Difference between revisions of "Stats"

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Your character's basic '''stats''' are [[Strength]] (Str),  [[Intelligence]] (Int) and [[Dexterity]] (Dex). These are determined by your [[species]] and [[background]] and grow as you gain [[experience]], equipment, [[intrinsic]] abilities, and [[mutations]]. They may be damaged by [[sickness]] or certain monster abilities, and if one of them reaches 0, you will suffer some [[Stat zero|penalties]].
+
Your character's basic '''stats''' are [[Strength]] (Str),  [[Intelligence]] (Int) and [[Dexterity]] (Dex). These are determined by your [[species]] and [[background]] and grow as you gain [[experience]], equipment, [[intrinsic]] abilities, and [[mutations]]. They may be damaged by [[sickness]] or certain monster abilities, and if one of them is reduced to 0, you will suffer [[Stat zero|severe penalties]].
  
 
The three defensive stats are your [[armour class]] (AC), your [[evasion]] (EV), and your blocking ability ([[SH]]).  
 
The three defensive stats are your [[armour class]] (AC), your [[evasion]] (EV), and your blocking ability ([[SH]]).  
Line 7: Line 7:
  
 
==Starting Stats==
 
==Starting Stats==
Your '''starting stats''' are determined by two things: your [[species]] and your [[class]]. While they do not by any means define your character, it is easier to build your character in a way that is compatible with your stats.
+
Each of your '''starting stats''' is the sum of a contribution from your [[species]] and a contribution from your [[class]]. While they do not by any means define your character, it is easier to build your character in a way that is compatible with your stats.
 
 
Each starting stat is equal to:
 
 
 
{{crawlquote|'''2 + Species Contribution + Class Contribution'''}}
 
  
 
===Species Contributions===
 
===Species Contributions===
Not all species are created equal; some have higher total stats than others, with [[High Elves]] and [[Demigod]]s having the highest, and [[Ghoul]]s having the lowest. The "gain" column describes how the race gains stats as they level up: a letter indicates the stat beginning with that letter can be chosen, and the number before the colon indicates the frequency of stat gains. So a Demigod, who would gain one Str, Int, or Dex every 2 levels, is represented by 2:SID. See "Gaining Attributes" below for further details.
+
Not all species are created equal; some have higher total stats than others, with [[Demigod]]s having the highest, and [[Ghoul]]s having the lowest. The "gain" column describes how the race automatically gains stats as they level up: a letter indicates the stat beginning with that letter can be chosen, and the number before the colon indicates the frequency of stat gains. So a Human, who would gain one Str, Int, or Dex every 4 levels, is represented by 4:SID. See [[#Gaining Attributes|Gaining Attributes]] below for further details.
  
 
{| class="wikitable sortable" style="font-size:75%" border=1
 
{| class="wikitable sortable" style="font-size:75%" border=1
Line 23: Line 19:
 
! scope="col" | Sum
 
! scope="col" | Sum
 
! scope="col" | Gain
 
! scope="col" | Gain
 +
|-
 +
|<span style="display:none;">!a</span>Barachi
 +
||9
 +
||8
 +
||7
 +
||24
 +
||4:SID
 
|-
 
|-
 
|<span style="display:none;">!a</span>Centaur
 
|<span style="display:none;">!a</span>Centaur
||8
+
||10
||5
+
||7
||2
+
||4
||15
+
||21
 
||4:SD
 
||4:SD
 
|-
 
|-
 
|<span style="display:none;">!a</span>Deep Dwarf
 
|<span style="display:none;">!a</span>Deep Dwarf
||9
+
||11
||6
+
||8
||6
+
||8
||21
+
||27
 
||4:SI
 
||4:SI
 
|-
 
|-
 
|<span style="display:none;">!a</span>Deep Elf
 
|<span style="display:none;">!a</span>Deep Elf
||3
+
||5
 +
||12
 
||10
 
||10
||8
+
||27
||21
 
 
||4:I
 
||4:I
 
|-
 
|-
 
|<span style="display:none;">!a</span>Demigod
 
|<span style="display:none;">!a</span>Demigod
||9
+
||11
||10
+
||12
||9
+
||11
||28
+
||34
||2:SID
+
||''Special*''
 
|-
 
|-
 
|<span style="display:none;">!a</span>Demonspawn
 
|<span style="display:none;">!a</span>Demonspawn
||6
+
||8
||7
+
||9
||6
+
||8
||19
+
||25
 
||4:SID
 
||4:SID
 
|-
 
|-
 
|<span style="display:none;">!a</span>Draconian
 
|<span style="display:none;">!a</span>Draconian
 +
||10
 
||8
 
||8
 
||6
 
||6
||4
+
||24
||18
 
 
||4:SID
 
||4:SID
 
|-
 
|-
 
|<span style="display:none;">!a</span>Formicid
 
|<span style="display:none;">!a</span>Formicid
||10
+
||12
||5
+
||7
||4
+
||6
||19
+
||25
 
