http://crawl.chaosforge.org/index.php?title=Stairs&feed=atom&action=historyStairs - Revision history2024-03-28T23:37:57ZRevision history for this page on the wikiMediaWiki 1.30.0http://crawl.chaosforge.org/index.php?title=Stairs&diff=79732&oldid=prevHordes: /* Strategy */2024-03-04T03:03:17Z<p><span dir="auto"><span class="autocomment">Strategy</span></span></p>
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<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 03:03, 4 March 2024</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Stairs give adjacent enemies 2.5 turns to hit you, and non-adjacent enemies get 1 turn. If you're at low HP, you can die as you go through a stairs. In addition, not all monsters are safe to stairdance. For instance, an [[ogre (monster)|ogre]] or [[hydra]] can outright kill you if you give it 2.5 turns of attacks.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Stairs give adjacent enemies 2.5 turns to hit you, and non-adjacent enemies get 1 turn. If you're at low HP, you can die as you go through a stairs. In addition, not all monsters are safe to stairdance. For instance, an [[ogre (monster)|ogre]] or [[hydra]] can outright kill you if you give it 2.5 turns of attacks.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Certain effects can move you off the stairs, interrupting travel. For example, [[elephant]]s and [[dragon]]s can [[trample]] on attack, pushing you off. [[Dispersal trap]]s can be activated by enemies, blinking you away.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Certain effects can move you off the stairs, interrupting travel. For example, [[elephant]]s and [[dragon]]s can [[trample]] on attack, pushing you off. [[Dispersal trap]]s can be activated by enemies, blinking you away.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*Most statuses which prevent you from moving also prevent use of stairs. Being inflicted by [[sleep]], [[paralysis]], -Move, etc. will interrupt all actions, forcing you to go up again. [[Confusion]] gives a 50% chance to fail going upstairs. [[Tree Form]] <del class="diffchange diffchange-inline">prevent </del>movement, too.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*Most statuses which prevent you from moving also prevent use of stairs. Being inflicted by [[sleep]], [[paralysis]], -Move, etc. will interrupt all actions, forcing you to go up again. [[Confusion]] gives a 50% chance to fail going upstairs. [[Tree Form]] <ins class="diffchange diffchange-inline">prevents </ins>movement, too.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Overall, stairs are an extremely powerful tool, but there are some situations where they are dangerous.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Overall, stairs are an extremely powerful tool, but there are some situations where they are dangerous.</div></td></tr>
</table>Hordeshttp://crawl.chaosforge.org/index.php?title=Stairs&diff=79731&oldid=prevHordes: /* Strategy */ "being able to go up the stairs" is a more pressing concern than "the destination is safe"2024-03-04T03:01:33Z<p><span dir="auto"><span class="autocomment">Strategy: </span> "being able to go up the stairs" is a more pressing concern than "the destination is safe"</span></p>
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<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 03:01, 4 March 2024</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Strategy==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Strategy==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Stairs are one of the most important escape tools in ''Crawl''... so long as the destination is safe. In 1 turn, an upstair lets you escape from (non-adjacent) monsters below, rest, and recover from [[status effect]]s. If you've left a dangerous enemy behind, you can enter from another downstair, which will often be in a new part of the level. <del class="diffchange diffchange-inline">The lack of easily accessible stairs is what makes </del>[[<del class="diffchange diffchange-inline">shaft</del>]]s and [[teleport trap]]s so dangerous.  </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Stairs are one of the most important escape tools in ''Crawl''... <ins class="diffchange diffchange-inline">so long as you can actually go up the stairs, and </ins>so long as the destination is safe. In 1 turn, an upstair lets you escape from (non-adjacent) monsters below, rest, and recover from [[status effect]]s. If you've left a dangerous enemy behind, you can enter from another downstair, which will often be in a new part of the level. [[<ins class="diffchange diffchange-inline">Shaft</ins>]]s and [[teleport trap]]s <ins class="diffchange diffchange-inline">are </ins>so dangerous <ins class="diffchange diffchange-inline">in part because they prevent you from accessing stairs</ins>.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>They also allow for stair dancing. Since only adjacent monsters follow you up, stairs can be used to split groups of monsters. There's a huge difference between "fighting 2 [[orc]]s, resting, and fighting 3 orcs", and "fighting all 5 orcs at once". Also, going up to a cleared level makes it very unlikely for you to encounter new monsters during a fight. Some monsters ([[derived undead]], [[Geryon]], [[the Royal Jelly]]...) won't follow you up stairs, for better and worse.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>They also allow for stair dancing. Since only adjacent monsters follow you up, stairs can be used to split groups of monsters. There's a huge difference between "fighting 2 [[orc]]s, resting, and fighting 3 orcs", and "fighting all 5 orcs at once". Also, going up to a cleared level makes it very unlikely for you to encounter new monsters during a fight. Some monsters (<ins class="diffchange diffchange-inline">[[summon]]s, </ins>[[derived undead]], [[Geryon]], [[the Royal Jelly]]...) won't follow you up stairs, for better and worse.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>However, stairs are not infallible:</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>However, stairs are not infallible:</div></td></tr>
