Difference between revisions of "Spider Form"

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{{version011}}
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{{version023}}
{{Spell
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{{spell info}}
|name=Spider Form
 
|level=3
 
|school1={{Transmutations}}
 
|school2={{Poison Magic}}
 
|school3=
 
|sources=<div>
 
*[[Book of Changes]]
 
*[[Book of Envenomations]]
 
</div>
 
|castingnoise=3
 
|spellnoise=0
 
}}
 
{{flavour|This spell temporarily transforms the caster into a venomous, spider-like creature. Spellcasting is slightly more difficult in this form. While in this form, you can cling to walls.}}
 
  
In '''Spider Form''' you are granted:
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'''Spider Form''' is level 3 [[Poison Magic|Poison]]/[[Transmutations|Transmutation]] spell that transforms the user into a spider-like creature.
* A [[Venom|venomous]] [[Unarmed Combat|unarmed]] attack with base damage 5
 
* A +5 bonus to [[dexterity]]
 
* Tiny [[size]] (improves [[EV]])
 
* A speed bonus: base [[movement]] delay is set to 8 (10 is normal for humans)
 
* A large bonus to [[stealth]]: the racial modifier is set to 21 (15 is normal for humans)
 
* [[AC]] of 2
 
* Clinging to walls (see below)
 
* -10% to [[spell success]]
 
* A [[to hit]] bonus
 
* Vulnerability to [[poison]]. Any amount of poison is doubled. Can be negated with a source of [[poison resistance]], but it's impossible to be resistant to poison.
 
  
In spider form, you cannot wield a weapon, throw projectiles, or use wands, and you are only allowed to wear jewelry (other worn items will meld with your new form).  The duration of the transformation is 10 + random2(power) + random2(power), capped at 60 turns.  While spider form is active, you will cling to adjacent orthogonal walls, allowing you to cross deep water and lava. If the wall is [[Dig|dug]] or your transformation ends, you will fall of the wall (possibly causing you to drown!).
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==Transformation==
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This transformation grants the following:
  
[[Mummies]] and [[Ghouls]] cannot memorize this spell.  [[Vampires]] can memorize this spell, but cannot cast it if they are satiated or less.
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'''Pros:'''
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*A [[venom]]-branded [[Unarmed Combat|unarmed]] attack with base damage 5 and a [[to hit]] bonus
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*A +5 bonus to [[dexterity]]
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*Tiny [[size]] (improves [[EV]])
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*Immunity to [[web]]s
  
Note that [[Species]] with innate movement speed modifiers (spriggans, centaurs, nagas, etc.) do not retain these modifiers when transformed; Spriggans are actually slower in spider form.  As with all transformations, you lose all effects from melded armour and weapons, including any helpful resistances they may have granted you.
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'''Cons:'''
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*Melds all equipment except jewellery
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*Cannot throw weapons
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*Natural [[AC]] is 2
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*-10% to [[spell success]]
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*Vulnerability to [[poison]]. Can be negated with a source of [[poison resistance]], but sources do not stack.
  
[[The Shining One]] doesn't seem to mind if you cast this spell, but you will incur penance if you poison a sentient, non-evil monster. Using it against animals, undead, or demons works just fine (though the latter two are immune to poison).
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The duration of the transformation is <code>8 + 2d<power></code> turns, capped at 60<ref>{{source ref|0.23.0|form-data.h|70}}</ref>.
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[[Mummies]] and [[ghouls]] cannot memorize this spell. [[Vampires]] can memorize this spell, but cannot cast it if they are thirsty or bloodless.
  
