Difference between revisions of "Spell noise"

From CrawlWiki
Jump to: navigation, search
Line 1: Line 1:
 +
{{version012}}
 
'''Spell noise''' is the [[noise]] generated when casting spells.
 
'''Spell noise''' is the [[noise]] generated when casting spells.
  
 
==How noise is determined==
 
==How noise is determined==
  
In [[0.10]], there is a casting noise which is the spell level with factor applied (rounded up). The factor is 1 for conjuration spells, 1/2 for poison and air spells and 3/4 for the others.
+
In [[0.12]], there is a casting noise which is the spell level with factor applied (rounded up). The factor is 1 for conjuration spells, 1/2 for poison and air spells and 3/4 for the others.
  
 
A modifier (noise_mod) can be set in spl-data.h to change this base casting noise. It is added to the spell level before applying the school-dependant factor. The noise will be made at the caster's position.
 
A modifier (noise_mod) can be set in spl-data.h to change this base casting noise. It is added to the spell level before applying the school-dependant factor. The noise will be made at the caster's position.
Line 94: Line 95:
 
| 8
 
| 8
 
| 25
 
| 25
|-
 
| [[Cigotuvi's Degeneration]]
 
| 4
 
| 0
 
 
|-
 
|-
 
| [[Condensation Shield]]
 
| [[Condensation Shield]]
Line 146: Line 143:
 
| 3
 
| 3
 
| 0
 
| 0
 +
|-
 +
| [[Dazzling Spray]]
 +
| 3
 +
| 3
 
|-
 
|-
 
| [[Death Channel]]
 
| [[Death Channel]]
Line 168: Line 169:
 
|-
 
|-
 
| [[Dig]]
 
| [[Dig]]
| 0
+
| 3
 +
| 3
 +
|-
 +
| [[Disjunction]]
 +
| 6
 
| 0
 
| 0
 
|-
 
|-
Line 190: Line 195:
 
| 0
 
| 0
 
| 0
 
| 0
|-
 
| [[Evaporate]]
 
| 2
 
| 15
 
 
|-
 
|-
 
| [[Excruciating Wounds]]
 
| [[Excruciating Wounds]]
Line 218: Line 219:
 
| 2
 
| 2
 
| 0
 
| 0
 +
|-
 +
| [[Force Lance]]
 +
| 2
 +
| 2
 
|-
 
|-
 
| [[Freeze]]
 
| [[Freeze]]
Line 231: Line 236:
 
| 2
 
| 2
 
|-
 
|-
| [[Fulsome Distillation]]
+
| [[Fulminant Prism]]
| 1
+
| 5
| 0
+
| 0 (If it explodes: 15 for a weak explosion, 20 for a normal explosion)
 
|-
 
|-
 
| [[Haste]]
 
| [[Haste]]
Line 258: Line 263:
 
| 3
 
| 3
 
| 0 (15 or 20 when the monster explodes, depends on the size of the monster)
 
| 0 (15 or 20 when the monster explodes, depends on the size of the monster)
|-
 
| [[Insulation]]
 
| 2
 
| 0
 
 
|-
 
|-
 
| [[Invisibility]]
 
| [[Invisibility]]
Line 270: Line 271:
 
| 6
 
| 6
 
| 6
 
| 6
 +
|-
 +
| [[Iskenderun's Battlesphere]]
 +
| 4
 +
| 0
 
|-
 
|-
 
| [[Iskenderun's Mystic Blast]]
 
| [[Iskenderun's Mystic Blast]]
 
| 4
 
| 4
| 4 <!--0.11 IMB: (10 if there is a explosion) -->
+
| 4 (10 if there is a explosion)
 
|-
 
|-
 
| [[Leda's Liquefaction]]
 
| [[Leda's Liquefaction]]
Line 378: Line 383:
 
| 2
 
| 2
 
| see [[Noise#Ranged_combat|ranged combat noise]]
 
| see [[Noise#Ranged_combat|ranged combat noise]]
|-
 
| [[Projected Noise]]
 
| 2
 
| 30
 
 
|-
 
|-
 
| [[Recall]]
 
| [[Recall]]
Line 402: Line 403:
 
| 1
 
| 1
 
| 1, 2 or 3 (depends on the material: nothing, stones or large rocks)
 
| 1, 2 or 3 (depends on the material: nothing, stones or large rocks)
|-
 
| [[See Invisible]]
 
| 3
 
| 0
 
 
|-
 
|-
 
| [[Shadow Creatures]]
 
| [[Shadow Creatures]]

Revision as of 18:27, 2 May 2013

Version 0.12: This article may not be up to date for the latest stable release of Crawl.

Spell noise is the noise generated when casting spells.

How noise is determined

In 0.12, there is a casting noise which is the spell level with factor applied (rounded up). The factor is 1 for conjuration spells, 1/2 for poison and air spells and 3/4 for the others.

A modifier (noise_mod) can be set in spl-data.h to change this base casting noise. It is added to the spell level before applying the school-dependant factor. The noise will be made at the caster's position.

