Difference between revisions of "Stat zero"

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(Causes)
(Updated for 0.14, added 0.15 notes)
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When one of a character's primary [[attributes]] ([[Strength]], [[Intelligence]], or [[Dexterity]]) is lowered to 0 or below, the character will suffer some important penalties until that attribute is restored, and stays above 0 for a period of time equal to: 10 + 1d10 + the number of turns it was below 0 (capped to 200 turns).
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When one of a character's primary [[attributes]] ([[strength]], [[intelligence]], or [[dexterity]]) is lowered to 0 or below, the character will suffer crippling penalties until that attribute is restored and stays above 0 for a period of time equal to: 10 + 1d10 + the number of turns it was below 0 (Max: 200 turns).
  
 
==Causes==
 
==Causes==
 
The following can all drain your attributes:
 
The following can all drain your attributes:
*By 1 at a time, and affected (and thus blocked) by [[sustain abilities]]:
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*By 1 at a time, and thus blocked by [[sustain abilities]]:
**The [[bad mutations#Deterioration|Deterioration]] mutation. Rank 1 can generally be kept in check by your natural regeneration; ranks 2 and 3 of this mutation are eventually lethal, however.
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**The [[bad mutations#Deterioration|Deterioration]] mutation. Rank 1 is generally kept in check by your natural regeneration, but ranks 2 and 3 are eventually lethal.
**[[Sickness]]
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**[[Sickness]].
**The special attacks of certain monsters ([[brain worm]]s, [[quasit]]s, [[shadow]]s, etc.).  Although all three stats can be drained, INT is by far the one most commonly affected.  This is because it is drained by a smite-targeted spell, where the others are drained only through melee attacks.
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**The special attacks of certain monsters [[quasit]]s (dexterity only).
 
**Decomposition (not to be confused with [[rotting]]) from attempted [[mutation]] of an undead character.
 
**Decomposition (not to be confused with [[rotting]]) from attempted [[mutation]] of an undead character.
 
*By more than 1 at a time, but damage can be halved by [[sustain abilities]]:
 
*By more than 1 at a time, but damage can be halved by [[sustain abilities]]:
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**[[Brain Feed]].
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**Spell [[miscast effect]]s, as caused by actual miscasts, [[Hell]] effects, and mummy [[death curse]]s.
 
**Evoking certain items, such as a [[crystal ball of energy]] or the [[staff of Wucad Mu]].
 
**Evoking certain items, such as a [[crystal ball of energy]] or the [[staff of Wucad Mu]].
**Spell [[miscast effect]]s, as caused by actual miscasts, [[Hell]] effects, and mummy [[death curse]]s.
 
 
**Stepping on or being in view of a monster stepping on [[Zot trap]]s.
 
**Stepping on or being in view of a monster stepping on [[Zot trap]]s.
 
**Certain spells, such as [[Summon Horrible Things]] or [[Alistair's Intoxication]], have a chance of draining INT when cast.
 
**Certain spells, such as [[Summon Horrible Things]] or [[Alistair's Intoxication]], have a chance of draining INT when cast.
Unless you have [[Slow Healing|Slow Healing 3]] (which [[Deep Dwarves]] have innately), you will slowly regain stats lost through any of these means.
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Unless you have [[Slow Healing]] 3 (which [[Deep Dwarves]] have innately), you will slowly regain stats lost through any of these means.
  
 
Stats can be more permanently lowered by the following means:
 
Stats can be more permanently lowered by the following means:
*[[Mutations]] which affect attributes (directly, or through stiff/loose muscles, some scale mutations, etc.).
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*[[Mutations]] which affect attributes.
 
*Equipment with negative stat modifiers (but you can remove the equipment to restore the stat).
 
*Equipment with negative stat modifiers (but you can remove the equipment to restore the stat).
 
*The [[Deck of wonders#Focus Card|Focus]] card.
 
*The [[Deck of wonders#Focus Card|Focus]] card.
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*The [[Shuffle#Shuffle Card|Shuffle]] card.
 
*The [[Shuffle#Shuffle Card|Shuffle]] card.
  
The last two will never lower a base stat to zero. Sustain abilities provides no help with any of these, and the stat will not restore naturally.
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The last two will never lower a base stat to zero. Sustain abilities provides no help with any of these, and the stat will not restore naturally.
  
 
==Effects==
 
==Effects==
There are three different [[status effect]]s depending on which attribute has reached 0:
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Stat zero will inflict different penalties for each stat reduced to zero:
  
===Collapse===
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===Collapse (Strength)===
It happens when your strength is 0 or less:
 
 
*The speed of all your actions is halved (stacks with other stats' speed penalties)
 
*The speed of all your actions is halved (stacks with other stats' speed penalties)
 
*Your [[regeneration rate]] is divided by 4
 
*Your [[regeneration rate]] is divided by 4
 
*Your carrying capacity (calculated with str=0) is halved
 
*Your carrying capacity (calculated with str=0) is halved
  
===Brainless===
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===Brainless (Intelligence)===
It happens when your intelligence is 0 or less:
 
 
*The speed of all your actions is halved (stacks with other stats' speed penalties)
 
*The speed of all your actions is halved (stacks with other stats' speed penalties)
 
*You can't read [[book]]s
 
*You can't read [[book]]s
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*You will fail to read [[scroll]]s 4 of every 5 times
 
