Difference between revisions of "Stat zero"

From CrawlWiki
Jump to: navigation, search
(Update to 0.18)
(Update to 0.21: remove reference to sustain attributes, slow from different stat-zeroes is universal and doesn't stack, add malmutate.)
Line 1: Line 1:
{{version|018}}
+
{{version021}}
  
 
When one of a character's primary [[attributes]] ([[strength]], [[intelligence]], or [[dexterity]]) is lowered to 0 or below, the character suffers crippling penalties until that attribute is restored and stays above 0 for a period of time equal to: 10 + 1d10 + the number of turns it was below 0 (Max: 200 turns).
 
When one of a character's primary [[attributes]] ([[strength]], [[intelligence]], or [[dexterity]]) is lowered to 0 or below, the character suffers crippling penalties until that attribute is restored and stays above 0 for a period of time equal to: 10 + 1d10 + the number of turns it was below 0 (Max: 200 turns).
Line 5: Line 5:
 
==Causes==
 
==Causes==
 
The following can all drain your attributes:
 
The following can all drain your attributes:
*By 1 at a time, and thus blocked by [[sustain attributes]]:
+
*By 1 at a time:
 
**The [[bad mutations#Deterioration|Deterioration]] mutation.
 
**The [[bad mutations#Deterioration|Deterioration]] mutation.
 
**[[Sickness]].
 
**[[Sickness]].
Line 13: Line 13:
 
***{{monsterlink|Eidolon}}
 
***{{monsterlink|Eidolon}}
 
**Decomposition (not to be confused with [[rotting]]) from attempted [[mutation]] of an undead character.
 
**Decomposition (not to be confused with [[rotting]]) from attempted [[mutation]] of an undead character.
*By more than 1 at a time, but damage can be halved by [[sustain attributes]]:
+
*By more than 1 at a time:
**[[Brain Feed]].
+
**[[Malmutate]] and [[Corrupting Pulse]] can give permanent and transient mutations respectively, which can include [[Bad_mutations#Reduced_Attributes|reduced attributes]].
 +
**[[Brain Feed]]: this is really dangerous for players with low intelligence, as it can drain 1-3 in one go.
 
**Spell [[miscast effect]]s, as caused by actual miscasts, [[Hell]] effects, and mummy [[death curse]]s.
 
**Spell [[miscast effect]]s, as caused by actual miscasts, [[Hell]] effects, and mummy [[death curse]]s.
 
**Evoking certain items, such as a [[crystal ball of energy]] or the [[staff of Wucad Mu]].
 
**Evoking certain items, such as a [[crystal ball of energy]] or the [[staff of Wucad Mu]].
 
**Stepping on or being in view of a monster stepping on [[Zot trap]]s.
 
**Stepping on or being in view of a monster stepping on [[Zot trap]]s.
  
As you gain experience, you regain stats lost through any of these means.
+
As you gain experience, you regain stats lost through any of these means (except malmutate).
  
 
Stats can be more permanently lowered by the following means:
 
Stats can be more permanently lowered by the following means:
 
*[[Mutations]] which affect attributes (this lasts until the mutation is removed [[potion of cure mutation|somehow]]).
 
*[[Mutations]] which affect attributes (this lasts until the mutation is removed [[potion of cure mutation|somehow]]).
 
*Equipment with negative stat modifiers (but you can remove the equipment to restore the stat).
 
*Equipment with negative stat modifiers (but you can remove the equipment to restore the stat).
*The [[Deck of wonders#Focus Card|Focus]] card.
+
*[[Jiyva]]'s stat shuffling. (will never reduce a stat to zero)
*[[Jiyva]]'s stat shuffling.
 
  
 
The last two never lower a base stat to zero. Sustain attributes provides no help with any of these, and the stat does not restore naturally.
 
The last two never lower a base stat to zero. Sustain attributes provides no help with any of these, and the stat does not restore naturally.
  
 
==Effects==
 
==Effects==
When any stat reaches 0, you immediately suffer 2-4 turns of [[paralysis]] which ignores [[stasis]]. Stat zero also inflicts various penalties for each stat reduced to zero:
+
The following effects occur when any stat reaches 0:
 +
 
 +
*you immediately suffer 2-4 turns of [[paralysis]] which ignores a [[Formicid]]'s [[stasis]]
 +
*you are [[slow]]ed until the stat completely recovers. (doesn't stack)
 +
 
 +
The following effects are dependent on the specific stat which was drained to 0:
  
 
===Collapse (Strength)===
 
===Collapse (Strength)===
*The speed of all your actions is halved (stacks with other stats' speed penalties)
+
*Your HP [[regeneration rate]] is divided by 4
*Your [[regeneration rate]] is divided by 4
 
  
 
