Difference between revisions of "Stabbing"

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''This article is about the Stabbing skill. For the weapon [[brand]], see [[Vorpal]].''
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''This article is about stabbing attacks. For the removed [[potion]], see [[potion of stabbing]].''
  
The '''Stabbing''' skill enhances the damage of attacks made against [[monster]]s unaware of your presence. The term "stabbing" can also refer to the act of making such an attack.
+
'''Stabbing''' can occur any time you deliver a melee attack to an enemy that is distracted, asleep, or otherwise unable to defend itself properly. These attacks deal significantly more damage, ignoring [[EV]] and [[SH]]. For a dedicated character, stabs can end combat in a single blow.
  
==Stabbing odds==
+
==Stab Tiers==
 +
There are two types of conditions where you can stab:
  
A monster has a chance of being stabbed if sleeping, paralyzed, petrified, confused, fleeing, held in a net, friendly, unable to see through your invisibility, or simply unaware of your presence due to your stealth level. The odds are (Stabbing skill + [[Dexterity]] + 1) in 100, or in 90 in the case of invisibility. A monster that is sleeping or paralyzed will always be stabbed, but it is impossible to stab anything when you are confused, your dexterity is zero or you can't see the target. If you pass the stab check, the EV and SH of the victim will be ignored.
+
'''High-tier stab conditions'''
 +
*[[Sleep]]
 +
*[[Paralysis]]
 +
*[[Petrify|Petrified]]
  
==Stabbing damage==
+
'''Low-tier stab conditions'''
 +
*[[Petrify]]ing
 +
*Held in a [[throwing net]] or [[web]]
 +
*[[Blind]] (or if the player is [[invisible]] and unseen)
 +
*[[Fear|Fleeing]]
 +
*[[Charm]]ed or otherwise friendly
 +
*[[Confusion|Confused]]
 +
*Awake, but hasn't noticed you yet
 +
*Distracted by damage from a non-player source or through [[Gozag]]'s gold aura
  
The Stabbing skill increases your stabbing damage, but not all stabbings are equal. Your stabbing bonus is determined by your Stabbing skill, the stabbing "tier" (the target's state), and your choice of weapon.
+
==Stabbing Odds==
 +
Your chance to stab depends on the tier of the stab:
 +
*High-tier stabs are guaranteed, so long as your character is capable of stabbing.
 +
*Low-tier stabs have a <code>1 + [[dex]] + ([[Stealth]] + Wpn_skill)/2</code> % chance to stab.
  
'''Tiers:'''
+
50% of stabbing attempts with the [[Spriggan's Knife]] are treated as if the target is sleeping.
*Stabbing attacks against creatures that are sleeping, paralyzed are '''tier 1''' stabbings, the most effective kind.
 
*Creatures that are petrified, petrifying, or held in a net fall under '''tier 2''' stabbings.
 
*Creatures that are confused, fleeing, friendly or being invisistabbed fall under '''tier 3''' stabbings.
 
*Creatures that are simply distracted (or haven't noticed you yet) fall under '''tier 4''' stabbings, and are the least effective.
 
  
'''Weapons:'''
+
You cannot make stab attacks when:
 +
*You are [[confused]]
 +
*You have [[clumsy|zero dexterity]]
 +
*The target is [[invisible]], and you cannot [[see invisible]]
 +
*You are worshipping [[The Shining One]] (who considers stabbing dishonorable)
 +
*You are attacking with [[Manifold Assault]] or [[Vhi's Electric Charge]]
 +
*You are [[rampaging]] in [[seven-league boots]] towards a sleeping target (petrified or paralysed targets ''can'' be stabbed).
 +
 +
Monsters cannot stab. There are a few stab-like effects: a [[sleep]]ing creature will take bonus damage from monster melee attacks, and a [[shadow]] deals bonus damage if it's invisible (and the target can't see invisible). However, these are completely separate from the stabbing mechanic.
  
* Short blades provide a bonus to damage '''before the stabbing multiplier is applied'''.This extra damage is significantly increased if you are wielding a [[dagger]], but is capped at 30.  With sufficiently high Stabbing skill and Dexterity, other short blades can also hit the cap. To get the maximum bonus you need to have dex*(1 + stabbing skill) above 350 with a dagger or 700 with another short blade. Even without this bonus, short blades are still the best for stabbing.
+
==Stabbing Damage==
* Long blades provide the second-largest bonus after short blades. [[Club]]s, [[spear]]s, [[trident]]s, [[demon trident]]s, [[trishula]]s, and [[felid]] UC also fall under this category.
+
The additional damage from a stab attempt varies based on the target's status effect, the weapon you make the attack with, your skill with the weapon, and your Stealth skill. The stab tier and your weapon are the largest factors.
* All other weapon types get the same, significantly smaller, bonus for stabbing.
 