</table>Hordeshttp://crawl.chaosforge.org/index.php?title=Stairs&diff=79593&oldid=prevGe0ff at 19:32, 25 February 20242024-02-25T19:32:56Z<p></p>
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<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 19:32, 25 February 2024</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Stairs take you up or down a level. An upstair on a lower floor will usually be connected to a downstair on a higher floor, and vice versa. Travel through stairs by using the '''<''' (up) or '''>''' (down) commands. Some [[branch]]es' stairs work differently (see below for detail).</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Stairs take you up or down a level. An upstair on a lower floor will usually be connected to a downstair on a higher floor, and vice versa. Travel through stairs by using the '''<''' (up) or '''>''' (down) commands. Some [[branch]]es' stairs work differently (see below for detail).</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Using a staircase normally takes 2.5 turns; 1.0 turn in the old location, and 1.5 turns in the new location. Using a stair with an unknown destination (stairs that display a yellow * in tiles; stairs with a white glyph in Console) is "fast"; you spend 0.75 turn in the new location instead. This means that, when descending an unknown staircase to a floor you haven't visited before, you'll ''always'' get a chance to act before monsters do. On the other hand, if <del class="diffchange diffchange-inline">already </del>you've been on that floor, monsters will (rarely) have enough [[monster speed|energy]] to attack immediately.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Using a staircase normally takes 2.5 turns; 1.0 turn in the old location, and 1.5 turns in the new location. Using a stair with an unknown destination (stairs that display a yellow * in tiles; stairs with a white glyph in Console) is "fast"; you spend 0.75 turn in the new location instead. This means that, when descending an unknown staircase to a floor you haven't visited before, you'll ''always'' get a chance to act before monsters do. On the other hand, if you've been on that floor <ins class="diffchange diffchange-inline">already</ins>, monsters will (rarely) have enough [[monster speed|energy]] to attack immediately.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Traveling through stairs does ''not'' count as movement. Your [[movement speed]] doesn't matter, so a [[Naga]] takes the same time to use stairs as a [[Spriggan]], and [[Cheibriados]] doesn't slow stair travel. Also, stairs don't count towards the [[amulet of the acrobat]] bonus. However, effects that prevent movement ([[constriction]], [[throwing net]]s, etc.) usually prevent stair travel as well.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Traveling through stairs does ''not'' count as movement. Your [[movement speed]] doesn't matter, so a [[Naga]] takes the same time to use stairs as a [[Spriggan]], and [[Cheibriados]] doesn't slow stair travel. Also, stairs don't count towards the [[amulet of the acrobat]] bonus. However, effects that prevent movement ([[constriction]], [[throwing net]]s, etc.) usually prevent stair travel as well.</div></td></tr>
</table>Ge0ffhttp://crawl.chaosforge.org/index.php?title=Stairs&diff=79591&oldid=prevHordes at 21:47, 24 February 20242024-02-24T21:47:58Z<p></p>
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<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 21:47, 24 February 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l5" >Line 5:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Stairs take you up or down a level. An upstair on a lower floor will usually be connected to a downstair on a higher floor, and vice versa. Travel through stairs by using the '''<''' (up) or '''>''' (down) commands. Some [[branch]]es' stairs work differently (see below for detail).</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Stairs take you up or down a level. An upstair on a lower floor will usually be connected to a downstair on a higher floor, and vice versa. Travel through stairs by using the '''<''' (up) or '''>''' (down) commands. Some [[branch]]es' stairs work differently (see below for detail).