*You will fail to read [[scroll]]s 4 of every 5 times
  
===Clumsy===
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===Clumsy (Dexterity)===
It happens when your dexterity is 0 or less:
 
 
*The speed of all your actions is halved (stacks with other stats' speed penalties)
 
*The speed of all your actions is halved (stacks with other stats' speed penalties)
 
*Your [[evasion]] is set to 2 + size_bonus + [[Phase Shift]] bonus + [[Repulsion field]] bonus
 
*Your [[evasion]] is set to 2 + size_bonus + [[Phase Shift]] bonus + [[Repulsion field]] bonus
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*You can't [[stab]] monsters
 
*You can't [[stab]] monsters
  
When a stat reaches 0, you will suffer 2 to 5 turns of [[paralysis]]. Losing stat points from a stat that is already below 0 also inflicts some HP damage: 4 + 1d(max hp/10)
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When any stat reaches 0, you will immediately suffer 2-5 turns of [[paralysis]]. Losing stat points from a stat that is already below 0 also inflicts some HP damage: 4 + 1d(max hp/10)
  
 
==Precautions==
 
==Precautions==
 
Any character with a particularly low attribute should be aware of the dangers involved. Any attribute below 8 could conceivably be reduced to 0 by a single unfortunate effect, some of which are common, some less so.
 
Any character with a particularly low attribute should be aware of the dangers involved. Any attribute below 8 could conceivably be reduced to 0 by a single unfortunate effect, some of which are common, some less so.
*Cursed equipment can reduce an attribute by up to 6 for as long as it's equipped, so be cautious about wearing unidentified items if you're at risk.
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*Cursed artefact equipment can reduce an attribute by up to 6 for as long as it's equipped, so be cautious about wearing unidentified items if you're at risk.
*Miscast effects, Hell effects, [[Zot trap]]s, and [[mummy]] [[death curse]]s can temporarily reduce an attribute by up to 7. You may wish to bring all of your attributes up to a minimum of 8 to guarantee that you can survive a single worst-case scenario shot from either one. Alternatively, you could eat a [[royal jelly]] to restore all attributes instantly. Just remember that "Engorged" characters cannot eat any further.
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*Miscast effects, Hell effects, [[Zot trap]]s, and [[mummy]] [[death curse]]s can temporarily reduce an attribute by up to 7. You may wish to bring all of your attributes up to a minimum of 8 to guarantee that you can survive a single worst-case scenario shot from either one. Alternatively, you could quaff a [[potion of restore abilities]] or eat a [[royal jelly]] to restore all attributes instantly. Just remember that "Engorged" characters cannot eat any further.
  
 
==History==
 
==History==
[[Stat death]] was removed in [[0.13]].
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In [[0.15]], items will no longer possess [[aum|mass]], so collapse will have no impact on carrying capacity.
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Stat zero was added in [[0.13]], replacing [[stat death]].
  
 
[[Category:Stats]]
 
[[Category:Stats]]
 
[[Category:Status effects]]
 
[[Category:Status effects]]

Revision as of 17:04, 13 August 2014

Version 0.14: This article may not be up to date for the latest stable release of Crawl.


When one of a character's primary attributes (strength, intelligence, or dexterity) is lowered to 0 or below, the character will suffer crippling penalties until that attribute is restored and stays above 0 for a period of time equal to: 10 + 1d10 + the number of turns it was below 0 (Max: 200 turns).

Causes

The following can all drain your attributes:

Unless you have Slow Healing 3 (which Deep Dwarves have innately), you will slowly regain stats lost through any of these means.

Stats can be more permanently lowered by the following means:

  • Mutations which affect attributes.
  • Equipment with negative stat modifiers (but you can remove the equipment to restore the stat).
  • The Focus card.
  • Jiyva's stat shuffling.
  • The Shuffle card.

The last two will never lower a base stat to zero. Sustain abilities provides no help with any of these, and the stat will not restore naturally.

Effects

Stat zero will inflict different penalties for each stat reduced to zero:

Collapse (Strength)

  • The speed of all your actions is halved (stacks with other stats' speed penalties)
  • Your regeneration rate is divided by 4
  • Your carrying capacity (calculated with str=0) is halved

Brainless (Intelligence)

  • The speed of all your actions is halved (stacks with other stats' speed penalties)
  • You can't read books
  • You can't cast spells
  • You will fail to read scrolls 4 of every 5 times

Clumsy (Dexterity)

When any stat reaches 0, you will immediately suffer 2-5 turns of paralysis. Losing stat points from a stat that is already below 0 also inflicts some HP damage: 4 + 1d(max hp/10)

Precautions

Any character with a particularly low attribute should be aware of the dangers involved. Any attribute below 8 could conceivably be reduced to 0 by a single unfortunate effect, some of which are common, some less so.

  • Cursed artefact equipment can reduce an attribute by up to 6 for as long as it's equipped, so be cautious about wearing unidentified items if you're at risk.
  • Miscast effects, Hell effects, Zot traps, and mummy death curses can temporarily reduce an attribute by up to 7. You may wish to bring all of your attributes up to a minimum of 8 to guarantee that you can survive a single worst-case scenario shot from either one. Alternatively, you could quaff a potion of restore abilities or eat a royal jelly to restore all attributes instantly. Just remember that "Engorged" characters cannot eat any further.

History

In 0.15, items will no longer possess mass, so collapse will have no impact on carrying capacity.

Stat zero was added in 0.13, replacing stat death.