Difference between revisions of "Stalker"

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'''Stalkers''' are [[assassin]]s who have studied [[Transmutations]] magic, using alchemical effects and transformations as a means to kill their victims.
 
'''Stalkers''' are [[assassin]]s who have studied [[Transmutations]] magic, using alchemical effects and transformations as a means to kill their victims.
  
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Stalkers function like Assassin/[[Transmuter]] hybrids, using [[Fulsome Distillation]] to gather potions and [[Evaporate]] to disable enemies before moving in for the kill. Later, their Transmutations spells provide powerful melee combat capabilities, especially for species that excel in [[Unarmed Combat]].
 
Stalkers function like Assassin/[[Transmuter]] hybrids, using [[Fulsome Distillation]] to gather potions and [[Evaporate]] to disable enemies before moving in for the kill. Later, their Transmutations spells provide powerful melee combat capabilities, especially for species that excel in [[Unarmed Combat]].
  
Species who make good Stalkers include [[Spriggan]]s, [[Vampire]]s, [[Merfolk]], [[Sludge Elf|Sludge Elves]], and [[Human]]s.
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Species who make good Stalkers include [[Spriggan]]s, [[Vampire]]s, [[Merfolk]], [[Sludge Elves]], and [[Human]]s.
  
 
==History==
 
==History==
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Stalkers were removed in [[0.12]].
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Prior to [[0.8]], Stalkers had [[Poison Magic]] instead of [[Transmutations]].
 
Prior to [[0.8]], Stalkers had [[Poison Magic]] instead of [[Transmutations]].
 
The Stalker class will be entirely removed in [[0.12]].
 
  
 
[[Category:Backgrounds]]
 
[[Category:Backgrounds]]
[[Category:Crystal Ball Articles]]
 

Latest revision as of 14:33, 2 May 2013

Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.


Stalkers are assassins who have studied Transmutations magic, using alchemical effects and transformations as a means to kill their victims.

Starting Equipment

Some species may receive different items based on their unique restrictions.

Starting Skills

These are adjusted by your species' aptitudes.

Strategy

Stalkers function like Assassin/Transmuter hybrids, using Fulsome Distillation to gather potions and Evaporate to disable enemies before moving in for the kill. Later, their Transmutations spells provide powerful melee combat capabilities, especially for species that excel in Unarmed Combat.

Species who make good Stalkers include Spriggans, Vampires, Merfolk, Sludge Elves, and Humans.

History

Stalkers were removed in 0.12.

Prior to 0.8, Stalkers had Poison Magic instead of Transmutations.