 
==Strategy==
 
==Strategy==
This spell is quite useful for low level [[Transmuter|Transmuters]]. Although the base damage is low, most monsters you encounter early in the dungeon are not poison resistant. Monsters will also have a harder time hitting you because of the evasion bonuses, but beware that when they DO manage to land a hit, it might hurt quite a bit because of spider form's low AC. The movement speed bonus and cling ability also make this spell useful for escaping from trouble or for crossing hazardous terrain. Another advantage of Spider Form is that the secondary spell school, [[Poison Magic]], does not incur anti-training, unlike other self-transformation spells like [[Ice Form]] or [[Statue Form]].
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This spell is quite useful for low-level [[Transmuter]]s, as it is fairly easy to cast and can be made reliably castable with only 1 or 2 levels in [[Poison Magic]]. Although the base damage is low, most monsters you encounter early in the dungeon are not poison resistant. Monsters will also have a harder time hitting you because of the evasion bonuses, but be aware that when they ''do'' manage to land a hit, you'll have very low [[AC]] to reduce it. [[Octopode]] and [[felid]] transmuters won't have to worry about the AC reduction, as their natural AC is already extremely low.
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Be careful about using this spell around enemies with poisonous attacks, as it is impossible to have poison resistance while in Spider Form (and you'll be vulnerable to poison unless you've found a source of rPois). For poisonous enemies, consider upgrading to [[Ice Form]] later, if your skill progression makes it worthwhile. Other hazards to watch out for are high-accuracy effects that target AC, such as [[Fireball]] or [[Airstrike]].
  
 
{| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center"
 
{| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center"
 
! Spider Form
 
! Spider Form
 
|-
 
|-
| [[File:Wolf spider.png]]
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| [[File:Spider transform.png]]
 
|}
 
|}
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==History==
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*Prior to [[0.22]], Spider Form prevented usage of [[wand]]s.
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*Prior to [[0.20]], followers of [[the Shining One]] incurred penance if they poisoned sentient, non-evil monsters.
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*Prior to [[0.19]], Spider Form gave a large stealth bonus.
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*Prior to [[0.15]], Spider Form provided above-average speed and the ability to cling to walls.
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==References==
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<references/>
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[[Category:Status effects]]
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[[Category:Transformation]]
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[[Category:Poison_Spells]]
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[[Category:Transmutation_Spells]]

Revision as of 20:06, 10 September 2019

Version 0.23: This article may not be up to date for the latest stable release of Crawl.

Spider Form

Spider Form is level 3 Poison/Transmutation spell that transforms the user into a spider-like creature.

Transformation

This transformation grants the following:

Pros:

Cons:

  • Melds all equipment except jewellery
  • Cannot throw weapons
  • Natural AC is 2
  • -10% to spell success
  • Vulnerability to poison. Can be negated with a source of poison resistance, but sources do not stack.

The duration of the transformation is 8 + 2d<power> turns, capped at 60[1].

Mummies and ghouls cannot memorize this spell. Vampires can memorize this spell, but cannot cast it if they are thirsty or bloodless.

Strategy

This spell is quite useful for low-level Transmuters, as it is fairly easy to cast and can be made reliably castable with only 1 or 2 levels in Poison Magic. Although the base damage is low, most monsters you encounter early in the dungeon are not poison resistant. Monsters will also have a harder time hitting you because of the evasion bonuses, but be aware that when they do manage to land a hit, you'll have very low AC to reduce it. Octopode and felid transmuters won't have to worry about the AC reduction, as their natural AC is already extremely low.

Be careful about using this spell around enemies with poisonous attacks, as it is impossible to have poison resistance while in Spider Form (and you'll be vulnerable to poison unless you've found a source of rPois). For poisonous enemies, consider upgrading to Ice Form later, if your skill progression makes it worthwhile. Other hazards to watch out for are high-accuracy effects that target AC, such as Fireball or Airstrike.

Spider Form
Spider transform.png

History

  • Prior to 0.22, Spider Form prevented usage of wands.
  • Prior to 0.20, followers of the Shining One incurred penance if they poisoned sentient, non-evil monsters.
  • Prior to 0.19, Spider Form gave a large stealth bonus.
  • Prior to 0.15, Spider Form provided above-average speed and the ability to cling to walls.

References

  1. form-data.h:70 (0.23.0)