Difference between revisions of "Spell slot flag"

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Many of the monsters you'll encounter in ''DCSS'' know spells, but they have access to these spells in different ways. Depending on the source of a monster's spells, it may or may not function under various circumstances. The '''spell slot flag''' attached to each spell will let you know when a spell will be cast and how you can go about disabling it. Some spells can be subject to multiple flags.
Monsters can be created with a set of spells they are able to cast. Each spell can be slightly modified by one, or more, of these flags.
 
 
 
==Emergency flag==
 
This spell slot will be used only in emergencies.
 
  
 
==Natural flag==
 
==Natural flag==
This spell is physiological, not really a spell. It cannot be affected by [[Antimagic]], [[Silence]] or [[Sap Magic]].
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This spell is a natural process, such as a [[list of dragons|dragon]]'s breath or an [[electric eel]]'s electricity, and not really a spell. It cannot be affected by [[Antimagic]], [[Sap Magic]], or [[Silence]].
  
==Magical flag==
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==Vocal flag==
This spell is a generic magical ability. The probability of casting this spell can be affected by attacks with the [[antimagic]] brand, but not by [[Silence]] or [[Sap Magic]].
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Much like Natural "spells", this is a natural ability and not truly magical in nature, but it requires spoken words to perform. It is unaffected by [[antimagic]] and [[Sap Magic]], but cannot be cast while [[silence]]d.
  
==Demonic flag==
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==Wizard flag==
The probability of casting this spell can be affected by attacks with the [[antimagic]] brand, but not by [[Silence]] or [[Sap Magic]].
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This spell requires spoken words to cast, and is not something innately available to the caster. It can be affected by the [[antimagic]] brand and the [[Sap Magic]] enchantment and cannot be cast while [[silence]]d. [[Trog]] appreciates killing monsters with Wizard spells.
  
==Wizard flag==
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Summons created by these spells won't necessarily have the same god as the summoner.
The probability of casting this spell can be affected by attacks with the [[antimagic]] brand and the [[Sap Magic]] enchantment. It cannot be cast while [[silence]]d.
 
  
Summons created by this spell won't necessarily have the same god as the summoner.
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==Magical flag==
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This spell is an innate magical ability of a creature. It requires no spoken words, but is still magical in nature. It can be affected by the [[antimagic]] brand, but not by [[Silence]] or [[Sap Magic]].
  
 
==Priest flag==
 
==Priest flag==
This spell cannot be cast while [[silence]]d. It is not affected by [[Antimagic]] or [[Sap Magic]].
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These are similar to Wizard flagged spells, but the magical force comes from a higher power, not the caster. This spell cannot be cast while [[silence]]d, but [[Antimagic]] and [[Sap Magic]] have no impact on it.
  
==No Silent flag==
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==Emergency flag==
A spell with this flag cannot be cast while [[silence]]d.
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This spell slot will be used only when a monster is clearly losing a fight (when its health is very low in comparison to the player's).
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==Noisy flag==
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This spell creates [[noise]] when cast, even if the spell does not normally make noise.
  
 
==Breath flag==
 
==Breath flag==
This spell has a breath timer which must reach 0 before it can be cast again.
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Casting this spell leaves the caster [[breath]]less for a time. This spell has a breath timer which must reach 0 before it can be cast again.
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==Instant flag==
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This spell doesn't use the caster's turn -- the caster may move or act normally after casting the spell.
  
 
==History==
 
==History==
These flags were added in [[0.16]].
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*[[0.28]] replaced the No Silent flag with the Vocal flag.
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*[[0.18]] merged the Demonic flag with the Magical flag.
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*These flags were added in [[0.16]], greatly clarifying the interaction between monster spells, holiness, and effects which interfere with magic.
  
 
[[Category:Spells]]
 
[[Category:Spells]]
 
[[Category:Magic]]
 
[[Category:Magic]]

Revision as of 07:33, 1 March 2022

Version 0.28: This article may not be up to date for the latest stable release of Crawl.

Many of the monsters you'll encounter in DCSS know spells, but they have access to these spells in different ways. Depending on the source of a monster's spells, it may or may not function under various circumstances. The spell slot flag attached to each spell will let you know when a spell will be cast and how you can go about disabling it. Some spells can be subject to multiple flags.

Natural flag

This spell is a natural process, such as a dragon's breath or an electric eel's electricity, and not really a spell. It cannot be affected by Antimagic, Sap Magic, or Silence.

Vocal flag

Much like Natural "spells", this is a natural ability and not truly magical in nature, but it requires spoken words to perform. It is unaffected by antimagic and Sap Magic, but cannot be cast while silenced.

Wizard flag

This spell requires spoken words to cast, and is not something innately available to the caster. It can be affected by the antimagic brand and the Sap Magic enchantment and cannot be cast while silenced. Trog appreciates killing monsters with Wizard spells.

Summons created by these spells won't necessarily have the same god as the summoner.

Magical flag

This spell is an innate magical ability of a creature. It requires no spoken words, but is still magical in nature. It can be affected by the antimagic brand, but not by Silence or Sap Magic.

Priest flag

These are similar to Wizard flagged spells, but the magical force comes from a higher power, not the caster. This spell cannot be cast while silenced, but Antimagic and Sap Magic have no impact on it.

Emergency flag

This spell slot will be used only when a monster is clearly losing a fight (when its health is very low in comparison to the player's).

Noisy flag

This spell creates noise when cast, even if the spell does not normally make noise.

Breath flag

Casting this spell leaves the caster breathless for a time. This spell has a breath timer which must reach 0 before it can be cast again.

Instant flag

This spell doesn't use the caster's turn -- the caster may move or act normally after casting the spell.

History

  • 0.28 replaced the No Silent flag with the Vocal flag.
  • 0.18 merged the Demonic flag with the Magical flag.
  • These flags were added in 0.16, greatly clarifying the interaction between monster spells, holiness, and effects which interfere with magic.