Difference between revisions of "Stat zero"

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Any character with a particularly low attribute should be aware of the dangers involved. Any attribute below 5 could conceivably be reduced to 0 by a single unfortunate effect, and below 9 are vulnerable to stat zero from repeated effects.
 
Any character with a particularly low attribute should be aware of the dangers involved. Any attribute below 5 could conceivably be reduced to 0 by a single unfortunate effect, and below 9 are vulnerable to stat zero from repeated effects.
  
Specifically, [[Hell]] effects, [[Zot trap]]s, and [[mummy]] [[death curse]]s can temporarily reduce an attribute by up to 4 in one go. You may wish to bring all of your attributes up to a minimum of 9 to guarantee that you can survive two worst-case scenario shot from either one. All three happen reasonably late in the game, so early level ups should not take stat zero into account (unless you find a great stat-reducing artefact). Even so, stat zero is mostly only a threat to extreme combinations, such as a [[Minotaur]] [[Berserker]] or [[Deep Elf]] [[Conjurer]].
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Specifically, [[Hell]] effects, [[Zot trap]]s, and [[mummy]] [[death curse]]s can temporarily reduce an attribute by up to 4 in one go. You may wish to bring all of your attributes up to a minimum of 9 to guarantee that you can survive two worst-case scenario shot from either one. All three happen reasonably late in the game, so early level ups should not take stat zero into account (unless you find a great stat-reducing artefact).
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Stat zero realistically happens to the extreme end of combinations, such as a [[Minotaur]] [[Berserker]] or [[Deep Elf]] [[Conjurer]]. A [[human]], for example, is normally much less vulnerable to its effects.
  
 
==History==
 
==History==

Revision as of 08:58, 23 August 2022

Version 0.28: This article may not be up to date for the latest stable release of Crawl.

When one of a character's primary attributes (strength, intelligence, or dexterity) is lowered to 0 or below, the character suffers crippling penalties until that attribute is restored and stays above 0 for a period of time equal to: 10 + 1d10 + the number of turns it was below 0 (Max: 200 turns).

Causes

The following can all drain your attributes:

By 1 at a time:

By more than 1 at a time:

As you gain experience, you regain stats lost through temporary drain or mutation.

Stats can be more permanently lowered by the following means:

  • Mutations (such as from Malmutate) which affect attributes. This lasts until the mutation is removed somehow.
  • Equipment with negative stat modifiers. But, you can remove the equipment to restore the stat.

Effects

The following effects occur when any stat reaches 0:

The following effects are dependent on the specific stat which was drained to 0:

Collapse (Strength)

  • You do not regenerate HP when monsters are in sight.

Brainless (Intelligence)

Clumsy (Dexterity)

Precautions

Any character with a particularly low attribute should be aware of the dangers involved. Any attribute below 5 could conceivably be reduced to 0 by a single unfortunate effect, and below 9 are vulnerable to stat zero from repeated effects.

Specifically, Hell effects, Zot traps, and mummy death curses can temporarily reduce an attribute by up to 4 in one go. You may wish to bring all of your attributes up to a minimum of 9 to guarantee that you can survive two worst-case scenario shot from either one. All three happen reasonably late in the game, so early level ups should not take stat zero into account (unless you find a great stat-reducing artefact).

Stat zero realistically happens to the extreme end of combinations, such as a Minotaur Berserker or Deep Elf Conjurer. A human, for example, is normally much less vulnerable to its effects.

History

  • Prior to 0.28, zero intelligence only had an 80% chance to fail reading scrolls. Zero strength's -Regen was a flat regen/4 modifier.
  • Prior to 0.19, sustain attributes existed which would halve stat damage. Hence, multi-point stat damage was roughly halved in 0.19.
  • Prior to 0.17, taking further stat damage after a stat reached 0 would inflict HP damage.
  • Prior to 0.15, items had mass, and strength determined your carrying capacity. The "collapse" status effect serious reduced this.
  • Stat zero was added in 0.13, replacing stat death.