A second source of noise is the spell itself. The noise will be made at the target's position. Some number of spells don't make any noise at all, like Bolt of Draining, and they end up with a noise of 0. For bolt spells, the noise is made at each square where it hits a monster, and the last square the spell reached even if it doesn't hit anything.

Spell noise

Spell Caster Target
Abjuration 3 0
Agony 4 0
Airstrike 2 4
Alistair's Intoxication 2 0
Animate Dead 3 0
Animate Skeleton 1 0
Apportation 1 0 (30 when apporting the Orb of Zot)
Beastly Appendage 1 0
Blade Hands 4 0
Blink 2 (at the destination) 0
Bolt of Cold 6 6
Bolt of Draining 3 0
Bolt of Fire 6 6
Bolt of Magma 5 5
Borgnjor's Revivification 5 0
Call Canine Familiar 3 0
Call Imp 2 0
Cause Fear 3 0
Chain Lightning 8 25
Condensation Shield 3 0
Confuse 3 0
Confusing Touch 1 0
Conjure Ball Lightning 7 20 or 25, on each explosion
Conjure Flame 3 2
Control Teleport 3 0
Control Undead 3 0
Controlled Blink 3 (at the destination) 0
Corona 1 0
Corpse Rot 2 0
Cure Poison 1 0
Darkness 3 0
Dazzling Spray 3 3
Death Channel 5 0
Death's Door 6 0
Deflect Missiles 3 0
Delayed Fireball 7 0 (15 at release time)
Demonic Horde 5 0
Dig 3 3
Disjunction 6 0
Dispel Undead 4 0
Dispersal 5 0
Dragon Form 6 0
Enslavement 3 0
Ensorcelled Hibernation 0 0
Excruciating Wounds 4 15
Fire Brand 2 0
Fire Storm 9 20 or 25 (depends on the radius)
Fireball 5 15
Flame Tongue 1 1
Flight 2 0
Force Lance 2 2
Freeze 1 0
Freezing Aura 2 0
Freezing Cloud 6 2
Fulminant Prism 5 0 (If it explodes: 15 for a weak explosion, 20 for a normal explosion)
Haste 5 0
Haunt 6 0
Ice Form 3 0
Ice Storm 9 20 or 25 (depends on the radius)
Ignite Poison 4 0
Inner Flame 3 0 (15 or 20 when the monster explodes, depends on the size of the monster)
Invisibility 0 0
Iron Shot 6 6
Iskenderun's Battlesphere 4 0
Iskenderun's Mystic Blast 4 4 (10 if there is a explosion)
Leda's Liquefaction 3 0
Lee's Rapid Deconstruction 4 15, 20 or 25 (depends on the radius of the explosion)
Lehudib's Crystal Spear 8 8
Lethal Infusion 2 0
Lightning Bolt 25 5
Magic Dart 1 1
Malign Gateway 6 10
Mass Abjuration 5 0
Mass Confusion 5 0
Mephitic Cloud 3 15
Metabolic Englaciation 5 0
Necromutation 6 0
Olgreb's Toxic Radiance 2 0
Orb of Destruction 7 7 (40 when two orbs collide)
Ozocubu's Armour 3 0
Ozocubu's Refrigeration 5 0
Pain 1 1
Passage of Golubria 3 0 (8 when the portal closes)
Passwall 0 0
Petrify 3 0
Phase Shift 4 0
Poison Arrow 6 6
Poison Weapon 2 0
Poisonous Cloud 6 2
Polymorph Other 3 0
Portal Projectile 2 see ranged combat noise
Recall 3 0
Regeneration 3 0
Repel Missiles 1 0
Ring of Flames 6 0
Sandblast 1 1, 2 or 3 (depends on the material: nothing, stones or large rocks)
Shadow Creatures 4 0
Shatter 7 30
Shock 1 1
Shroud of Golubria 2 0
Silence 0 0
Simulacrum 6 0
Slow 2 0
Spider Form 3 0
Static Discharge 3 0
Statue Form 5 0
Sticks to Snakes 2 0
Sticky Flame 4 1
Sting 1 1
Stone Arrow 3 3
Stoneskin 2 0
Sublimation of Blood 2 0
Summon Butterflies 1 0
Summon Demon 4 0
Summon Dragon 7 0
Summon Elemental 3 0
Summon Greater Demon 6 0
Summon Horrible Things 6 0
Summon Hydra 6 0
Summon Ice Beast 3 0
Summon Scorpions 2 0
Summon Small Mammals 1 0
Summon Ugly Thing 5 0
Sure Blade 2 0
Swiftness 1 0
Teleport Other 3 0
Throw Flame 2 2
Throw Frost 2 2
Throw Icicle 4 4
Tornado 7 ~15 (depends on radius and delay of your last action)
Tukima's Dance 4 0
Twisted Resurrection 4 0
Vampiric Draining 3 0
Venom Bolt 5 5
Warp Weapon 4 0

Scale

This is from shout.cc for reference:

  • Silent: 0
  • Almost silent: 1
  • Quiet: 2
  • A bit loud: 4
  • Loud: 8
  • Very loud: 15
  • Extremely loud: 20
  • Deafening: 30