</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Using a staircase normally takes 2.5 turns; 1.0 turn in the old location, and 1.5 turns in the new location. Using a stair with an unknown destination (stairs that display a yellow * in tiles; stairs with a white glyph in Console) is "fast"; you spend 0.75 turn in the new location instead. This means that, when descending an unknown staircase to a floor you haven't visited before, you'll ''always'' get a chance to act before monsters do. On the other hand, if you've been on <del class="diffchange diffchange-inline">this </del>floor <del class="diffchange diffchange-inline">already</del>, monsters <del class="diffchange diffchange-inline">can </del>have enough energy to attack <del class="diffchange diffchange-inline">you </del>immediately.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Using a staircase normally takes 2.5 turns; 1.0 turn in the old location, and 1.5 turns in the new location. Using a stair with an unknown destination (stairs that display a yellow * in tiles; stairs with a white glyph in Console) is "fast"; you spend 0.75 turn in the new location instead. This means that, when descending an unknown staircase to a floor you haven't visited before, you'll ''always'' get a chance to act before monsters do. On the other hand, if <ins class="diffchange diffchange-inline">already </ins>you've been on <ins class="diffchange diffchange-inline">that </ins>floor, monsters <ins class="diffchange diffchange-inline">will (rarely) </ins>have enough <ins class="diffchange diffchange-inline">[[monster speed|</ins>energy<ins class="diffchange diffchange-inline">]] </ins>to attack immediately.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Traveling through stairs does ''not'' count as movement. Your [[movement speed]] doesn't matter, so a [[Naga]] takes the same time to use stairs as a [[Spriggan]], and [[Cheibriados]] doesn't slow stair travel. Also, stairs don't count towards the [[amulet of the acrobat]] bonus. However, effects that prevent movement ([[constriction]], [[throwing net]]s, etc.) usually prevent stair travel as well.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Traveling through stairs does ''not'' count as movement. Your [[movement speed]] doesn't matter, so a [[Naga]] takes the same time to use stairs as a [[Spriggan]], and [[Cheibriados]] doesn't slow stair travel. Also, stairs don't count towards the [[amulet of the acrobat]] bonus. However, effects that prevent movement ([[constriction]], [[throwing net]]s, etc.) usually prevent stair travel as well.</div></td></tr>
</table>Hordeshttp://crawl.chaosforge.org/index.php?title=Stairs&diff=79588&oldid=prevGe0ff: expand a bit2024-02-24T18:42:14Z<p>expand a bit</p>
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<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 18:42, 24 February 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l5" >Line 5:</td>
<td colspan="2" class="diff-lineno">Line 5:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Stairs take you up or down a level. An upstair on a lower floor will usually be connected to a downstair on a higher floor, and vice versa. Travel through stairs by using the '''<''' (up) or '''>''' (down) commands. Some [[branch]]es' stairs work differently (see below for detail).</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Stairs take you up or down a level. An upstair on a lower floor will usually be connected to a downstair on a higher floor, and vice versa. Travel through stairs by using the '''<''' (up) or '''>''' (down) commands. Some [[branch]]es' stairs work differently (see below for detail).</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Using a staircase normally takes 2.5 turns; 1.0 turn in the old location, and 1.5 turns in the new location. Using a stair with an unknown destination (stairs that display a yellow * in tiles; stairs with a white glyph in Console) is "fast"; you spend 0.75 turn in the new location instead. This means that, when descending an unknown staircase, you'll ''<del class="diffchange diffchange-inline">usually</del>'' get a chance to act before monsters do.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Using a staircase normally takes 2.5 turns; 1.0 turn in the old location, and 1.5 turns in the new location. Using a stair with an unknown destination (stairs that display a yellow * in tiles; stairs with a white glyph in Console) is "fast"; you spend 0.75 turn in the new location instead. This means that, when descending an unknown staircase <ins class="diffchange diffchange-inline">to a floor you haven't visited before</ins>, you'll ''<ins class="diffchange diffchange-inline">always</ins>'' get a chance to act before monsters do<ins class="diffchange diffchange-inline">. On the other hand, if you've been on this floor already, monsters can have enough energy to attack you immediately</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Traveling through stairs does ''not'' count as movement. Your [[movement speed]] doesn't matter, so a [[Naga]] takes the same time to use stairs as a [[Spriggan]], and [[Cheibriados]] doesn't slow stair travel. Also, stairs don't count towards the [[amulet of the acrobat]] bonus. However, effects that prevent movement ([[constriction]], [[throwing net]]s, etc.) usually prevent stair travel as well.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Traveling through stairs does ''not'' count as movement. Your [[movement speed]] doesn't matter, so a [[Naga]] takes the same time to use stairs as a [[Spriggan]], and [[Cheibriados]] doesn't slow stair travel. Also, stairs don't count towards the [[amulet of the acrobat]] bonus. However, effects that prevent movement ([[constriction]], [[throwing net]]s, etc.) usually prevent stair travel as well.</div></td></tr>
