Difference between revisions of "Spiny"

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(Removed references to AC/Encumrance impacting Spiny effects. Page should now be up to date for 0.17)
(Update to 0.20: updated mechanics)
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==Monster Version==
 
==Monster Version==
Each time anything attacks a '''spiny''' monster in melee, there is a chance that the attacker will take Nd4 damage (Nd3 if the attacker is a monster), where "N" is the defender's spiny degree. This damage ignores EV, but is reduced by [[random2]]([[AC]]/2).  
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Each time anything attacks a '''spiny''' monster in melee, there is a one in three chance that the attacker will take 5d4 damage. This damage ignores EV, but is reduced by AC.  
  
 
==Player Version==
 
==Player Version==
You can acquire the spiny trait yourself by gaining the [[demonspawn]] [[Demonspawn_mutations#Spiny|spiny mutation]]. Spiny players may hurt attackers with a probability which depends on how many levels of the spiny mutation they have:
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You can acquire the spiny trait yourself by gaining the [[demonspawn]] [[Demonspawn_mutations#Spiny|spiny mutation]]. Spiny players have a one in two chance to hurt attackers, doing damage depending on the mutation rank and experience level:
  
{{crawlquote|'''Spiny Damage'''<br>'''Spiny 1''': 2d5<br>'''Spiny 2''': 3d5<br>'''Spiny 3''': 4d5}}
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  damage = mutation rank + 1dXL
  
 
As with monster spines, this ignores EV. However, you can only affect the first attack of any given monster per round.
 
As with monster spines, this ignores EV. However, you can only affect the first attack of any given monster per round.
  
 
==Spiny Monsters==
 
==Spiny Monsters==
{{monsterlink|Porcupine}}(3 degrees)
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{{monsterlink|Porcupine}}
  
{{monsterlink|Briar patch}}(4 degrees)
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{{monsterlink|Briar patch}}
  
{{monsterlink|Hell sentinel}}(5 degrees)
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{{monsterlink|Hell sentinel}}
  
 
[[Category:Spiny]]
 
[[Category:Spiny]]
 
[[Category:Monster attributes]]
 
[[Category:Monster attributes]]
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==History==
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Prior to [[0.19]], the player version did damage based only on the mutation rank.

Revision as of 17:55, 14 September 2017

Version 0.17: This article may not be up to date for the latest stable release of Crawl.

Anything careless enough to attack a spiny creature in melee will take damage from the defender's spines. Ranged or reaching attacks ignore this counterattack, as do spells.

Monster Version

Each time anything attacks a spiny monster in melee, there is a one in three chance that the attacker will take 5d4 damage. This damage ignores EV, but is reduced by AC.

Player Version

You can acquire the spiny trait yourself by gaining the demonspawn spiny mutation. Spiny players have a one in two chance to hurt attackers, doing damage depending on the mutation rank and experience level:

  damage = mutation rank + 1dXL

As with monster spines, this ignores EV. However, you can only affect the first attack of any given monster per round.

Spiny Monsters

r Porcupine.png Porcupine

P Briar patch.png Briar patch

1 Hell Sentinel.png Hell sentinel

History

Prior to 0.19, the player version did damage based only on the mutation rank.