Difference between revisions of "Spider Form"

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{{version08}}
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{{obsolete}}
 
 
 
{{Spell
 
{{Spell
 
|name=Spider Form
 
|name=Spider Form
 
|level=3
 
|level=3
|school1={{Transmutations}}
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|school1={{Poison Magic}}
|school2={{Poison Magic}}
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|school2={{Transmutations}}
 
|school3=
 
|school3=
 
|sources=<div>
 
|sources=<div>
*[[Book of Changes]]
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[[Book of Changes]]<br>
*[[Book of Envenomations]]
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[[Book of Dreams]]
 
</div>
 
</div>
|castingnoise=3
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|castingnoise=2
 
|spellnoise=0
 
|spellnoise=0
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|power cap=100
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|flags=Chaotic, Helpful, Utility
 
}}
 
}}
{{flavour|This spell temporarily transforms the caster into a venomous, spider-like creature. Spellcasting is slightly more difficult in this form. While in this form, you can cling to walls.}}
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{{flavour|Transforms the caster into a venomous, spider-like creature. The caster becomes highly evasive and gains a poisonous bite, but gains vulnerability to poison.
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While transformed, any equipped weapons and armour are melded, and casting spells becomes slightly more difficult.}}
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'''Spider Form''' is a level 3 [[Poison Magic|Poison]]/[[Transmutations|Transmutation]] spell that transforms the user into a spider-like creature.
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[[Transmuter]]s start with this spell in their library.
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==Useful Info==
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Casting this spell gives you Spider Form for a spellpower-dependent duration. You'll gain the following:
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'''Combat'''
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*'''Innate AC:''' 2
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*'''[[Unarmed Combat]]:''' 5 base damage, with an added [[venom]] brand.
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*'''Stat Bonus:''' +5 [[dexterity]]
  
In '''Spider Form''' you are granted:
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'''Resistances'''
* A [[Venom|venomous]] [[Unarmed Combat|unarmed]] attack with base damage 5
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*[[Poison resistance|Poison vulnerability (rPois-)]]
* A +5 bonus to [[dexterity]]
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*Immune to [[web]]s.
* Tiny [[size]] (improves [[EV]])
 
* A speed bonus: base [[movement]] delay is set to 8 (10 is normal for humans)
 
* A large bonus to [[stealth]]: the racial modifier is set to 21 (15 is normal for humans)
 
* [[AC]] of 2 + Poison Magic/6 (maximum 6)
 
* Clinging to walls (see below)
 
* -10% to [[spell success]]
 
* A [[to hit]] bonus
 
  
In spider form, you cannot wield a weapon, and you are only allowed to wear jewelry (other worn items will meld with your new form). The duration of the transformation is 10 + random2(power) + random2(power), capped at 60 turns.  While spider form is active, you will cling to adjacent orthogonal walls, allowing you to cross deep water and lava. If the wall is [[Dig|dug]] or your transformation ends, you will fall of the wall (possibly causing you to drown!).
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'''Restrictions'''
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*'''[[Transformation#Useful Info|Melded Gear]]:''' All [[armour]], [[weapon]] and [[shield]].
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*Cannot [[throw]] items.
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*Makes [[spell]]s harder to cast (increases [[Spell Success#Modifiers|raw spell failure]] rate by +10%).
  
[[Mummies]] and [[Ghouls]] cannot memorize this spell. [[Vampires]] can memorize this spell, but cannot cast it if they are satiated or less.
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'''Other'''
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*'''[[Size#Tiny|Tiny]]'''-sized, increasing your [[EV]].
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*Suppresses many [[mutation]]s. Species [[movement delay]] set to 1.0.
  
Note that [[Species]] with innate movement speed modifiers (spriggans, centaurs, nagas, etc.) do not retain these modifiers when transformed; Spriggans are actually slower in spider form.  As with all transformations, you lose all effects from melded armour and weapons, except the movement penalty from [[Ponderousness]][[Cheibriados]] worshipers still receive a speed boost without angering their god, but not as much as in previous versions, where transformations turned off Ponderous armour.
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Like all form changing spells, [[mummies]], [[ghoul]]s, and bloodless [[vampire]]s cannot use this spell.
  
[[The Shining One]] doesn't seem to mind if you cast this spell, but you will incur penance if you poison a monster.
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The duration of the transformation is <code>8 + 2d<power></code> turns, capped at 60.<ref>{{source ref|0.30.1|form-data.h|78}}</ref>
  