||4:SI
 
||4:SI
 
|-
 
|-
 
|<span style="display:none;">!a</span>Felid
 
|<span style="display:none;">!a</span>Felid
||2
+
||4
||7
 
 
||9
 
||9
||18
+
||11
 +
||24
 
||5:ID
 
||5:ID
 
|-
 
|-
 
|<span style="display:none;">!a</span>Gargoyle
 
|<span style="display:none;">!a</span>Gargoyle
||9
+
||11
||6
+
||8
||3
+
||5
||18
+
||24
 
||4:SI
 
||4:SI
 
|-
 
|-
 
|<span style="display:none;">!a</span>Ghoul
 
|<span style="display:none;">!a</span>Ghoul
||9
+
||11
||1
+
||3
||2
+
||4
||12
+
||14
 
||5:S
 
||5:S
 +
|-
 +
|<span style="display:none;">!a</span>Gnoll
 +
||10
 +
||10
 +
||10
 +
||30
 +
||4:SID
 
|-
 
|-
 
|<span style="display:none;">!a</span>Halfling
 
|<span style="display:none;">!a</span>Halfling
||3
+
||9
 
||6
 
||6
 
||9
 
||9
||18
+
||24
 
||5:D
 
||5:D
|-
 
|<span style="display:none;">!a</span>High Elf
 
||5
 
||9
 
||8
 
||22
 
||3:ID
 
 
|-
 
|-
 
|<span style="display:none;">!a</span>Hill Orc
 
|<span style="display:none;">!a</span>Hill Orc
 +
||10
 
||8
 
||8
 
||6
 
||6
||4
+
||24
||18
 
 
||5:S
 
||5:S
 
|-
 
|-
 
|<span style="display:none;">!a</span>Human
 
|<span style="display:none;">!a</span>Human
||6
+
||8
||6
+
||8
||6
+
||8
||18
+
||24
 
||4:SID
 
||4:SID
 
|-
 
|-
 
|<span style="display:none;">!a</span>Kobold
 
|<span style="display:none;">!a</span>Kobold
 
||5
 
||5
||4
+
||9
||8
+
||10
||17
+
||24
||5:SD
+
||5:SID
 
|-
 
|-
 
|<span style="display:none;">!a</span>Merfolk
 
|<span style="display:none;">!a</span>Merfolk
||6
+
||8
||5
 
 
||7
 
||7
||18
+
||9
 +
||24
 
||5:SID
 
||5:SID
 
|-
 
|-
 
|<span style="display:none;">!a</span>Minotaur
 
|<span style="display:none;">!a</span>Minotaur
||10
+
||12
||3
+
||5
||3
+
||5
||16
+
||22
 
||4:SD
 
||4:SD
 
|-
 
|-
 
|<span style="display:none;">!a</span>Mummy
 
|<span style="display:none;">!a</span>Mummy
||9
+
||11
||5
+
||7
||5
+
||7
||19
+
||25
||''none''
+
||5:SID
 
|-
 
|-
 
|<span style="display:none;">!a</span>Naga
 
|<span style="display:none;">!a</span>Naga
 +
||10
 
||8
 
||8
 
||6
 
||6
||4
+
||24
||18
 
 
||4:SID
 
||4:SID
 
|-
 
|-
 
|<span style="display:none;">!a</span>Octopode
 
|<span style="display:none;">!a</span>Octopode
||5
+
||7
||8
+
||10
||5
+
||7
||18
+
||24
 
||5:SID
 
||5:SID
 
|-
 
|-
 
|<span style="display:none;">!a</span>Ogre
 
|<span style="display:none;">!a</span>Ogre
||10
+
||11
||5
+
||9
||3
+
||4
||18
+
||24
 
||3:S
 
||3:S
 
|-
 
|-
 
|<span style="display:none;">!a</span>Spriggan
 
|<span style="display:none;">!a</span>Spriggan
||2
+
||4
||7
 
 
||9
 
||9
||18
+
||11
 +
||24
 
||5:ID
 
||5:ID
 
|-
 
|-
 
|<span style="display:none;">!a</span>Tengu
 
|<span style="display:none;">!a</span>Tengu
||6
+
||8
||6
+
||8
||7
+
||9
||19
+
||25
 
||4:SID
 
||4:SID
 
|-
 
|-
 
|<span style="display:none;">!a</span>Troll
 
|<span style="display:none;">!a</span>Troll
||13
+
||15
||2
+
||4
||3
+
||5
||18
+
||24
 
||3:S
 
||3:S
 
|-
 
|-
 
|<span style="display:none;">!a</span>Vampire
 
|<span style="display:none;">!a</span>Vampire
||5
 
||8
 
 
||7
 
||7
||20
+
||10
||''none''
+
||9
 +
||26
 +
||5:ID
 
|-
 
|-
 
|<span style="display:none;">!a</span>Vine Stalker
 
|<span style="display:none;">!a</span>Vine Stalker
 +
||10
 
||8
 
||8
||6
+
||9
||7
+
||27
||21
 
 
||4:SD
 
||4:SD
 
|-
 
|-
 
|}
 
|}
 +
 +
*Demigods do not gain stats randomly. See [[#Gaining Attributes|Gaining Attributes]].
  
