Difference between revisions of "Staff of cold"

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The staff can also be used in combat, functioning as a +0, +0 [[staff]] that deals additional cold damage:
 
The staff can also be used in combat, functioning as a +0, +0 [[staff]] that deals additional cold damage:
  
{{crawlquote|'''Cold Damage''': A random amount ranging from 0 to 1.25×(Evocations+Cold Magic)<br>'''Chance to Activate on a Hit''': (Evocations+1)×6.66% per hit (100% likely at 15 Evocations)}}
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{{crawlquote|'''Cold Damage''': A random amount ranging from 0 to 1.25×(Evocations/2+Cold Magic)<br>'''Chance to Activate on a Hit''': (Evocations+Cold Magic/2)×6.66% per hit}}
  
 
Further physical damage bonuses can be gained through training [[Fighting]] and [[Staves]]. The Staves skill also increases your accuracy and the speed at which you can attack, making it well worth gaining at least a few levels.
 
Further physical damage bonuses can be gained through training [[Fighting]] and [[Staves]]. The Staves skill also increases your accuracy and the speed at which you can attack, making it well worth gaining at least a few levels.

Revision as of 19:40, 16 January 2013

Type Magical staves
Name staff of cold
Icon Staff of cold.png
This staff increases the power of ice spells cast by its wielder, and protects him or her from the effects of cold. If the wielder is skilled in evocations, they can freeze those struck by it, dealing even greater damage if they are also skilled in ice magic.

A staff of cold is a magical staff which aids in the casting of Ice Magic. Equipping it will cause it to auto-identify. Any ice spell cast while wielding a staff of cold will gain a boost to spell power, usually causing it to deal more damage and/or last longer (the specific impact of this, if any, depends on the spell). Additionally, the wielder is protected from cold, gaining one rank of cold resistance.

The staff can also be used in combat, functioning as a +0, +0 staff that deals additional cold damage:

Cold Damage: A random amount ranging from 0 to 1.25×(Evocations/2+Cold Magic)
Chance to Activate on a Hit: (Evocations+Cold Magic/2)×6.66% per hit

Further physical damage bonuses can be gained through training Fighting and Staves. The Staves skill also increases your accuracy and the speed at which you can attack, making it well worth gaining at least a few levels.

The only downside to wielding a staff of cold is that it makes you less attuned to Fire Magic; all fire spells you cast will suffer a spell power penalty.

History

Prior to 0.8, the chance of a staff of cold auto-identifying when wielded depended on the Ice Magic skill of the wielder.