</table>Ge0ffhttp://crawl.chaosforge.org/index.php?title=Stairs&diff=79561&oldid=prevGe0ff: /* Useful Info */ apparently, monsters could have enough energy to act if you've visited this floor already (which affects taking 2nd+ unknown stairs)2024-02-23T17:37:01Z<p><span dir="auto"><span class="autocomment">Useful Info: </span> apparently, monsters could have enough energy to act if you've visited this floor already (which affects taking 2nd+ unknown stairs)</span></p>
<table class="diff diff-contentalign-left" data-mw="interface">
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<td colspan="2" style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 17:37, 23 February 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l5" >Line 5:</td>
<td colspan="2" class="diff-lineno">Line 5:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Stairs take you up or down a level. An upstair on a lower floor will usually be connected to a downstair on a higher floor, and vice versa. Travel through stairs by using the '''<''' (up) or '''>''' (down) commands. Some [[branch]]es' stairs work differently (see below for detail).</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Stairs take you up or down a level. An upstair on a lower floor will usually be connected to a downstair on a higher floor, and vice versa. Travel through stairs by using the '''<''' (up) or '''>''' (down) commands. Some [[branch]]es' stairs work differently (see below for detail).</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Using a staircase normally takes 2.5 turns; 1.0 turn in the old location, and 1.5 turns in the new location. Using a stair with an unknown destination (stairs that display a yellow * in tiles; stairs with a white glyph in Console) is "fast"; you spend 0.75 turn in the new location instead. This means that, when descending an unknown staircase, you'll <del class="diffchange diffchange-inline">always </del>get a chance to act before monsters do.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Using a staircase normally takes 2.5 turns; 1.0 turn in the old location, and 1.5 turns in the new location. Using a stair with an unknown destination (stairs that display a yellow * in tiles; stairs with a white glyph in Console) is "fast"; you spend 0.75 turn in the new location instead. This means that, when descending an unknown staircase, you'll <ins class="diffchange diffchange-inline">''usually'' </ins>get a chance to act before monsters do.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Traveling through stairs does ''not'' count as movement. Your [[movement speed]] doesn't matter, so a [[Naga]] takes the same time to use stairs as a [[Spriggan]], and [[Cheibriados]] doesn't slow stair travel. Also, stairs don't count towards the [[amulet of the acrobat]] bonus. However, effects that prevent movement ([[constriction]], [[throwing net]]s, etc.) usually prevent stair travel as well.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Traveling through stairs does ''not'' count as movement. Your [[movement speed]] doesn't matter, so a [[Naga]] takes the same time to use stairs as a [[Spriggan]], and [[Cheibriados]] doesn't slow stair travel. Also, stairs don't count towards the [[amulet of the acrobat]] bonus. However, effects that prevent movement ([[constriction]], [[throwing net]]s, etc.) usually prevent stair travel as well.</div></td></tr>
</table>Ge0ffhttp://crawl.chaosforge.org/index.php?title=Stairs&diff=77763&oldid=prevHordes: /* Strategy */ no stuck2024-01-15T15:45:35Z<p><span dir="auto"><span class="autocomment">Strategy: </span> no stuck</span></p>
<table class="diff diff-contentalign-left" data-mw="interface">
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<td colspan="2" style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 15:45, 15 January 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l43" >Line 43:</td>
<td colspan="2" class="diff-lineno">Line 43:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Stairs give adjacent enemies 2.5 turns to hit you, and non-adjacent enemies get 1 turn. If you're at low HP, you can die as you go through a stairs. In addition, not all monsters are safe to stairdance. For instance, an [[ogre (monster)|ogre]] or [[hydra]] can outright kill you if you give it 2.5 turns of attacks.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Stairs give adjacent enemies 2.5 turns to hit you, and non-adjacent enemies get 1 turn. If you're at low HP, you can die as you go through a stairs. In addition, not all monsters are safe to stairdance. For instance, an [[ogre (monster)|ogre]] or [[hydra]] can outright kill you if you give it 2.5 turns of attacks.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Certain effects can move you off the stairs, interrupting travel. For example, [[elephant]]s and [[dragon]]s can [[trample]] on attack, pushing you off. [[Dispersal trap]]s can be activated by enemies, blinking you away.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Certain effects can move you off the stairs, interrupting travel. For example, [[elephant]]s and [[dragon]]s can [[trample]] on attack, pushing you off. [[Dispersal trap]]s can be activated by enemies, blinking you away.