Difference between revisions of "Spriggan"

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(Strategy)
(Difficulty of Play)
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{{Beginner}}
 
{{Beginner}}
  
Spriggans are a fairly easy race to play, because the early game is a breeze and they are able to rely on their great speed and magic resistance for the whole game. They are also the only race with a "tiny" body, giving them great [[Dodging]] ability complemented by their excellent aptitude for it. They are not as effective with [[Short Blades]] and ranged weapons as [[Kobold]]s or [[Halfling]]s and have lower HP, as well as a worse aptitude for [[Fighting]].  
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Spriggans are an easy race to play, primarily due to their very fast movement speed. They are also the only race with a "tiny" body, giving them high [[Evasion]] and [[stealth]] bonuses, complemented by their excellent aptitudes for those skills. Spriggans also have tremendous, albeit uneven, aptitudes in magic skills.  
  
Spriggans also have tremendous spellcasting aptitudes, but this is where they run into trouble. Since they cannot eat [[chunk]]s, [[spell hunger]] is a substantial limitation for Spriggan spellcasters – especially with the removal of [[The Hive]] in [[0.10]], formerly a source of large amounts of herbivore-friendly food.
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Though their dietary restrictions are more stringent than any other species, Spriggans seldom have real problems with food, except perhaps in the case of very specific circumstances (such as a Spriggan [[Healer]]). At most, when playing a Spriggan one should train the spellcasting skill—for which Spriggans have an excellent aptitude—a bit higher, and a bit earlier, than one otherwise might.
 
 
When playing a Spriggan, you should avoid casting most spells until you can bring their hunger cost down to zero; otherwise, you will burn through your limited food supplies and starve. To bring [[spell hunger]] costs down, focus on raising the [[Spellcasting]] skill and your Int.
 
 
 
Even without spell hunger to contend with, Spriggans must carefully manage their permafood, as the only infinite sources in the game are raids on [[the Abyss]] or [[Pandemonium]], and those are by no means guaranteed. A [[staff of energy]] is a godsend for a spriggan.
 
  
 
{{species_aptitudes|Spriggan}}
 
{{species_aptitudes|Spriggan}}

Revision as of 04:46, 8 February 2014

Version 0.13: This article may not be up to date for the latest stable release of Crawl.
This page is about the player species. For the monster, see Spriggan (monster).
Spriggans are small magical creatures distantly related to Elves. They love to frolic and cast mischievous spells.

They are poor fighters and have little physical resilience, though they are incredibly skilled at dodging attacks. They are terrible at destructive magic - conjurations, summonings, necromancy and elemental spells. On the other hand, they are excellent at other forms of magic, and are very good at moving silently and quickly. So great is their speed that a Spriggan can overtake a Centaur. Due to their tiny size, they need very little food. However, they are herbivorous and cannot eat meat. Their size also makes them unable to wear most armour. They cannot wield large weapons, and even most smaller weapons require both hands to be wielded by a Spriggan.

Innate abilities

Preferred Backgrounds

Level Bonuses

Starting Skills and Equipment

Spriggans start with the skills and equipment listed for their background, with the following exceptions.

Difficulty of Play

SimpleIntermediateAdvanced

Spriggans are an easy race to play, primarily due to their very fast movement speed. They are also the only race with a "tiny" body, giving them high Evasion and stealth bonuses, complemented by their excellent aptitudes for those skills. Spriggans also have tremendous, albeit uneven, aptitudes in magic skills.

Though their dietary restrictions are more stringent than any other species, Spriggans seldom have real problems with food, except perhaps in the case of very specific circumstances (such as a Spriggan Healer). At most, when playing a Spriggan one should train the spellcasting skill—for which Spriggans have an excellent aptitude—a bit higher, and a bit earlier, than one otherwise might.

Skill aptitudes

The higher the value, the better the aptitude.

Skill Aptitude Skill Aptitude Skill Aptitude
Attack Miscellaneous Magic
Fighting -2 Armour -3 Spellcasting 2
Dodging 3
Maces & Flails -3 Shields -3 Conjurations -3
Axes -2 Stealth 5 Hexes 2
Polearms -3 Summonings -2
Staves -3 Invocations 0 Necromancy -1
Unarmed Combat -2 Evocations 3 Translocations 4
Throwing 0 Shapeshifting 2 Alchemy 1
Fire Magic -2
Short Blades 1 Ice Magic -2
Long Blades -2 Air Magic -1
Ranged Weapons 0 Experience -1 Earth Magic -1