]] or a [[Necronomicon]]. In these cases, you'd suffer a (likely high level) [[miscast effect]] from [[Conjurations]], [[Summonings]] or [[Necromancy]], respectively.
  
 
[[Category:Magic]]
 
[[Category:Magic]]
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[[Category:Crystal Ball Articles]]

Revision as of 10:18, 10 September 2020

Version 0.25: This article may not be up to date for the latest stable release of Crawl.

Spell memorisation is the process by which you learn spells from your spell library. This can be done by viewing the Memorisation tab of your inventory screen or pressing M and selecting the desired spell from the list. You can search the library with ctrl-F, and can switch between memorisation, checking descriptions, and hiding/showing spells you have no interest in with the ! key.

Memorisation restrictions

While any character may gain access to spells, the following restrictions apply:

Also note that memorising spells while worshipping Trog will trigger penance.

Memorisation success

All spells not affected by the conditions above can be memorised, however memorisation takes spell level + 1 turns to complete (during which you cannot do anything else); should you take damage during this time, your memorisation will be interrupted.

History

  • In 0.26, spells gifted by Vehumet will be added into the player's library if the player memorizes them.
  • Prior to 0.22, there was no spell library. Spellbooks were permanent objects, and spells had to be memorised directly from a book each time.
  • Prior to 0.12, your chance of success at memorising a spell was related to your chance to cast the same spell. Failing to memorise a spell had no effect, except from a Book of Annihilations, a Grand Grimoire or a Necronomicon. In these cases, you'd suffer a (likely high level) miscast effect from Conjurations, Summonings or Necromancy, respectively.