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*Most statuses which prevent you from moving also prevent use of stairs. Being inflicted by [[sleep]], [[paralysis]], etc. will interrupt all actions, forcing you to go up again. [[Confusion]] gives a 50% chance to fail going upstairs. <del class="diffchange diffchange-inline">[[Miscast effect|Stuck]] and </del>[[Tree Form]] prevent movement, too.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*Most statuses which prevent you from moving also prevent use of stairs. Being inflicted by [[sleep]], [[paralysis]]<ins class="diffchange diffchange-inline">, -Move</ins>, etc. will interrupt all actions, forcing you to go up again. [[Confusion]] gives a 50% chance to fail going upstairs. [[Tree Form]] prevent movement, too.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Overall, stairs are an extremely powerful tool, but there are some situations where they are dangerous.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Overall, stairs are an extremely powerful tool, but there are some situations where they are dangerous.</div></td></tr>
</table>Hordeshttp://crawl.chaosforge.org/index.php?title=Stairs&diff=77762&oldid=prevHordes: version bump, slight rw2024-01-15T15:43:13Z<p>version bump, slight rw</p>
<table class="diff diff-contentalign-left" data-mw="interface">
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<td colspan="2" style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 15:43, 15 January 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1" >Line 1:</td>
<td colspan="2" class="diff-lineno">Line 1:</td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{<del class="diffchange diffchange-inline">version030</del>}}</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{<ins class="diffchange diffchange-inline">version031</ins>}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'[[File:Stairs up.png]] [[File:Stairs down.png]] '''Stairs''' are a dungeon feature which connect floors of the [[Dungeon]] and its assorted [[branches]]; they are the primary means of moving from one part of the Dungeon to the next.  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'[[File:Stairs up.png]] [[File:Stairs down.png]] '''Stairs''' are a dungeon feature which connect floors of the [[Dungeon]] and its assorted [[branches]]; they are the primary means of moving from one part of the Dungeon to the next.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l7" >Line 7:</td>
<td colspan="2" class="diff-lineno">Line 7:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Using a staircase normally takes 2.5 turns; 1.0 turn in the old location, and 1.5 turns in the new location. Using a stair with an unknown destination (stairs that display a yellow * in tiles; stairs with a white glyph in Console) is "fast"; you spend 0.75 turn in the new location instead. This means that, when descending an unknown staircase, you'll always get a chance to act before monsters do.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Using a staircase normally takes 2.5 turns; 1.0 turn in the old location, and 1.5 turns in the new location. Using a stair with an unknown destination (stairs that display a yellow * in tiles; stairs with a white glyph in Console) is "fast"; you spend 0.75 turn in the new location instead. This means that, when descending an unknown staircase, you'll always get a chance to act before monsters do.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Traveling through stairs does ''not'' count as movement. Your [[movement speed]] doesn't matter, so a [[Naga]] takes the same time to use stairs as a [[Spriggan]], and [[Cheibriados]] doesn't slow stair travel. <del class="diffchange diffchange-inline">Stairs </del>don't count towards the [[amulet of the acrobat]] bonus. However, effects that prevent movement ([[constriction]], [[throwing net]], etc.) usually prevent stair travel.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Traveling through stairs does ''not'' count as movement. Your [[movement speed]] doesn't matter, so a [[Naga]] takes the same time to use stairs as a [[Spriggan]], and [[Cheibriados]] doesn't slow stair travel. <ins class="diffchange diffchange-inline">Also, stairs </ins>don't count towards the [[amulet of the acrobat]] bonus. However, effects that prevent movement ([[constriction]], [[throwing net]]<ins class="diffchange diffchange-inline">s</ins>, etc.) usually prevent stair travel <ins class="diffchange diffchange-inline">as well</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Normally, only the player character will use stairs. Most non-[[summon]]ed monsters will follow you through stairs ''if'' they are adjacent to you.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Normally, only the player character will use stairs. Most non-[[summon]]ed monsters will follow you through stairs ''if'' they are adjacent to you.</div></td></tr>
</table>Hordeshttp://crawl.chaosforge.org/index.php?title=Stairs&diff=76862&oldid=prevHordes: /* Useful Info */2023-12-19T03:04:37Z<p><span dir="auto"><span class="autocomment">Useful Info</span></span></p>
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<td colspan="2" style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 03:04, 19 December 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l7" >Line 7:</td>
