Difference between revisions of "Spell memorisation"

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==Memorisation restrictions==
 
==Memorisation restrictions==
 
While any character may gain access to spells, the following restrictions apply:
 
While any character may gain access to spells, the following restrictions apply:
*You need at least 1 level in [[Spellcasting]] to memorize spells. You can train yourself up to level 1 through reading [[scroll]]s.
 
 
*You can memorise at most 20 spells. A [[scroll of amnesia]] or [[Sif Muna]]'s Forget Spell At Will ability will allow you to forget unwanted spells to free up space.
 
*You can memorise at most 20 spells. A [[scroll of amnesia]] or [[Sif Muna]]'s Forget Spell At Will ability will allow you to forget unwanted spells to free up space.
 
*Each spell has a spell level, ranging from 1 to 9. You can only memorize a total of (Experience Level + (2*Spellcasting)) levels of spells. The one exception to this is the pair of spells [[Fireball]] (level 6) and [[Delayed Fireball]] (level 7). Knowing both uses up only 7 levels.
 
*Each spell has a spell level, ranging from 1 to 9. You can only memorize a total of (Experience Level + (2*Spellcasting)) levels of spells. The one exception to this is the pair of spells [[Fireball]] (level 6) and [[Delayed Fireball]] (level 7). Knowing both uses up only 7 levels.
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Failing to memorise a spell has no effect, except from a [[Book of Annihilations]], a [[Book of Demonology]] or a [[Necronomicon]]. In these cases, you'll suffer a (likely high level) [[miscast effect]] from [[Conjurations]], [[Summonings]] or [[Necromancy]], respectively.
 
Failing to memorise a spell has no effect, except from a [[Book of Annihilations]], a [[Book of Demonology]] or a [[Necronomicon]]. In these cases, you'll suffer a (likely high level) [[miscast effect]] from [[Conjurations]], [[Summonings]] or [[Necromancy]], respectively.
  
==External links==
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==History==
*[http://r1gm.free.fr/Crawl/crawlSS_052_books.txt E. Grasland's excellent spoiler on book properties and spell memorisation]
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In [[0.12]] spell memorization failure will be made binary: the only spells you cannot memorize are those that your species is restricted from memorizing, those that have a level greater than your XL, or those that have a 100% failure rate. All others can always be memorized on the first try, although the game will warn you if casting the spell has a significant chance of inducing nasty [[miscast]] effects.
  
 
[[Category:Magic]]
 
[[Category:Magic]]

Revision as of 18:33, 4 February 2013

Spell memorisation is the process by which you learn spells from spellbooks in your inventory. This can be done by clicking on the spellbook, viewing the Memorisation tab of your inventory screen, or pressing M and selecting the desired spell from the list.

Memorisation restrictions

While any character may gain access to spells, the following restrictions apply:

Memorisation success

Your chance of success at memorising a spell is related to your chance to cast the same spell (calculation is not exactly the same, but close). You can guess the chance you have to memorise a spell by looking at the warning message you get:

Warning message Chance of success
This spell is very difficult to memorise <15%
This spell is quite difficult to memorise 15–48%
This spell is rather difficult to memorise 48–75%
This spell is somewhat difficult to memorise 75–92%
This spell is not that difficult to memorise >92%

"Difficult" may be replaced by "tricky" or "challenging"; "memorise" may be replaced by "commit to memory", "learn", or "absorb". These changes are only flavour.

Failing to memorise a spell has no effect, except from a Book of Annihilations, a Book of Demonology or a Necronomicon. In these cases, you'll suffer a (likely high level) miscast effect from Conjurations, Summonings or Necromancy, respectively.

History

In 0.12 spell memorization failure will be made binary: the only spells you cannot memorize are those that your species is restricted from memorizing, those that have a level greater than your XL, or those that have a 100% failure rate. All others can always be memorized on the first try, although the game will warn you if casting the spell has a significant chance of inducing nasty miscast effects.