Difference between revisions of "Staff of power"

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m (Remove soft cap on mana pool)
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The staff can also be used in combat, functioning as a +0, +0 [[staff]]. Unlike some other magical staves, it provides no magical  combat effects, but you can still improve your damage output, accuracy, and attack speed through training [[Fighting]] and [[Staves]].
 
The staff can also be used in combat, functioning as a +0, +0 [[staff]]. Unlike some other magical staves, it provides no magical  combat effects, but you can still improve your damage output, accuracy, and attack speed through training [[Fighting]] and [[Staves]].
 
Note that the final max MP given by all non-innate sources, including this staff, is subject to a stepdown. Specifically, any max MP over 50 is halved. For example, this means a character with 45 innate max MP who wields this staff will have 55 max MP, instead of 60.
 
  
 
==Strategy==
 
==Strategy==

Revision as of 22:52, 17 April 2017

Version 0.17: This article may not be up to date for the latest stable release of Crawl.


Type Magical staves
Name staff of power
Icon Staff of power.png
This staff provides a reservoir of magical power to its wielder.

A staff of power is a magical staff which increases your maximum MP by 15. Because mana regeneration is based on your max MP, this will also cause you to regenerate faster.

The staff can also be used in combat, functioning as a +0, +0 staff. Unlike some other magical staves, it provides no magical combat effects, but you can still improve your damage output, accuracy, and attack speed through training Fighting and Staves.

Strategy

One of the more universally useful magical staves, a staff of power can benefit any caster. That being said, it may be wiser to wield a staff of wizardry if your spell success rate isn't terribly high; being able to cast a spell once reliably is better than being able to fail to cast a spell multiple times.

History

As of 0.17, this staff once again adds a flat +15 bonus to max MP instead of having a separate reservoir.

Prior to 0.16, the additional MP was treated as a bonus to max MP, not a reservoir contained in the staff.

Prior to 0.13, this staff granted a flat +13 MP, although subject to the same stepdown for max MP over 50.

Prior to 0.8, the chance of a staff of power auto-identifying when wielded depended on the Spellcasting skill of the wielder.