Difference between revisions of "Stat zero"

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==Causes==
 
==Causes==
 
The following can all drain your attributes:
 
The following can all drain your attributes:
*By 1 at a time:
 
**The [[bad mutations#Deterioration|Deterioration]] mutation.
 
**The melee attacks of certain monsters:
 
***{{monsterlink|Quasit}} (dexterity only)
 
***{{monsterlink|Ghost moth}}
 
***{{monsterlink|Eidolon}}
 
**Decomposition from attempted [[mutation]] of an undead character.
 
*By more than 1 at a time:
 
**[[Malmutate]] and [[Corrupting Pulse]] can give permanent and transient mutations respectively, which can include [[Bad_mutations#Reduced_Attributes|reduced attributes]].
 
**[[Brain Feed]]: this is really dangerous for players with low intelligence, as it can drain 1-3 in one go.
 
**[[Hell]] effects and mummy [[death curse]]s.
 
**Casting spells while wielding the [[staff of Wucad Mu]].
 
**Stepping on or being in view of a monster stepping on [[Zot trap]]s.
 
  
As you gain experience, you regain stats lost through any of these means (except malmutate).
+
By 1 at a time:
 +
*The [[bad mutations#Deterioration|Deterioration]] mutation.
 +
*The melee attacks of certain monsters:
 +
**{{monsterlink|Quasit}} (dexterity only)
 +
**{{monsterlink|Ghost moth}}
 +
**{{monsterlink|Eidolon}}
 +
*Decomposition from attempted [[mutation]] of an undead character.
 +
 
 +
By more than 1 at a time:
 +
*[[Corrupting Pulse]] can give transient mutations, which can include [[Bad_mutations#Reduced_Attributes|reduced attributes]].
 +
*[[Brain Feed]]: this is really dangerous for players with low intelligence, as it can drain 1-3 in one go.
 +
*[[Hell]] effects and mummy [[death curse]]s.
 +
*Casting spells while wielding the [[staff of Wucad Mu]].
 +
*Stepping on or being in view of a monster stepping on [[Zot trap]]s.
 +
 
 +
As you gain experience, you regain stats lost through any of these means (except Malmutate).
  
 
Stats can be more permanently lowered by the following means:
 
Stats can be more permanently lowered by the following means:
*[[Mutations]] which affect attributes. This lasts until the mutation is removed [[potion of mutation|somehow]].
+
*[[Mutations]] (such as from [[Malmutate]]) which affect attributes. This lasts until the mutation is removed [[potion of mutation|somehow]].
*Equipment with negative stat modifiers. But you can remove the equipment to restore the stat.
+
*Equipment with negative stat modifiers. But, you can remove the equipment to restore the stat.
  
 
==Effects==
 
==Effects==
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==Precautions==
 
==Precautions==
 
Any character with a particularly low attribute should be aware of the dangers involved. Any attribute below 5 could conceivably be reduced to 0 by a single unfortunate effect, and below 9 are vulnerable to stat zero from repeated effects.
 
Any character with a particularly low attribute should be aware of the dangers involved. Any attribute below 5 could conceivably be reduced to 0 by a single unfortunate effect, and below 9 are vulnerable to stat zero from repeated effects.
*Hell effects, [[Zot trap]]s, and [[mummy]] [[death curse]]s can temporarily reduce an attribute by up to 4 in one go. You may wish to bring all of your attributes up to a minimum of 9 to guarantee that you can survive two worst-case scenario shot from either one.
+
 
 +
Specifically, [[Hell]] effects, [[Zot trap]]s, and [[mummy]] [[death curse]]s can temporarily reduce an attribute by up to 4 in one go. You may wish to bring all of your attributes up to a minimum of 9 to guarantee that you can survive two worst-case scenario shot from either one. All three happen reasonably late in the game, so early level ups should not take stat zero into account (unless you find a great stat-reducing artefact).
 
<!-- Please confirm, stat losses were halved I think in 0.19 and so stat losses of max 7 went down to max 4 (this being when SustAt was removed) -->
 
<!-- Please confirm, stat losses were halved I think in 0.19 and so stat losses of max 7 went down to max 4 (this being when SustAt was removed) -->
  

Revision as of 02:29, 18 August 2022

Version 0.28: This article may not be up to date for the latest stable release of Crawl.

When one of a character's primary attributes (strength, intelligence, or dexterity) is lowered to 0 or below, the character suffers crippling penalties until that attribute is restored and stays above 0 for a period of time equal to: 10 + 1d10 + the number of turns it was below 0 (Max: 200 turns).

Causes

The following can all drain your attributes:

By 1 at a time:

By more than 1 at a time:

As you gain experience, you regain stats lost through any of these means (except Malmutate).

Stats can be more permanently lowered by the following means:

  • Mutations (such as from Malmutate) which affect attributes. This lasts until the mutation is removed somehow.
  • Equipment with negative stat modifiers. But, you can remove the equipment to restore the stat.

Effects

The following effects occur when any stat reaches 0:

The following effects are dependent on the specific stat which was drained to 0:

Collapse (Strength)

  • You do not regenerate HP when monsters are in sight.

Brainless (Intelligence)

Clumsy (Dexterity)

Precautions

Any character with a particularly low attribute should be aware of the dangers involved. Any attribute below 5 could conceivably be reduced to 0 by a single unfortunate effect, and below 9 are vulnerable to stat zero from repeated effects.

Specifically, Hell effects, Zot traps, and mummy death curses can temporarily reduce an attribute by up to 4 in one go. You may wish to bring all of your attributes up to a minimum of 9 to guarantee that you can survive two worst-case scenario shot from either one. All three happen reasonably late in the game, so early level ups should not take stat zero into account (unless you find a great stat-reducing artefact).

History

  • Prior to 0.28, zero intelligence only had an 80% chance to fail reading scrolls. Zero strength's -Regen was a flat regen/4 modifier.
  • Prior to 0.19, sustain attributes existed which would halve stat damage. Hence, multi-point stat damage was roughly halved in 0.19.
  • Prior to 0.17, taking further stat damage after a stat reached 0 would inflict HP damage.
  • Prior to 0.15, items had mass, and strength determined your carrying capacity. The "collapse" status effect serious reduced this.
  • Stat zero was added in 0.13, replacing stat death.