Difference between revisions of "Staff of poison"
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Revision as of 22:56, 19 April 2017
|A staff that increases the power of poisoning spells cast by its wielder, and protects them from the effects of poison. If the wielder is skilled in Evocations and Poison Magic, they can poison creatures struck by it — even if the victims are normally resistant.|
A staff of poison is a magical staff which aids in the casting of Poison Magic. Equipping it will cause it to auto-identify. Any poison spell cast while wielding a staff of poison will gain a boost to spell power, usually causing it to deal more damage and/or last longer (the specific impact of this, if any, depends on the spell). Additionally, the wielder is protected from poison, gaining poison resistance.
The staff can also be used in combat, functioning as a +0 staff that may poison the target (even if the target is normally immune to poison, so long as it is still a natural, living animal):
Chance to Activate on a Hit: Evocations×6.66% + Poison Magic×3.33% (100% likely at 15 Evocations)
Chance to Poison: Poison Magic×12.5%, with a separate 50% chance if that fails; even plants and animals with poison resistance can be poisoned if an additional Poison Magic×6.25% chance is successful.
Further physical damage bonuses can be gained through training Staves and Fighting. The Staves skill also increases your accuracy and speed at which you can attack, making it highly recommended to train the skill at least up to the weapon's minimum delay first.
- Prior to 0.8, the chance of a staff of poison auto-identifying when wielded depended on the Poison Magic skill of the wielder.