===Brainless (Intelligence)===
 
===Brainless (Intelligence)===
*The speed of all your actions is halved (stacks with other stats' speed penalties)
+
*You can't memorise or cast [[spell]]s
*You can't read [[book]]s
+
*You fail to read [[scroll]]s 80% of the time
*You can't cast [[spell]]s
 
*You fail to read [[scroll]]s 4 of every 5 times
 
  
 
===Clumsy (Dexterity)===
 
===Clumsy (Dexterity)===
*The speed of all your actions is halved (stacks with other stats' speed penalties)
+
*Your [[EV]] score is set to 2 + size_bonus + [[Repulsion field]] bonus
*Your [[evasion]] is set to 2 + size_bonus + [[Repulsion field]] bonus
+
*Your [[SH]] score is set to 0
*Your [[stealth]] is set to 0
+
*Your [[stealth]] score is set to 0
 
*You can't [[stab]] monsters
 
*You can't [[stab]] monsters
  
 
==Precautions==
 
==Precautions==
Any character with a particularly low attribute should be aware of the dangers involved. Any attribute below 8 could conceivably be reduced to 0 by a single unfortunate effect, some of which are common, some less so.
+
Any character with a particularly low attribute should be aware of the dangers involved. Any attribute below 5 could conceivably be reduced to 0 by a single unfortunate effect, and below 10 are vulnerable to stat zero from repeated effects.
 
*Cursed artefact equipment can reduce an attribute by up to 6 for as long as it's equipped, so be cautious about wearing unidentified items if you're at risk.
 
*Cursed artefact equipment can reduce an attribute by up to 6 for as long as it's equipped, so be cautious about wearing unidentified items if you're at risk.
*Miscast effects, Hell effects, [[Zot trap]]s, and [[mummy]] [[death curse]]s can temporarily reduce an attribute by up to 7. You may wish to bring all of your attributes up to a minimum of 8 to guarantee that you can survive a single worst-case scenario shot from either one.
+
*Miscast effects, Hell effects, [[Zot trap]]s, and [[mummy]] [[death curse]]s can temporarily reduce an attribute by up to 4 in one go. You may wish to bring all of your attributes up to a minimum of 8 to guarantee that you can survive a single worst-case scenario shot from either one.
 +
<!-- Please confirm, stat losses were halved I think in 0.19 and so stat losses of max 7 went down to max 4 (this being when SustAt was removed)
  
 
==History==
 
==History==
In [[0.17]], taking further stat damage after a stat reaches 0 no longer inflicts HP damage.
+
Prior to [[0.19]], [[sustain attributes]] existed which would halve stat damage. Hence, multi-point stat damage was roughly halved in [[0.19]].
 +
 
 +
Prior to [[0.17]], taking further stat damage after a stat reached 0 would inflict HP damage.
  
 
Prior to [[0.15]], items had [[aum|mass]], and strength determined your carrying capacity. The "collapse" status effect serious reduced this.
 
Prior to [[0.15]], items had [[aum|mass]], and strength determined your carrying capacity. The "collapse" status effect serious reduced this.

Revision as of 19:01, 1 February 2018

Version 0.21: This article may not be up to date for the latest stable release of Crawl.

When one of a character's primary attributes (strength, intelligence, or dexterity) is lowered to 0 or below, the character suffers crippling penalties until that attribute is restored and stays above 0 for a period of time equal to: 10 + 1d10 + the number of turns it was below 0 (Max: 200 turns).

Causes

The following can all drain your attributes:

As you gain experience, you regain stats lost through any of these means (except malmutate).

Stats can be more permanently lowered by the following means:

  • Mutations which affect attributes (this lasts until the mutation is removed somehow).
  • Equipment with negative stat modifiers (but you can remove the equipment to restore the stat).
  • Jiyva's stat shuffling. (will never reduce a stat to zero)

The last two never lower a base stat to zero. Sustain attributes provides no help with any of these, and the stat does not restore naturally.

Effects

The following effects occur when any stat reaches 0:

  • you immediately suffer 2-4 turns of paralysis which ignores a Formicid's stasis
  • you are slowed until the stat completely recovers. (doesn't stack)

The following effects are dependent on the specific stat which was drained to 0:

Collapse (Strength)

Brainless (Intelligence)

  • You can't memorise or cast spells
  • You fail to read scrolls 80% of the time

Clumsy (Dexterity)

Precautions

Any character with a particularly low attribute should be aware of the dangers involved. Any attribute below 5 could conceivably be reduced to 0 by a single unfortunate effect, and below 10 are vulnerable to stat zero from repeated effects.

  • Cursed artefact equipment can reduce an attribute by up to 6 for as long as it's equipped, so be cautious about wearing unidentified items if you're at risk.
  • Miscast effects, Hell effects, Zot traps, and mummy death curses can temporarily reduce an attribute by up to 4 in one go. You may wish to bring all of your attributes up to a minimum of 8 to guarantee that you can survive a single worst-case scenario shot from either one.