 
==Strategy==
 
==Strategy==
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Spider Form gives access to [[venom]]-branded attacks. A [[dagger]] of venom is a strong weapon up into [[Lair]], and spider fangs are even better. Once enemies are extremely poisoned (3 poison drops in Tiles), you can back off, letting the toxins do their work. It also gives a bonus to [[EV]].
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However, Spider Form has several downsides:
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*The evasion bonus is helpful, but be aware that when monsters ''do'' manage to land a hit, you'll have very low [[AC]] to reduce it.
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*While [[Octopodes]] and [[Felid]]s don't have much AC to begin with, both species still lose ''something'' with spider form. Octopodes lose their constriction. Felids lose their fast movement speed.
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*rPois- is a liability against adders and the like, unless you happen to have poison immunity.
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*You can't throw things like [[dart]]s in Spider Form.
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By the time you enter [[Lair]] - a branch with many poisonous enemies, and many enemies with rPois - Spider Form starts to get weak. Even if you ignored all the poison, the lack of any AC or [[SH]] becomes very noticeable. Transmuters will want to upgrade to [[Ice Form]], or stick to base unarmed combat.
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With that being said, it can be great in the early Dungeon. Transmuters can afford 1-2 levels of Poison Magic in order to get the spell running. Even at 30% + failure, this spell is reasonable to use - all you need is 1 successful cast in order to transform.
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{| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center"
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! Spider Form
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|-
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| [[File:Spider transform.png]]
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|}
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==History==
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*Spider Form was removed in [[0.31]].
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*Prior to [[0.28]], Spider Form had a power cap of 200.
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*Prior to [[0.22]], Spider Form prevented usage of [[wand]]s.
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*Prior to [[0.20]], followers of [[the Shining One]] incurred penance if they poisoned sentient, non-evil monsters.
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*Prior to [[0.19]], Spider Form gave a large stealth bonus.
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*Prior to [[0.15]], Spider Form provided above-average speed and the ability to [[cling]] to walls.
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==References==
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<references/>
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{{Forms}}
  
This spell is quite useful for low level [[Transmuter|Transmuters]].  Although the base damage is low, most monsters you encounter early in the dungeon are not poison resistant.  Monsters will also have a harder time hitting you because of the evasion bonuses, but beware that when they DO manage to land a hit, it might hurt quite a bit because of spider form's low AC.  The movement speed bonus and cling ability also make this spell useful for escaping from trouble.
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[[Category:Status effects]]
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[[Category:Poison_Spells]]
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[[Category:Transmutation_Spells]]

Latest revision as of 03:03, 26 February 2024

Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
Spider form.png Spider Form
Level 3
School1 Poison
School2 Transmutation
Source(s)
Casting noise 2
Spell noise 0
Power Cap 100
Flags Chaotic, Helpful, Utility
Transforms the caster into a venomous, spider-like creature. The caster becomes highly evasive and gains a poisonous bite, but gains vulnerability to poison.

While transformed, any equipped weapons and armour are melded, and casting spells becomes slightly more difficult.

Spider Form is a level 3 Poison/Transmutation spell that transforms the user into a spider-like creature.

Transmuters start with this spell in their library.

Useful Info

Casting this spell gives you Spider Form for a spellpower-dependent duration. You'll gain the following:

Combat

Resistances

Restrictions

Other

Like all form changing spells, mummies, ghouls, and bloodless vampires cannot use this spell.

The duration of the transformation is 8 + 2d<power> turns, capped at 60.[1]

Strategy

Spider Form gives access to venom-branded attacks. A dagger of venom is a strong weapon up into Lair, and spider fangs are even better. Once enemies are extremely poisoned (3 poison drops in Tiles), you can back off, letting the toxins do their work. It also gives a bonus to EV.

However, Spider Form has several downsides:

  • The evasion bonus is helpful, but be aware that when monsters do manage to land a hit, you'll have very low AC to reduce it.
  • While Octopodes and Felids don't have much AC to begin with, both species still lose something with spider form. Octopodes lose their constriction. Felids lose their fast movement speed.
  • rPois- is a liability against adders and the like, unless you happen to have poison immunity.
  • You can't throw things like darts in Spider Form.

By the time you enter Lair - a branch with many poisonous enemies, and many enemies with rPois - Spider Form starts to get weak. Even if you ignored all the poison, the lack of any AC or SH becomes very noticeable. Transmuters will want to upgrade to Ice Form, or stick to base unarmed combat.

With that being said, it can be great in the early Dungeon. Transmuters can afford 1-2 levels of Poison Magic in order to get the spell running. Even at 30% + failure, this spell is reasonable to use - all you need is 1 successful cast in order to transform.

Spider Form
Spider transform.png

History

  • Spider Form was removed in 0.31.
  • Prior to 0.28, Spider Form had a power cap of 200.
  • Prior to 0.22, Spider Form prevented usage of wands.
  • Prior to 0.20, followers of the Shining One incurred penance if they poisoned sentient, non-evil monsters.
  • Prior to 0.19, Spider Form gave a large stealth bonus.
  • Prior to 0.15, Spider Form provided above-average speed and the ability to cling to walls.

References

  1. form-data.h:78 (0.30.1)
Transformations
Talisman Beast FormFlux FormBlade FormMaw FormSerpent FormDragon FormStatue FormDeath FormStorm Form
Bad Forms Bat FormFungus FormPig FormTree FormWisp Form
Divine Shadow Form