Difference between revisions of "Spider Form"

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{{version015}}
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{{obsolete}}
 
{{Spell
 
{{Spell
 
|name=Spider Form
 
|name=Spider Form
 
|level=3
 
|level=3
|school1={{Transmutations}}
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|school1={{Poison Magic}}
|school2={{Poison Magic}}
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|school2={{Transmutations}}
 
|school3=
 
|school3=
 
|sources=<div>
 
|sources=<div>
*[[Book of Changes]]
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[[Book of Changes]]<br>
*[[Book of Envenomations]]
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[[Book of Dreams]]
 
</div>
 
</div>
|castingnoise=3
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|castingnoise=2
 
|spellnoise=0
 
|spellnoise=0
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|power cap=100
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|flags=Chaotic, Helpful, Utility
 
}}
 
}}
{{flavour|This spell temporarily transforms the caster into a venomous, spider-like creature. Spellcasting is slightly more difficult in this form.}}
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{{flavour|Transforms the caster into a venomous, spider-like creature. The caster becomes highly evasive and gains a poisonous bite, but gains vulnerability to poison.  
  
'''Spider Form''' transforms the user into a giant spider. This transformation grants the following:
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While transformed, any equipped weapons and armour are melded, and casting spells becomes slightly more difficult.}}
  
Pros:
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'''Spider Form''' is a level 3 [[Poison Magic|Poison]]/[[Transmutations|Transmutation]] spell that transforms the user into a spider-like creature.
*A [[venom]]-branded [[Unarmed Combat|unarmed]] attack with base damage 5
 
*A +5 bonus to [[dexterity]]
 
*Tiny [[size]] (improves [[EV]])
 
*A large bonus to [[stealth]]: the racial modifier is set to 21 (15 is average)
 
*A [[to hit]] bonus
 
  
Cons:
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[[Transmuter]]s start with this spell in their library.
*Merges all equipment except jewellery
 
*Cannot throw weapons or use wands
 
*Natural [[AC]] is 2
 
*-10% to [[spell success]]
 
*Vulnerability to [[poison]]. Can be negated with a source of [[poison resistance]], but sources do not stack.
 
  
The duration of the transformation is 10 + random2(power) + random2(power), capped at 60 turns.
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==Useful Info==
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Casting this spell gives you Spider Form for a spellpower-dependent duration. You'll gain the following:
  
[[Mummies]] and [[ghouls]] cannot memorize this spell. [[Vampires]] can memorize this spell, but cannot cast it if they are satiated or less.
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'''Combat'''
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*'''Innate AC:''' 2
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*'''[[Unarmed Combat]]:''' 5 base damage, with an added [[venom]] brand.
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*'''Stat Bonus:''' +5 [[dexterity]]
  
As with all transformations, you lose all effects from melded armour and weapons, including any helpful resistances they may have granted you. [[Octopode]]s keep their 8 ring slots.
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'''Resistances'''
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*[[Poison resistance|Poison vulnerability (rPois-)]]
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*Immune to [[web]]s.
  
[[The Shining One]] doesn't seem to mind if you cast this spell, but you will incur penance if you poison a sentient, non-evil monster. Using it against animals, undead, or demons works just fine (though the latter two are immune to poison).
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'''Restrictions'''
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*'''[[Transformation#Useful Info|Melded Gear]]:''' All [[armour]], [[weapon]] and [[shield]].
 +
*Cannot [[throw]] items.
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*Makes [[spell]]s harder to cast (increases [[Spell Success#Modifiers|raw spell failure]] rate by +10%).
 +
 
 +
'''Other'''
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*'''[[Size#Tiny|Tiny]]'''-sized, increasing your [[EV]].
 +
*Suppresses many [[mutation]]s. Species [[movement delay]] set to 1.0.
 +
 
 +
Like all form changing spells, [[mummies]], [[ghoul]]s, and bloodless [[vampire]]s cannot use this spell.
 +
 
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The duration of the transformation is <code>8 + 2d<power></code> turns, capped at 60.<ref>{{source ref|0.30.1|form-data.h|78}}</ref>
  
 
==Strategy==
 
==Strategy==
This spell is quite useful for low-level [[Transmuter]]s, as it is fairly easy to cast and can be made reliably castable with only 1 or 2 levels in [[Poison Magic]] (which can be used for other low-level spells like [[Sting]] or [[Cure Poison]]). Although the base damage is low, most monsters you encounter early in the dungeon are not poison resistant. Monsters will also have a harder time hitting you because of the evasion bonuses, but be aware that when they ''do'' manage to land a hit, you'll have very low [[AC]] to reduce it. [[Octopode]] and [[felid]] transmuters won't have to worry about the AC reduction, as their natural AC is already extremely low.
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Spider Form gives access to [[venom]]-branded attacks. A [[dagger]] of venom is a strong weapon up into [[Lair]], and spider fangs are even better. Once enemies are extremely poisoned (3 poison drops in Tiles), you can back off, letting the toxins do their work. It also gives a bonus to [[EV]].
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However, Spider Form has several downsides:
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*The evasion bonus is helpful, but be aware that when monsters ''do'' manage to land a hit, you'll have very low [[AC]] to reduce it.
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*While [[Octopodes]] and [[Felid]]s don't have much AC to begin with, both species still lose ''something'' with spider form. Octopodes lose their constriction. Felids lose their fast movement speed.
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*rPois- is a liability against adders and the like, unless you happen to have poison immunity.
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*You can't throw things like [[dart]]s in Spider Form.
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By the time you enter [[Lair]] - a branch with many poisonous enemies, and many enemies with rPois - Spider Form starts to get weak. Even if you ignored all the poison, the lack of any AC or [[SH]] becomes very noticeable. Transmuters will want to upgrade to [[Ice Form]], or stick to base unarmed combat.
  