<td colspan="2" class="diff-lineno">Line 7:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Using a staircase normally takes 2.5 turns; 1.0 turn in the old location, and 1.5 turns in the new location. Using a stair with an unknown destination (stairs that display a yellow * in tiles; stairs with a white glyph in Console) is "fast"; you spend 0.75 turn in the new location instead. This means that, when descending an unknown staircase, you'll always get a chance to act before monsters do.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Using a staircase normally takes 2.5 turns; 1.0 turn in the old location, and 1.5 turns in the new location. Using a stair with an unknown destination (stairs that display a yellow * in tiles; stairs with a white glyph in Console) is "fast"; you spend 0.75 turn in the new location instead. This means that, when descending an unknown staircase, you'll always get a chance to act before monsters do.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Traveling through stairs does ''not'' count as movement. <del class="diffchange diffchange-inline">Species </del>[[movement speed]] doesn't matter, so a [[Naga]] takes the same time to use stairs as a [[Spriggan]], and [[Cheibriados]] doesn't slow stair travel. Stairs don't count towards the [[amulet of the acrobat]] bonus. However, effects that prevent movement ([[constriction]], [[throwing net]], etc.) usually prevent stair travel.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Traveling through stairs does ''not'' count as movement. <ins class="diffchange diffchange-inline">Your </ins>[[movement speed]] doesn't matter, so a [[Naga]] takes the same time to use stairs as a [[Spriggan]], and [[Cheibriados]] doesn't slow stair travel. Stairs don't count towards the [[amulet of the acrobat]] bonus. However, effects that prevent movement ([[constriction]], [[throwing net]], etc.) usually prevent stair travel.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Normally, only the player character will use stairs. Most non-[[summon]]ed monsters will follow you through stairs ''if'' they are adjacent to you.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Normally, only the player character will use stairs. Most non-[[summon]]ed monsters will follow you through stairs ''if'' they are adjacent to you.</div></td></tr>
</table>Hordeshttp://crawl.chaosforge.org/index.php?title=Stairs&diff=76230&oldid=prevHordes: /* Strategy */ right now, the stair dancing page redirects here - no need to have a link to itself2023-11-18T01:53:52Z<p><span dir="auto"><span class="autocomment">Strategy: </span> right now, the stair dancing page redirects here - no need to have a link to itself</span></p>
<table class="diff diff-contentalign-left" data-mw="interface">
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<tr style="vertical-align: top;" lang="en">
<td colspan="2" style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 01:53, 18 November 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l38" >Line 38:</td>
<td colspan="2" class="diff-lineno">Line 38:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Stairs are one of the most important escape tools in ''Crawl''... so long as the destination is safe. In 1 turn, an upstair lets you escape from (non-adjacent) monsters below, rest, and recover from [[status effect]]s. If you've left a dangerous enemy behind, you can enter from another downstair, which will often be in a new part of the level. The lack of easily accessible stairs is what makes [[shaft]]s and [[teleport trap]]s so dangerous.  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Stairs are one of the most important escape tools in ''Crawl''... so long as the destination is safe. In 1 turn, an upstair lets you escape from (non-adjacent) monsters below, rest, and recover from [[status effect]]s. If you've left a dangerous enemy behind, you can enter from another downstair, which will often be in a new part of the level. The lack of easily accessible stairs is what makes [[shaft]]s and [[teleport trap]]s so dangerous.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>They also allow for <del class="diffchange diffchange-inline">[[</del>stair dancing<del class="diffchange diffchange-inline">]]</del>. Since only adjacent monsters follow you up, stairs can be used to split groups of monsters. There's a huge difference between "fighting 2 [[orc]]s, resting, and fighting 3 orcs", and "fighting all 5 orcs at once". Also, going up to a cleared level makes it very unlikely for you to encounter new monsters during a fight. Some monsters ([[derived undead]], [[Geryon]], [[the Royal Jelly]]...) won't follow you up stairs, for better and worse.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>They also allow for stair dancing. Since only adjacent monsters follow you up, stairs can be used to split groups of monsters. There's a huge difference between "fighting 2 [[orc]]s, resting, and fighting 3 orcs", and "fighting all 5 orcs at once". Also, going up to a cleared level makes it very unlikely for you to encounter new monsters during a fight. Some monsters ([[derived undead]], [[Geryon]], [[the Royal Jelly]]...) won't follow you up stairs, for better and worse.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>However, stairs are not infallible:</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>However, stairs are not infallible:</div></td></tr>
</table>Hordes