Difference between revisions of "Staff of summoning"

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{{flavour|This staff increases the power of summonings cast by its wielder, and wards him or her from the attacks of summoned creatures. If the wielder is skilled in evocations, they can attempt to dismiss summoned creatures that they strike.}}
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{{flavour|A staff that increases the power of summonings cast by its wielder.}}
  
A '''staff of summoning''' is a [[magical staff]] which aids in the casting of [[Summonings]]. Equipping it will cause it to auto-identify. Any Summonings cast while wielding a staff of summoning will gain a boost to [[spell power]], usually causing it to summon more monsters/last longer (the specific impact of this, if any, depends on the spell). Additionally, the wielder is granted the [[warding]] intrinsic.
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A '''staff of summoning''' is a [[magical staff]] which aids in the casting of [[Summonings]]. Equipping it will cause it to auto-identify. Any Summonings spells cast while wielding a staff of summoning will gain a boost to [[spell power]], usually causing it to summon more monsters/last longer (the specific impact of this, if any, depends on the spell).
  
The staff can also be used in combat, functioning as a +0, +0 [[staff]] that may cast [[Abjuration]] against the victim with each hit:
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The staff can also be used in combat, functioning as a +0, +0 [[staff]].  Physical damage bonuses can be gained through training [[Fighting]] and [[Staves]]. The Staves skill also increases your accuracy and the speed at which you can attack, which is useful if you have a staff that is effective in melee. This isn't worthwhile if you are only using a staff of summoning however, as it is a terrible melee weapon.
  
{{crawlquote|'''Abjuration Spell Power''': 0 to 1.25×(Evocations+Summonings)<br>'''Chance to Activate on a Hit''': (Evocations+1)×6.66% per hit (100% likely at 15 Evocations)}}
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==History==
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*Staves of summoning will be removed in [[0.26]].
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*Prior to [[0.18]], the wielder also gained the [[warding]] intrinsic.
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*Prior to [[0.17]], the staff could [[Abjuration|abjure]] enemies when swung in melee, making it somewhat useful against summons.
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*Prior to [[0.8]], the chance of a staff of summoning auto-identifying when wielded depended on the Summonings skill of the wielder.
  
Physical damage bonuses can be gained through training [[Fighting]] and [[Staves]]. The Staves skill also increases your accuracy and the speed at which you can attack, making it well worth gaining at least a few levels.
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[[Category:Crystal Ball Articles]]
 
 
==History==
 
Prior to [[0.8]], the chance of a staff of summoning auto-identifying when wielded depended on the Summonings skill of the wielder.
 

Latest revision as of 03:42, 20 September 2020

Version 0.25: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
Type Magical staves
Name staff of summoning
Icon Staff of summoning.png
A staff that increases the power of summonings cast by its wielder.

A staff of summoning is a magical staff which aids in the casting of Summonings. Equipping it will cause it to auto-identify. Any Summonings spells cast while wielding a staff of summoning will gain a boost to spell power, usually causing it to summon more monsters/last longer (the specific impact of this, if any, depends on the spell).

The staff can also be used in combat, functioning as a +0, +0 staff. Physical damage bonuses can be gained through training Fighting and Staves. The Staves skill also increases your accuracy and the speed at which you can attack, which is useful if you have a staff that is effective in melee. This isn't worthwhile if you are only using a staff of summoning however, as it is a terrible melee weapon.

History

  • Staves of summoning will be removed in 0.26.
  • Prior to 0.18, the wielder also gained the warding intrinsic.
  • Prior to 0.17, the staff could abjure enemies when swung in melee, making it somewhat useful against summons.
  • Prior to 0.8, the chance of a staff of summoning auto-identifying when wielded depended on the Summonings skill of the wielder.