  
The table below details the total damage bonus from your Stabbing skill, tier, and weapon type:
+
[[Short Blades]] are especially effective at stabbing foes. [[Felid]] claws, or any melee attack when wearing the [[hood of the Assassin]], are considered equivalent to Short Blades for purposes of stabbing damage. All other stabs are identical.
  
{| class="prettytable" style="border:none; margin:0; padding:0;"
+
===Formula===
|-
+
There are three sources of damage, listed in order of operation:<ref>{{source ref|0.30.1|attack.cc|1602}}</ref>
! rowspan=2 | Stabbing skill
 
! colspan=4 | Short Blades
 
! colspan=4 | Long Blades
 
! colspan=4 | Others
 
|-
 
! Tier 1
 
! Tier 2
 
! Tier 3
 
! Tier 4
 
! Tier 1
 
! Tier 2
 
! Tier 3
 
! Tier 4
 
! Tier 1
 
! Tier 2
 
! Tier 3
 
! Tier 4
 
|-
 
| 1
 
| +19.2%
 
| +9.4%
 
| +4.6%
 
| +3.1%
 
| +11.9%
 
| +6.8%
 
| +3.8%
 
| +2.7%
 
| +8.3%
 
| +4.2%
 
| +2.1%
 
| +1.4%
 
|-
 
| 2
 
| +40.0%
 
| +19.2%
 
| +9.4%
 
| +6.2%
 
| +24.4%
 
| +13.7%
 
| +7.6%
 
| +5.3%
 
| +16.7%
 
| +8.3%
 
| +4.2%
 
| +2.8%
 
|-
 
| 3
 
| +62.5%
 
| +29.4%
 
| +14.2%
 
| +9.4%
 
| +37.5%
 
| +20.9%
 
| +11.6%
 
| +8.1%
 
| +25.0%
 
| +12.5%
 
| +6.2%
 
| +4.2%
 
|-
 
| 4
 
| +86.7%
 
| +40.0%
 
| +19.2%
 
| +12.6%
 
| +51.1%
 
| +28.3%
 
| +15.6%
 
| +10.8%
 
| +33.3%
 
| +16.7%
 
| +8.3%
 
| +5.6%
 
|-
 
| 5
 
| +112.5%
 
| +51.0%
 
| +24.2%
 
| +15.9%
 
| +65.3%
 
| +35.9%
 
| +19.6%
 
| +13.6%
 
| +41.7%
 
| +20.8%
 
| +10.4%
 
| +6.9%
 
|-
 
| 6
 
| +140.0%
 
| +62.5%
 
| +29.4%
 
| +19.2%
 
| +80.0%
 
| +43.8%
 
| +23.8%
 
| +16.5%
 
| +50.0%
 
| +25.0%
 
| +12.5%
 
| +8.3%
 
|-
 
| 7
 
| +169.2%
 
| +74.4%
 
| +34.6%
 
| +22.5%
 
| +95.3%
 
| +51.8%
 
| +28.0%
 
| +19.3%
 
| +58.3%
 
| +29.2%
 
| +14.6%
 
| +9.7%
 
|-
 
| 8
 
| +200.0%
 
| +86.7%
 
| +40.0%
 
| +25.9%
 
| +111.1%
 
| +60.0%
 
| +32.2%
 
| +22.2%
 
| +66.7%
 
| +33.3%
 
| +16.7%
 
| +11.1%
 
|-
 
| 9
 
| +232.5%
 
| +99.4%
 
| +45.5%
 
| +29.4%
 
| +127.5%
 
| +68.4%
 
| +36.6%
 
| +25.2%
 
| +75.0%
 
| +37.5%
 
| +18.8%
 
| +12.5%
 
|-
 
| 10
 
| +266.7%
 
| +112.5%
 
| +51.0%
 
| +32.9%
 
| +144.4%
 
| +77.1%
 
| +41.0%
 
| +28.1%
 
| +83.3%
 
| +41.7%
 
| +20.8%
 
| +13.9%
 
|-
 
| 11
 
| +302.5%
 
| +126.0%
 
| +56.7%
 
| +36.4%
 
| +161.9%
 
| +85.9%
 
| +45.5%
 
| +31.1%
 
| +91.7%
 
| +45.8%
 
| +22.9%
 
| +15.3%
 
|-
 
| 12
 
| +340.0%
 
| +140.0%
 
| +62.5%
 
| +40.0%
 
| +180.0%
 
| +95.0%
 
| +50.0%
 
| +34.2%
 
| +100.0%
 
| +50.0%
 
| +25.0%
 
| +16.7%
 
|-
 
| 13
 
| +379.2%
 
| +154.4%
 
| +68.4%
 
| +43.6%
 
| +198.6%
 
| +104.3%
 
| +54.6%
 
| +37.2%
 
| +108.3%
 
| +54.2%
 
| +27.1%
 
| +18.1%
 
|-
 
| 14
 
| +420.0%
 
| +169.2%
 
| +74.4%
 
