Difference between revisions of "Staff of Wucad Mu"

From CrawlWiki
Jump to: navigation, search
(It's a staff, not a quarterstaff)
(updated for 0.12)
Line 1: Line 1:
 +
{{version012}}
 
{{item
 
{{item
 
  |itemtype=Magical staves
 
  |itemtype=Magical staves
Line 7: Line 8:
 
{{flavour|Its power varies in proportion to its wielder's intelligence. It can be evoked to restore large amounts of magical energy, but at the risk of damaging the user's mind.}}
 
{{flavour|Its power varies in proportion to its wielder's intelligence. It can be evoked to restore large amounts of magical energy, but at the risk of damaging the user's mind.}}
  
The '''staff of Wucad Mu''' is a rare [[magical staff]] whose melee power varies with its owner's intelligence and which can also be used to channel [[MP]] like an improved [[staff of channeling]]. Equipping it will cause it to auto-identify.
+
The '''staff of Wucad Mu''' is a rare [[magical staff]] which can be used to channel [[MP]] like an improved [[staff of channeling]].
  
The staff can be used in combat, functioning as a [[staff]] with an [[intelligence]]-based enchantment bonus to both accuracy and damage. It can also be evoked to restore a large amount of MP, but successfully doing so comes with the consistent chance of causing [[Divinations]] [[miscast effect]]s. These effects are, at best, nothing, and at worst: 3-24 MP drain, temporary 1-5 INT loss, or [[confusion]] for 10 turns.
+
The staff can be used in combat, functioning as a +9/+9 [[staff]]. It can also be evoked to restore a large amount of MP, but successfully doing so comes with the consistent chance of causing [[Divinations]] [[miscast effect]]s. These effects are, at best, nothing, and at worst: 3-24 MP drain, temporary 1-5 INT loss, or [[confusion]] for 10 turns.
  
{{crawlquote|'''Enchantments''': +(Intelligence-3) to hit, +(Intelligence/2) to damage  (MAX: +22, +13)<br>'''Success Rate''': 4% + ([[Evocations]] × 4%) '''&mdash;''' 100% at 24 Evocations<br>'''MP Gained''': 3-7MP + (Evocations/3) '''&mdash;''' 3-7MP at 0 Evocations, 12-16MP at 27 Evocations<br>'''Divinations Miscast Effect Rate''': 25% after a ''successful'' evocation<br>'''Cost''': 50 [[food]]}}
+
{{crawlquote|'''Success Rate''': 4% + ([[Evocations]] × 4%) '''&mdash;''' 100% at 24 Evocations<br>'''MP Gained''': 3-7MP + (Evocations/3) '''&mdash;''' 3-7MP at 0 Evocations, 12-16MP at 27 Evocations<br>'''Divinations Miscast Effect Rate''': 25% after a ''successful'' evocation<br>'''Cost''': 50 [[food]]}}
  
 
You can improve your melee performance with this staff by training [[Fighting]] and [[Staves]].
 
You can improve your melee performance with this staff by training [[Fighting]] and [[Staves]].
Line 18: Line 19:
 
While the odds of miscast effects occurring are intimidatingly high, not every miscast effect is a severe miscast. The amount of MP you can channel in a single turn is truly impressive when you get your Evocations skill into the double digits. You can avoid confusion by having [[clarity]]. Wearing a [[ring of sustain abilities]] or two will prevent some or most of the intelligence damage. Even so, a number of [[potion of restore ability|potions of restore abilities]] will be necessary if this item is to be used consistently.
 
While the odds of miscast effects occurring are intimidatingly high, not every miscast effect is a severe miscast. The amount of MP you can channel in a single turn is truly impressive when you get your Evocations skill into the double digits. You can avoid confusion by having [[clarity]]. Wearing a [[ring of sustain abilities]] or two will prevent some or most of the intelligence damage. Even so, a number of [[potion of restore ability|potions of restore abilities]] will be necessary if this item is to be used consistently.
  
Although primarily useful for its channeling effects, this staff can be surprisingly good for melee. Anyone with maxed intelligence (followers of [[Cheibriados]], [[demigod]]s, obsessive INT pushers) may see truly absurd bonuses. The low base damage of the weapon means you shouldn't go toe-to-toe with a Pan lord, but it can usefully finish off weakened opponents. This may allow a hard-pressed mage to save MP for more dangerous threats, or to avoid an unnecessary mid-fight channel.
+
This weapon is primarily useful for its channeling effects, as it fares rather poorly as a bludgeoning tool, despite its high enchantment. It does work better as a melee weapon than most magical staves, however, and it can finish off weakened, lightly armoured opponents. This may allow a hard-pressed mage to save MP for more dangerous threats, or to avoid an unnecessary mid-fight channel.
  
 
==History==
 
==History==
 
Prior to [[0.11]], this item appeared as an '''ephemeral quarterstaff''' when unidentified.
 
Prior to [[0.11]], this item appeared as an '''ephemeral quarterstaff''' when unidentified.
  
In [[0.12]] and beyond, it will have its pluses fixed at +9, +9, as opposed to depending on intelligence.
+
Prior to [[0.12]], the enchantments on this weapon depended on intelligence and were capable of reaching up to +22/+13.
  
 
[[Category:Unrands]]
 
[[Category:Unrands]]
 
[[Category:Staves]]
 
[[Category:Staves]]
[[Category:Crystal Ball Articles]]
 

Revision as of 19:17, 10 May 2013

Version 0.12: This article may not be up to date for the latest stable release of Crawl.
Type Magical staves
Name staff of Wucad Mu
Icon Staff of wucad mu.png
Its power varies in proportion to its wielder's intelligence. It can be evoked to restore large amounts of magical energy, but at the risk of damaging the user's mind.

The staff of Wucad Mu is a rare magical staff which can be used to channel MP like an improved staff of channeling.

The staff can be used in combat, functioning as a +9/+9 staff. It can also be evoked to restore a large amount of MP, but successfully doing so comes with the consistent chance of causing Divinations miscast effects. These effects are, at best, nothing, and at worst: 3-24 MP drain, temporary 1-5 INT loss, or confusion for 10 turns.

Success Rate: 4% + (Evocations × 4%) 100% at 24 Evocations
MP Gained: 3-7MP + (Evocations/3) 3-7MP at 0 Evocations, 12-16MP at 27 Evocations
Divinations Miscast Effect Rate: 25% after a successful evocation
Cost: 50 food

You can improve your melee performance with this staff by training Fighting and Staves.

Strategy

While the odds of miscast effects occurring are intimidatingly high, not every miscast effect is a severe miscast. The amount of MP you can channel in a single turn is truly impressive when you get your Evocations skill into the double digits. You can avoid confusion by having clarity. Wearing a ring of sustain abilities or two will prevent some or most of the intelligence damage. Even so, a number of potions of restore abilities will be necessary if this item is to be used consistently.

This weapon is primarily useful for its channeling effects, as it fares rather poorly as a bludgeoning tool, despite its high enchantment. It does work better as a melee weapon than most magical staves, however, and it can finish off weakened, lightly armoured opponents. This may allow a hard-pressed mage to save MP for more dangerous threats, or to avoid an unnecessary mid-fight channel.

History

Prior to 0.11, this item appeared as an ephemeral quarterstaff when unidentified.

Prior to 0.12, the enchantments on this weapon depended on intelligence and were capable of reaching up to +22/+13.