Difference between revisions of "Stat zero"

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**{{monsterlink|Neqoxec}}
 
**{{monsterlink|Neqoxec}}
 
**{{monsterlink|Orange crystal statue}}
 
**{{monsterlink|Orange crystal statue}}
*[[Hell's mystical force]] drains up to 1-5 every time you go down a stairs, and also give transient mutations.
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*[[Hell's mystical force]] drains up to 5 stat points every time you go down a stairs, and can also give transient mutations.
*Mummy [[death curse]]s drain up to 1-4 stat points.
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*Mummy [[death curse]]s drains from 1-4 of a random stat.
*Casting spells while wielding the [[staff of Wucad Mu]], which drains 1-5 intelligence.
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*Casting spells while wielding the [[staff of Wucad Mu]], which can drain 1-5 intelligence.
*Stepping on or being in view of a monster stepping on [[Zot trap]]s, which drains 1-4 stat points.
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*Stepping on or being in view of a monster stepping on [[Zot trap]]s, which could drain 1-4 stat points.
  
 
As you gain experience, you regain stats lost through temporary drain or mutation.
 
As you gain experience, you regain stats lost through temporary drain or mutation.

Revision as of 21:26, 25 August 2022

Version 0.29: This article may not be up to date for the latest stable release of Crawl.

When one of a character's primary attributes (strength, intelligence, or dexterity) is lowered to 0 or below, the character suffers crippling penalties until that attribute is restored and stays above 0 for a period of time equal to: 10 + 1d10 + the number of turns it was below 0 (Max: 200 turns).

Causes

The following can all drain your attributes:

By 1 at a time:

By more than 1 at a time:

As you gain experience, you regain stats lost through temporary drain or mutation.

Stats can be more permanently lowered by the following means:

  • Mutations (such as from Malmutate) which affect attributes. This lasts until the mutation is removed somehow.
  • Equipment with negative stat modifiers. But, you can remove the equipment to restore the stat.

Effects

The following effects occur when any stat reaches 0:

The following effects are dependent on the specific stat which was drained to 0:

Collapse (Strength)

  • You do not regenerate HP when monsters are in sight.

Brainless (Intelligence)

Clumsy (Dexterity)

Precautions

Any character with a particularly low attribute should be aware of the dangers involved. Any attribute below 6 could conceivably be reduced to 0 by a single unfortunate effect, and below 11 are vulnerable to stat zero from repeated effects.

Specifically, Hell effects can reduce an attribute by up to 5 in a single go, while Zot traps, and mummy death curses reduce up to 4. You may wish to bring all of your attributes up to a minimum of 9 to guarantee that you can survive two worst-case scenario effects from the latter. All three happen reasonably late in the game, so early level ups should not take stat zero into account (unless you find a great stat-reducing artefact).

Outside of the extended game, stat zero realistically happens to the extreme end of combinations, such as a Minotaur Berserker or Deep Elf Conjurer. A human, for example, is normally much less vulnerable to its effects.

History

  • Prior to 0.28, zero intelligence only had an 80% chance to fail reading scrolls. Zero strength's -Regen was a flat regen/4 modifier.
  • Prior to 0.19, sustain attributes existed which would halve stat damage. Hence, multi-point stat damage was roughly halved in 0.19.
  • Prior to 0.17, taking further stat damage after a stat reached 0 would inflict HP damage.
  • Prior to 0.15, items had mass, and strength determined your carrying capacity. The "collapse" status effect serious reduced this.
  • Stat zero was added in 0.13, replacing stat death.