| +47.3%
 
| +217.8%
 
| +113.8%
 
| +59.3%
 
| +40.3%
 
| +116.7%
 
| +58.3%
 
| +29.2%
 
| +19.4%
 
|-
 
| 15
 
| +462.5%
 
| +184.4%
 
| +80.5%
 
| +51.0%
 
| +237.5%
 
| +123.4%
 
| +64.1%
 
| +43.5%
 
| +125.0%
 
| +62.5%
 
| +31.2%
 
| +20.8%
 
|-
 
| 16
 
| +506.7%
 
| +200.0%
 
| +86.7%
 
| +54.8%
 
| +257.8%
 
| +133.3%
 
| +68.9%
 
| +46.7%
 
| +133.3%
 
| +66.7%
 
| +33.3%
 
| +22.2%
 
|-
 
| 17
 
| +552.5%
 
| +216.0%
 
| +93.0%
 
| +58.6%
 
| +278.6%
 
| +143.4%
 
| +73.8%
 
| +49.9%
 
| +141.7%
 
| +70.8%
 
| +35.4%
 
| +23.6%
 
|-
 
| 18
 
| +600.0%
 
| +232.5%
 
| +99.4%
 
| +62.5%
 
| +300.0%
 
| +153.8%
 
| +78.8%
 
| +53.1%
 
| +150.0%
 
| +75.0%
 
| +37.5%
 
| +25.0%
 
|-
 
| 19
 
| +649.2%
 
| +249.4%
 
| +105.9%
 
| +66.4%
 
| +321.9%
 
| +164.3%
 
| +83.8%
 
| +56.4%
 
| +158.3%
 
| +79.2%
 
| +39.6%
 
| +26.4%
 
|-
 
| 20
 
| +700.0%
 
| +266.7%
 
| +112.5%
 
| +70.4%
 
| +344.4%
 
| +175.0%
 
| +88.9%
 
| +59.7%
 
| +166.7%
 
| +83.3%
 
| +41.7%
 
| +27.8%
 
|-
 
| 21
 
| +752.5%
 
| +284.4%
 
| +119.2%
 
| +74.4%
 
| +367.5%
 
| +185.9%
 
| +94.1%
 
| +63.1%
 
| +175.0%
 
| +87.5%
 
| +43.8%
 
| +29.2%
 
|-
 
| 22
 
| +806.7%
 
| +302.5%
 
| +126.0%
 
| +78.4%
 
| +391.1%
 
| +197.1%
 
| +99.3%
 
| +66.5%
 
| +183.3%
 
| +91.7%
 
| +45.8%
 
| +30.6%
 
|-
 
| 23
 
| +862.5%
 
| +321.0%
 
| +133.0%
 
| +82.5%
 
| +415.3%
 
| +208.4%
 
| +104.6%
 
| +69.9%
 
| +191.7%
 
| +95.8%
 
| +47.9%
 
| +31.9%
 
|-
 
| 24
 
| +920.0%
 
| +340.0%
 
| +140.0%
 
| +86.7%
 
| +440.0%
 
| +220.0%
 
| +110.0%
 
| +73.3%
 
| +200.0%
 
| +100.0%
 
| +50.0%
 
| +33.3%
 
|-
 
| 25
 
| +979.2%
 
| +359.4%
 
| +147.1%
 
| +90.9%
 
| +465.3%
 
| +231.8%
 
| +115.5%
 
| +76.8%
 
| +208.3%
 
| +104.2%
 
| +52.1%
 
| +34.7%
 
|-
 
| 26
 
| +1040.0%
 
| +379.2%
 
| +154.4%
 
| +95.1%
 
| +491.1%
 
| +243.7%
 
| +121.0%
 
| +80.3%
 
| +216.7%
 
| +108.3%
 
| +54.2%
 
| +36.1%
 
|-
 
| 27
 
| +1102.5%
 
| +399.4%
 
| +161.7%
 
| +99.4%
 
| +517.5%
 
| +255.9%
 
| +126.6%
 
| +83.9%
 
| +225.0%
 
| +112.5%
 
| +56.2%
 
| +37.5%
 
|-
 
|}
 
  
 +
*[[Short Blades]] (and equivalent) get an innate source of flat damage. [[Dagger]]s get an additional boost.
 +
*All weapons get a multiplier to damage, which depends on stab tier, skill, and is increased when using Short Blades. This multiplier does not account for enemy [[AC]], but does account for [[slaying]], [[Fighting]], [[brand]], etc.
 +
*All weapons get a flat bonus to damage on top. This is modified by stab tier only.
  
 +
====1. "Good Stab" bonus====
 +
*If using Short Blades or equivalent, take base value <code>DEX/10 × (1 + (weapon + stealth)/2)</code>. This is doubled for daggers.
 +
