Difference between revisions of "Staff of energy"

From CrawlWiki
Jump to: navigation, search
m (1 revision: magical subcategories)
m (Strategy)
 
(21 intermediate revisions by 10 users not shown)
Line 1: Line 1:
{{version011}}
+
{{obsolete}}
 
{{item
 
{{item
 
  |itemtype=Magical staves
 
  |itemtype=Magical staves
Line 6: Line 6:
 
  |weight=13
 
  |weight=13
 
}}
 
}}
{{flavour|This staff greatly reduces the hunger cost of the wielder's magical spells.}}
+
{{flavour|A staff that allows its wielder to control magical energy. It allows the wielder to cast spells without gaining hunger, and to channel ambient magical energy to restore their reserves of magic.}}
  
A '''staff of energy''' is a [[magical staff]] which reduces [[spell hunger]] caused by casting spells. Equipping it will cause it to auto-identify. This affects all spells except for those cast through a [[rod]], as you cannot wield both items at once. Spell hunger is divided by 3, after [[Intelligence]] and [[Spellcasting]] have been factored in.
+
A '''staff of energy''' is a [[magical staff]] which eliminates [[spell hunger]] caused by casting spells, and provides some minor channeling ability. It does not affect [[Evocations]]- or [[Invocations]]- based abilities. Status effects like [[Regeneration]] still have their usual hunger cost.
  
The staff can also be used in combat, functioning as a +0, +0 [[staff]]. Unlike some other magical staves, it provides no magical  combat effects, but you can still improve your damage output, accuracy, and attack speed through training [[Fighting]] and [[Staves]].
+
==Useful Info==
 +
 
 +
===Channeling===
 +
Successfully [[Evocations|evoking]] the staff restores 1-3 [[MP]] at a cost of 50 [[nutrition]]. A failed attempt does not incur the hunger cost. This is much less hunger-efficient than waiting, but it's faster. [[Evocations]] skill decreases the failure.
 +
 
 +
{| class="prettytable" style="text-align: center; border:none; margin:auto; padding:0;"
 +
! Evocations || Success Rate (%)
 +
|-
 +
| 0 || 28
 +
|-
 +
| 2 || 33
 +
|-
 +
| 5 || 40
 +
|-
 +
| 10 || 53
 +
|-
 +
| 15 || 65
 +
|-
 +
| 20 || 78
 +
|-
 +
| 25 || 90
 +
|-
 +
| 27 || 95
 +
|}
 +
 
 +
===Combat===
 +
This staff functions as a +0 [[staff]] in melee. Unlike some other magical staves, it has no extra melee effect.
  
 
==Strategy==
 
==Strategy==
Although this staff doesn't make magic any more powerful or easy to use, it allows casters to spam high-level spells without fear of starving themselves to death every battle. Wielding this staff is a much easier option for most characters than gaining access to [[Necromutation]].
+
Although this staff won't make magic any stronger or easier to use, it does allow you to spam high-level spells without fear of starving. It lets you get away with less [[Spellcasting]] skill than you'd otherwise want or need.
  
[[Mummy]] characters have no use for this staff.
+
Any caster should keep one on hand, simply to speed up MP regeneration (at least, when traveling through edible [[corpse]]-rich branches).
  
Never use this staff as a melee weapon. It's one of worst weapons in the game.
+
==See Also==
 +
*[[Staff of Wucad Mu]] - an [[unrand]] staff that also channels MP - it's faster, but riskier.
  
 
==History==
 
==History==
Prior to [[0.8]], the chance of a staff of energy auto-identifying when wielded depended on the [[Spellcasting]] skill of the wielder.
+
*Staves of energy were removed in [[0.26]], along with the hunger mechanic itself.
 
+
*Prior to [[0.13]], the channeling feature was on a separate staff.
Prior to [[0.11]], spell hunger was set to zero.
+
*In [[0.11]], the staff was temporarily nerfed, reducing food costs by two-thirds. It was restored to zero spell hunger in [[0.13]].
 +
*Prior to [[0.8]], the chance of a staff of energy auto-identifying when wielded depended on the [[Spellcasting]] skill of the wielder.

Latest revision as of 17:29, 17 September 2023

Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
Type Magical staves
Name staff of energy
Icon Staff of energy.png
A staff that allows its wielder to control magical energy. It allows the wielder to cast spells without gaining hunger, and to channel ambient magical energy to restore their reserves of magic.

A staff of energy is a magical staff which eliminates spell hunger caused by casting spells, and provides some minor channeling ability. It does not affect Evocations- or Invocations- based abilities. Status effects like Regeneration still have their usual hunger cost.

Useful Info

Channeling

Successfully evoking the staff restores 1-3 MP at a cost of 50 nutrition. A failed attempt does not incur the hunger cost. This is much less hunger-efficient than waiting, but it's faster. Evocations skill decreases the failure.

Evocations Success Rate (%)
0 28
2 33
5 40
10 53
15 65
20 78
25 90
27 95

Combat

This staff functions as a +0 staff in melee. Unlike some other magical staves, it has no extra melee effect.

Strategy

Although this staff won't make magic any stronger or easier to use, it does allow you to spam high-level spells without fear of starving. It lets you get away with less Spellcasting skill than you'd otherwise want or need.

Any caster should keep one on hand, simply to speed up MP regeneration (at least, when traveling through edible corpse-rich branches).

See Also

History

  • Staves of energy were removed in 0.26, along with the hunger mechanic itself.
  • Prior to 0.13, the channeling feature was on a separate staff.
  • In 0.11, the staff was temporarily nerfed, reducing food costs by two-thirds. It was restored to zero spell hunger in 0.13.
  • Prior to 0.8, the chance of a staff of energy auto-identifying when wielded depended on the Spellcasting skill of the wielder.