Difference between revisions of "Staff of energy"

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  |itemtype=Magical staves
 
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{{flavour|This staff greatly reduces the hunger cost of the wielder's magical spells.}}
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{{flavour|A staff that allows its wielder to control magical energy. It allows the wielder to cast spells without gaining hunger, and to channel ambient magical energy to restore their reserves of magic.}}
  
A '''staff of energy''' is a [[magical staff]] which reduces [[spell hunger]] caused by casting spells. Equipping it will cause it to auto-identify. This affects all spells except for those cast through a [[rod]], as you cannot wield both items at once. Spell hunger is divided by 3, after [[Intelligence]] and [[Spellcasting]] have been factored in.
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A '''staff of energy''' is a [[magical staff]] which eliminates [[spell hunger]] caused by casting spells and provides some minor channeling ability. Equipping it will cause it to auto-identify. The spell hunger elimination affects all [[spellcasting]] spells, but not [[evocation]] and [[invocation]]. Being under status effects caused by spells (such as [[regeneration]]) still take their usual hunger cost.
  
The staff can also be used in combat, functioning as a +0, +0 [[staff]]. Unlike some other magical staves, it provides no magical  combat effects, but you can still improve your damage output, accuracy, and attack speed through training [[Fighting]] and [[Staves]].
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Successfully [[Evocations|evoking]] the staff restores 1-3 [[MP]] at a cost of 50 [[nutrition]]. While this is much less efficient than waiting for your MP to regenerate naturally, it is also much faster, allowing you to regain access to spells in the middle of combat. A failed attempt does not incur the hunger cost. Your chances for the staff's success improve with [[Evocations]] training:
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{| class="prettytable" style="text-align: center; border:none; margin:auto; padding:0;"
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! Evocations || Success Rate (%)
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|-
 +
| 0 || 28
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|-
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| 2 || 33
 +
|-
 +
| 5 || 40
 +
|-
 +
| 10 || 53
 +
|-
 +
| 15 || 65
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|-
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| 20 || 78
 +
|-
 +
| 25 || 90
 +
|-
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| 27 || 95
 +
|}
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The staff can also be used in combat, functioning as a +0 [[staff]]. Unlike some other magical staves, it provides no additional combat effects, but you can still improve your damage output, accuracy, and attack speed through training [[Fighting]] and [[Staves]]. Even so, this is one of the least effective melee weapons available, and should be used solely for its spellcasting benefits.
  
 
==Strategy==
 
==Strategy==
Although this staff doesn't make magic any more powerful or easy to use, it allows casters to spam high-level spells without fear of starving themselves to death every battle. Wielding this staff is a much easier option for most characters than gaining access to [[Necromutation]].
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Although this staff doesn't make magic any more powerful or easy to use, it allows casters to spam high-level spells without fear of starving themselves to death every battle. Wielding this staff is a much easier option for most characters than gaining access to [[Necromutation]]. Any caster should keep one on hand simply to reduce the amount of downtime spent recovering after combat, especially when traveling through edible [[corpse]]-rich branches.
  
[[Mummy]] characters have no use for this staff.
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For some characters the [[crystal ball of energy]] might be a better alternative, or if they are lucky enough, the [[Staff of Wucad Mu]].
 
 
Never use this staff as a melee weapon. It's one of worst weapons in the game.
 
  
 
==History==
 
==History==
In [[0.13]] spell hunger will be set to zero again, and these staves will also work as [[staff of channeling|staves of channeling]].
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*Staves of energy will be removed in [[0.26]].
 
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*Prior to [[0.13]], the channeling feature was on a separate staff.
Prior to [[0.11]], spell hunger was set to zero.
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*In [[0.11]], the staff was temporarily nerfed, reducing food costs by two-thirds. It was restored to zero spell hunger in [[0.13]].  
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*Prior to [[0.8]], the chance of a staff of energy auto-identifying when wielded depended on the [[Spellcasting]] skill of the wielder.
  
Prior to [[0.8]], the chance of a staff of energy auto-identifying when wielded depended on the [[Spellcasting]] skill of the wielder.
 
 
[[Category:Crystal Ball Articles]]
 
[[Category:Crystal Ball Articles]]

Revision as of 03:20, 20 September 2020

Version 0.25: This article may not be up to date for the latest stable release of Crawl.
Type Magical staves
Name staff of energy
Icon Staff of energy.png
A staff that allows its wielder to control magical energy. It allows the wielder to cast spells without gaining hunger, and to channel ambient magical energy to restore their reserves of magic.

A staff of energy is a magical staff which eliminates spell hunger caused by casting spells and provides some minor channeling ability. Equipping it will cause it to auto-identify. The spell hunger elimination affects all spellcasting spells, but not evocation and invocation. Being under status effects caused by spells (such as regeneration) still take their usual hunger cost.

Successfully evoking the staff restores 1-3 MP at a cost of 50 nutrition. While this is much less efficient than waiting for your MP to regenerate naturally, it is also much faster, allowing you to regain access to spells in the middle of combat. A failed attempt does not incur the hunger cost. Your chances for the staff's success improve with Evocations training:

Evocations Success Rate (%)
0 28
2 33
5 40
10 53
15 65
20 78
25 90
27 95

The staff can also be used in combat, functioning as a +0 staff. Unlike some other magical staves, it provides no additional combat effects, but you can still improve your damage output, accuracy, and attack speed through training Fighting and Staves. Even so, this is one of the least effective melee weapons available, and should be used solely for its spellcasting benefits.

Strategy

Although this staff doesn't make magic any more powerful or easy to use, it allows casters to spam high-level spells without fear of starving themselves to death every battle. Wielding this staff is a much easier option for most characters than gaining access to Necromutation. Any caster should keep one on hand simply to reduce the amount of downtime spent recovering after combat, especially when traveling through edible corpse-rich branches.

For some characters the crystal ball of energy might be a better alternative, or if they are lucky enough, the Staff of Wucad Mu.

History

  • Staves of energy will be removed in 0.26.
  • Prior to 0.13, the channeling feature was on a separate staff.
  • In 0.11, the staff was temporarily nerfed, reducing food costs by two-thirds. It was restored to zero spell hunger in 0.13.
  • Prior to 0.8, the chance of a staff of energy auto-identifying when wielded depended on the Spellcasting skill of the wielder.