*If base value > 10 (after the dagger bonus), it is modified by <code>10 * log2(1 + base/10)</code>, where the final value is capped at 30.
 +
*Then, this value is multiplied by <code>1 + (weapon_skill + stealth)/20</code> if high-tier, or <code>1 + (weapon_skill + stealth)/80</code> if low-tier. This number is added to your damage.
  
==Other considerations==
+
There is a breakpoint at base value = 35 for daggers, base value = 70 for other Short Blades, where the base value is maximised. The value multiplier still increases by skill, but the increase is smaller.
  
The [[Stealth]] skill makes monsters less likely to notice you and thus increases your stabbing opportunities. Monsters can also be made stabbable by putting them to sleep with [[Ensorcelled Hibernation]] or by [[confusion|confusing]] them in a variety of ways, including [[Confuse]] or [[Mephitic Cloud]] spells.
+
====2. Multiplier====
 +
The stab bonus is a multiplier of damage before AC is applied. The table below details the damage multiplier from your skills, tier, and weapon type:
  
Stabbing is used mainly by [[Enchanter]]s because they have [[Ensorcelled Hibernation]] and [[Confuse]] in their starting spellbook.
+
{{#invoke:Stab_bonus|stab_table}}
  
[[The Shining One]] considers stabbing dishonorable and will put you under penance for it. The game will provide a warning and a prompt ("Really attack the helpless <foo>?") if your attack would count as stabbing, though.  This restriction only applies to intelligent, non-undead, non-demon enemies - TSO does not mind if you backstab a fleeing [[worm]], or rip an [[Ice fiend]] open in its sleep.
+
====3. Extra flat damage====
 +
All weapons get bonus damage equal to <code>1d<(weapon_skill + stealth_skill)/2></code> for high-tier stabs, or <code>1d<(weapon_skill + stealth_skill)/8></code> for low-tier stabs.
  
==Stabbing aptitudes==
+
==Strategy==
 +
"Pure" [[Stealth]] is less viable than other offensive skills. The enemy always has a chance to wake up... and training only Stealth means you can't deal with anything that wakes up. Plus, enemies often spawn in packs, and if one enemy detects you, they all wake up.
  
From [[Dungeon Crawl]] [[Stone Soup]] in-game documentation:
+
Thus, many stabbers will rely on magic to incapacitate their enemies. [[Hexes]] spells (like [[Ensorcelled Hibernation]], [[Confusing Touch]]) as well as spells in certain other schools ([[Mephitic Cloud]], [[Petrify]], etc.) will give you opportunities to stab. Certain gods, like [[Uskayaw]], can work in a similar way. A [[wand of paralysis]] is a limited, but powerful way to disable enemies. Also, any means of having [[allies]] can let you get distraction stabs here and there.
  
