Difference between revisions of "Staff of enchantment"

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==History==
 
==History==
 
Prior to [[0.8]], the chance of a staff of enchantments auto-identifying when wielded depended on the Charms/Hexes skill of the wielder.
 
Prior to [[0.8]], the chance of a staff of enchantments auto-identifying when wielded depended on the Charms/Hexes skill of the wielder.
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The staff of enchantment was removed in [[0.12]].

Revision as of 19:05, 9 May 2013

Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
Type Magical staves
Name staff of enchantment
Icon Staff of enchantment.png
This staff increases the power of charm and hex spells cast by its wielder. In the hands of a skilled person, it also increases resistance to hostile enchantments.

A staff of enchantment is a magical staff which aids in the casting of Charms and Hexes. Equipping it will cause it to auto-identify. Any Charms or Hexes cast while wielding a staff of enchantments will gain a boost to spell power, usually causing it to have a higher success rate and/or last longer (the specific impact of this, if any, depends on the spell). Additionally, the wielder is better protected against resistible magic spells; your magic resistance bonus from Charms/Hexes is 3× the normal amount.

The staff can also be used in combat, functioning as a +0, +0 staff. Unlike some other magical staves, it provides no magical combat effects, but you can still improve your damage output, accuracy, and attack speed through training Fighting and Staves.

History

Prior to 0.8, the chance of a staff of enchantments auto-identifying when wielded depended on the Charms/Hexes skill of the wielder.

The staff of enchantment was removed in 0.12.