Be careful about using this spell around enemies with poisonous attacks, as it is impossible to have poison resistance while in Spider Form (and you'll be vulnerable to poison unless you've found a source of rPois). For poisonous enemies, consider upgrading to [[Ice Form]] later, if your skill progression makes it worthwhile. Other hazards to watch out for are high-accuracy effects that target AC, such as [[Fireball]] or [[Airstrike]].
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With that being said, it can be great in the early Dungeon. Transmuters can afford 1-2 levels of Poison Magic in order to get the spell running. Even at 30% + failure, this spell is reasonable to use - all you need is 1 successful cast in order to transform.
  
 
{| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center"
 
{| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center"
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==History==
 
==History==
Prior to [[0.15]], Spider Form provided above-average speed and the ability to cling to walls.
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*Spider Form was removed in [[0.31]].
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*Prior to [[0.28]], Spider Form had a power cap of 200.
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*Prior to [[0.22]], Spider Form prevented usage of [[wand]]s.
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*Prior to [[0.20]], followers of [[the Shining One]] incurred penance if they poisoned sentient, non-evil monsters.
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*Prior to [[0.19]], Spider Form gave a large stealth bonus.
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*Prior to [[0.15]], Spider Form provided above-average speed and the ability to [[cling]] to walls.
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==References==
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<references/>
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{{Forms}}
  
 
[[Category:Status effects]]
 
[[Category:Status effects]]
[[Category:Transformation]]
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[[Category:Poison_Spells]]
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[[Category:Transmutation_Spells]]

Latest revision as of 02:03, 26 February 2024

Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
Spider form.png Spider Form
Level 3
School1 Poison
School2 Transmutation
Source(s)
Casting noise 2
Spell noise 0
Power Cap 100
Flags Chaotic, Helpful, Utility
Transforms the caster into a venomous, spider-like creature. The caster becomes highly evasive and gains a poisonous bite, but gains vulnerability to poison.

While transformed, any equipped weapons and armour are melded, and casting spells becomes slightly more difficult.

Spider Form is a level 3 Poison/Transmutation spell that transforms the user into a spider-like creature.

Transmuters start with this spell in their library.

Useful Info

Casting this spell gives you Spider Form for a spellpower-dependent duration. You'll gain the following:

Combat

Resistances

Restrictions

Other

Like all form changing spells, mummies, ghouls, and bloodless vampires cannot use this spell.

The duration of the transformation is 8 + 2d<power> turns, capped at 60.[1]

Strategy

Spider Form gives access to venom-branded attacks. A dagger of venom is a strong weapon up into Lair, and spider fangs are even better. Once enemies are extremely poisoned (3 poison drops in Tiles), you can back off, letting the toxins do their work. It also gives a bonus to EV.

However, Spider Form has several downsides:

  • The evasion bonus is helpful, but be aware that when monsters do manage to land a hit, you'll have very low AC to reduce it.
  • While Octopodes and Felids don't have much AC to begin with, both species still lose something with spider form. Octopodes lose their constriction. Felids lose their fast movement speed.
  • rPois- is a liability against adders and the like, unless you happen to have poison immunity.
  • You can't throw things like darts in Spider Form.

By the time you enter Lair - a branch with many poisonous enemies, and many enemies with rPois - Spider Form starts to get weak. Even if you ignored all the poison, the lack of any AC or SH becomes very noticeable. Transmuters will want to upgrade to Ice Form, or stick to base unarmed combat.

With that being said, it can be great in the early Dungeon. Transmuters can afford 1-2 levels of Poison Magic in order to get the spell running. Even at 30% + failure, this spell is reasonable to use - all you need is 1 successful cast in order to transform.

Spider Form
Spider transform.png

History

  • Spider Form was removed in 0.31.
  • Prior to 0.28, Spider Form had a power cap of 200.
  • Prior to 0.22, Spider Form prevented usage of wands.
  • Prior to 0.20, followers of the Shining One incurred penance if they poisoned sentient, non-evil monsters.
  • Prior to 0.19, Spider Form gave a large stealth bonus.
  • Prior to 0.15, Spider Form provided above-average speed and the ability to cling to walls.

References

  1. form-data.h:78 (0.30.1)
Transformations
Talisman Beast FormFlux FormBlade FormMaw FormSerpent FormDragon FormStatue FormDeath FormStorm Form
Bad Forms Bat FormFungus FormPig FormTree FormWisp Form
Divine Shadow Form