Difference between revisions of "Spider Form"

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(updated to 0.15, boost in speed and clinging are now history)
(updated for 0.15)
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==Strategy==
 
==Strategy==
This spell is quite useful for low level [[Transmuter]]s. Although the base damage is low, most monsters you encounter early in the dungeon are not poison resistant. Monsters will also have a harder time hitting you because of the evasion bonuses, but be aware that when they ''do'' manage to land a hit, you'll have very low [[AC]] to reduce it. The movement speed bonus and cling ability also make this spell useful for escaping from trouble or for crossing hazardous terrain. Another advantage of Spider Form is that the secondary spell school, [[Poison Magic]], does not incur anti-training, unlike other self-transformation spells like [[Ice Form]] or [[Statue Form]].
+
This spell is quite useful for low level [[Transmuter]]s. Although the base damage is low, most monsters you encounter early in the dungeon are not poison resistant. Monsters will also have a harder time hitting you because of the evasion bonuses, but be aware that when they ''do'' manage to land a hit, you'll have very low [[AC]] to reduce it. Another advantage of Spider Form is that the secondary spell school, [[Poison Magic]], does not incur anti-training, unlike other self-transformation spells like [[Ice Form]] or [[Statue Form]].
  
 
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==History==
 
==History==
Prior to [[0.15]] spider form provided a boost in speed and clinging.
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Prior to [[0.15]], spider form provided a boost in speed and clinging.
  
 
[[Category:Status effects]]
 
[[Category:Status effects]]
 
[[Category:Transformation]]
 
[[Category:Transformation]]

Revision as of 01:46, 20 October 2014

Version 0.15: This article may not be up to date for the latest stable release of Crawl.
Spider form.png Spider Form
Level 3
School1 Transmutation
School2 Poison
Source(s)
Casting noise 3
Spell noise 0
This spell temporarily transforms the caster into a venomous, spider-like creature. Spellcasting is slightly more difficult in this form. While in this form, you can cling to walls.

In Spider Form you are granted:

  • A venom-branded unarmed attack with base damage 5
  • A +5 bonus to dexterity
  • Tiny size (improves EV)
  • A large bonus to stealth: the racial modifier is set to 21 (15 is normal for humans)
  • AC of 2
  • -10% to spell success
  • A to hit bonus
  • Vulnerability to poison. Any amount of poison is doubled. Can be negated with a source of poison resistance, but it's impossible to be resistant to poison.
  • Corpses cannot be butchered by hand

In spider form, you cannot wield a weapon, throw projectiles, or use wands, and you are only allowed to wear jewelry (other worn items will meld with your new form). The duration of the transformation is 10 + random2(power) + random2(power), capped at 60 turns.

Mummies and ghouls cannot memorize this spell. Vampires can memorize this spell, but cannot cast it if they are satiated or less.

As with all transformations, you lose all effects from melded armour and weapons, including any helpful resistances they may have granted you. Octopodes keep their 8 ring slots.

The Shining One doesn't seem to mind if you cast this spell, but you will incur penance if you poison a sentient, non-evil monster. Using it against animals, undead, or demons works just fine (though the latter two are immune to poison).

Strategy

This spell is quite useful for low level Transmuters. Although the base damage is low, most monsters you encounter early in the dungeon are not poison resistant. Monsters will also have a harder time hitting you because of the evasion bonuses, but be aware that when they do manage to land a hit, you'll have very low AC to reduce it. Another advantage of Spider Form is that the secondary spell school, Poison Magic, does not incur anti-training, unlike other self-transformation spells like Ice Form or Statue Form.

Spider Form
Spider transform.png

History

Prior to 0.15, spider form provided a boost in speed and clinging.