{{RaceApt
+
==Gallery==
|Hu=<nowiki>0</nowiki>
+
<gallery widths="400px" heights="400px" class="left" mode="nolines">
|Fe=<nowiki>3</nowiki>
+
File:Stab status.png|thumb|left|In tiles, monsters will indicate whether or not they can be stabbed as follows:<br>? means they can be low-tier stabbed<br>zzz means they can be high-tier stabbed
|Ce=<nowiki>-3</nowiki>
+
</gallery>
|Dg=<nowiki>-1</nowiki>
 
|Ds=<nowiki>-1</nowiki>
 
|Dr=<nowiki>0</nowiki>
 
|DD=<nowiki>-1</nowiki>
 
|DE=<nowiki>1</nowiki>
 
|HE=<nowiki>-1</nowiki>
 
|SE=<nowiki>0</nowiki>
 
|Gh=<nowiki>0</nowiki>
 
|Ha=<nowiki>0</nowiki>
 
|Ko=<nowiki>2</nowiki>
 
|Mf=<nowiki>2</nowiki>
 
|Mi=<nowiki>-1</nowiki>
 
|Mu=<nowiki>-2</nowiki>
 
|Na=<nowiki>0</nowiki>
 
|Op=<nowiki>0</nowiki>
 
|Og=<nowiki>-2</nowiki>
 
|HO=<nowiki>2</nowiki>
 
|Sp=<nowiki>4</nowiki>
 
|Te=<nowiki>1</nowiki>
 
|Tr=<nowiki>-2</nowiki>
 
|Vp=<nowiki>1</nowiki>
 
}}
 
  
 
==History==
 
==History==
In [[0.13]] this skill will be replaced with the average value of the [[Stealth]] skill and the appropriate weapon skill.  
+
*Prior to [[0.27]], stabs would bypass some of your target's AC, depending on your [[Stealth]] and weapon skills. This was converted into a flat bonus to stabbing damage instead.
 +
*Prior to [[0.20]], The Shining One would inflict [[penance]] for stabbing intelligent foes that were not demons or undead.
 +
*In [[0.19]], four tiers of stabbing attacks were replaced by just two tiers. Stabs against distracted and petrified targets were buffed: +50% damage and +100% damage, respectively. Petrifying and net stabs got -50% to damage, and invisible stabs had their proc chance reduced.
 +
*Prior to [[0.16]], Long Blades were slightly more effective at stabbing than most other weapons, and [[club]]s and [[rod]]s could stab for special effects.
 +
*Prior to [[0.13]], Stabbing was a skill of its own, rather than being the average of your Stealth and weapon skills.
  
{{Skills}}
+
==References==
 +
<references/>
  
[[Category:Skills]]
+
[[Category:Game mechanics]]
[[Category:Crystal Ball Articles]]
 

Latest revision as of 19:33, 16 March 2024

Version 0.31: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.

This article is about stabbing attacks. For the removed potion, see potion of stabbing.

Stabbing can occur any time you deliver a melee attack to an enemy that is distracted, asleep, or otherwise unable to defend itself properly. These attacks deal significantly more damage, ignoring EV and SH. For a dedicated character, stabs can end combat in a single blow.

Stab Tiers

There are two types of conditions where you can stab:

High-tier stab conditions

Low-tier stab conditions

Stabbing Odds

Your chance to stab depends on the tier of the stab:

  • High-tier stabs are guaranteed, so long as your character is capable of stabbing.
  • Low-tier stabs have a 1 + dex + (Stealth + Wpn_skill)/2 % chance to stab.

50% of stabbing attempts with the Spriggan's Knife are treated as if the target is sleeping.

You cannot make stab attacks when:

Monsters cannot stab. There are a few stab-like effects: a sleeping creature will take bonus damage from monster melee attacks, and a shadow deals bonus damage if it's invisible (and the target can't see invisible). However, these are completely separate from the stabbing mechanic.

Stabbing Damage

The additional damage from a stab attempt varies based on the target's status effect, the weapon you make the attack with, your skill with the weapon, and your Stealth skill. The stab tier and your weapon are the largest factors.

Short Blades are especially effective at stabbing foes. Felid claws, or any melee attack when wearing the hood of the Assassin, are considered equivalent to Short Blades for purposes of stabbing damage. All other stabs are identical.

Formula

There are three sources of damage, listed in order of operation:[1]

  • Short Blades (and equivalent) get an innate source of flat damage. Daggers get an additional boost.
  • All weapons get a multiplier to damage, which depends on stab tier, skill, and is increased when using Short Blades. This multiplier does not account for enemy AC, but does account for slaying, Fighting, brand, etc.
  • All weapons get a flat bonus to damage on top. This is modified by stab tier only.

1. "Good Stab" bonus

  • If using Short Blades or equivalent, take base value DEX/10 × (1 + (weapon + stealth)/2). This is doubled for daggers.
  • If base value > 10 (after the dagger bonus), it is modified by 10 * log2(1 + base/10), where the final value is capped at 30.
  • Then, this value is multiplied by 1 + (weapon_skill + stealth)/20 if high-tier, or 1 + (weapon_skill + stealth)/80 if low-tier. This number is added to your damage.

There is a breakpoint at base value = 35 for daggers, base value = 70 for other Short Blades, where the base value is maximised. The value multiplier still increases by skill, but the increase is smaller.

2. Multiplier

The stab bonus is a multiplier of damage before AC is applied. The table below details the damage multiplier from your skills, tier, and weapon type:

Stealth/Weapon skill average Short Blades Others
High-Tier Low-Tier High-Tier Low-Tier
1 +19.2% +4.6% +8.3% +2.1%
2 +40.0% +9.4% +16.7% +4.2%
3 +62.5% +14.2% +25.0% +6.2%
4 +86.7% +19.2% +33.3% +8.3%
5 +112.5% +24.2% +41.7% +10.4%
6 +140.0% +29.4% +50.0% +12.5%
7 +169.2% +34.6% +58.3% +14.6%
8 +200.0% +40.0% +66.7% +16.7%
9 +232.5% +45.5% +75.0% +18.8%
10 +266.7% +51.0% +83.3% +20.8%
11 +302.5% +56.7% +91.7% +22.9%
12 +340.0% +62.5% +100.0% +25.0%
13 +379.2% +68.4% +108.3% +27.1%
14 +420.0% +74.4% +116.7% +29.2%
15 +462.5% +80.5% +125.0% +31.2%
16 +506.7% +86.7% +133.3% +33.3%
17 +552.5% +93.0% +141.7% +35.4%
18 +600.0% +99.4% +150.0% +37.5%
19 +649.2% +105.9% +158.3% +39.6%
20 +700.0% +112.5% +166.7% +41.7%
21 +752.5% +119.2% +175.0% +43.8%
22 +806.7% +126.0% +183.3% +45.8%
23 +862.5% +133.0% +191.7% +47.9%
24 +920.0% +140.0% +200.0% +50.0%
25 +979.2% +147.1% +208.3% +52.1%
26 +1040.0% +154.4% +216.7% +54.2%
27 +1102.5% +161.7% +225.0% +56.2%


3. Extra flat damage

All weapons get bonus damage equal to 1d<(weapon_skill + stealth_skill)/2> for high-tier stabs, or 1d<(weapon_skill + stealth_skill)/8> for low-tier stabs.

Strategy

"Pure" Stealth is less viable than other offensive skills. The enemy always has a chance to wake up... and training only Stealth means you can't deal with anything that wakes up. Plus, enemies often spawn in packs, and if one enemy detects you, they all wake up.

Thus, many stabbers will rely on magic to incapacitate their enemies. Hexes spells (like Ensorcelled Hibernation, Confusing Touch) as well as spells in certain other schools (Mephitic Cloud, Petrify, etc.) will give you opportunities to stab. Certain gods, like Uskayaw, can work in a similar way. A wand of paralysis is a limited, but powerful way to disable enemies. Also, any means of having allies can let you get distraction stabs here and there.

Gallery

History

  • Prior to 0.27, stabs would bypass some of your target's AC, depending on your Stealth and weapon skills. This was converted into a flat bonus to stabbing damage instead.
  • Prior to 0.20, The Shining One would inflict penance for stabbing intelligent foes that were not demons or undead.
  • In 0.19, four tiers of stabbing attacks were replaced by just two tiers. Stabs against distracted and petrified targets were buffed: +50% damage and +100% damage, respectively. Petrifying and net stabs got -50% to damage, and invisible stabs had their proc chance reduced.
  • Prior to 0.16, Long Blades were slightly more effective at stabbing than most other weapons, and clubs and rods could stab for special effects.
  • Prior to 0.13, Stabbing was a skill of its own, rather than being the average of your Stealth and weapon skills.

References

  1. attack.cc:1602 (0.30.1)