 
===Class Contribution===
 
===Class Contribution===
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|-
 
|-
 
|<span style="display:none;">!a</span>Arcane Marksman
 
|<span style="display:none;">!a</span>Arcane Marksman
||3
+
||2
 +
||5
 
||5
 
||5
||4
 
 
|-
 
|-
 
|<span style="display:none;">!a</span>Artificer
 
|<span style="display:none;">!a</span>Artificer
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||7
 
||7
 
||5
 
||5
|-
 
|<span style="display:none;">!a</span>Death Knight
 
||5
 
||3
 
||4
 
 
|-
 
|-
 
|<span style="display:none;">!a</span>Earth Elementalist
 
|<span style="display:none;">!a</span>Earth Elementalist
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|-
 
|-
 
|<span style="display:none;">!a</span>Gladiator
 
|<span style="display:none;">!a</span>Gladiator
||7
+
||6
 
||0
 
||0
||5
+
||6
|-
 
|<span style="display:none;">!a</span>Healer
 
||4
 
||4
 
||4
 
 
|-
 
|-
 
|<span style="display:none;">!a</span>Hunter
 
|<span style="display:none;">!a</span>Hunter
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|-
 
|-
 
|<span style="display:none;">!a</span>Skald
 
|<span style="display:none;">!a</span>Skald
||4
+
||3
||4
+
||5
 
||4
 
||4
 
|-
 
|-
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Your initial strength, intelligence and dexterity cannot be less than 3. In any case where a class/species combo causes a value to be less than three, it is increased and random other stat decreased until it reaches 3.
 
Your initial strength, intelligence and dexterity cannot be less than 3. In any case where a class/species combo causes a value to be less than three, it is increased and random other stat decreased until it reaches 3.
  
72 is the absolute maximum value for strength, dexterity, and intelligence. Theses ability scores can never go above 72, regardless of racial bonuses, equipment, mutations, or any other bonuses.
+
125 is the absolute maximum value for strength, dexterity, and intelligence. These ability scores can never go above 125, regardless of racial bonuses, equipment, mutations, or any other bonuses. The minimum value for stats is -128.
  
 
==Gaining Attributes==
 
==Gaining Attributes==
All characters get to increase an attribute of their choice every three levels; in addition, there is a level-based increase based on species.
+
Characters will increase attributes naturally as they level, with their race determining which attributes they gain and how often they gain them. Additionally, they get to increase an attribute of their choice every three levels. Demigods gain two stat points from this instead of one, but they do not gain any stats randomly from leveling.
 +
 
 +
*[[Barachi]]m - A random stat every 4 levels.
 
*[[Centaur]]s - Str or Dex every 4 levels.
 
*[[Centaur]]s - Str or Dex every 4 levels.
 
*[[Deep Dwarves]] - Str or Int every 4 levels.
 
*[[Deep Dwarves]] - Str or Int every 4 levels.
 
*[[Deep Elves]] - Int every 4 levels.
 
*[[Deep Elves]] - Int every 4 levels.
*[[Demigod]]s - A random stat every 2 levels.
+
*[[Demigod]]s - ''Special, see above''
 
*[[Demonspawn]] - A random stat every 4 levels.
 
*[[Demonspawn]] - A random stat every 4 levels.
 
*[[Draconian]]s - A random stat every 4 levels.
 
*[[Draconian]]s - A random stat every 4 levels.
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*[[Gargoyle]]s - Str or Int every 4 levels.
 
*[[Gargoyle]]s - Str or Int every 4 levels.
 
*[[Ghoul]]s - Str every 5 levels.
 
*[[Ghoul]]s - Str every 5 levels.
 +
*[[Gnoll]]s - A random stat every 4 levels.
 
*[[Halfling]]s - Dex every 5 levels.
 
*[[Halfling]]s - Dex every 5 levels.
*[[High Elves]] - Int or Dex every 3 levels.
 
 
*[[Hill Orc]]s - Str every 5 levels.
 
*[[Hill Orc]]s - Str every 5 levels.
 
*[[Human]]s - A random stat every 4 levels.
 
*[[Human]]s - A random stat every 4 levels.
*[[Kobold]]s - Str or Dex every 5 levels.
+
*[[Kobold]]s - A random stat every 5 levels.
 
*[[Merfolk]] - A random stat every 5 levels.
 
*[[Merfolk]] - A random stat every 5 levels.
 
*[[Minotaur]]s - Str or Dex every 4 levels.
 
*[[Minotaur]]s - Str or Dex every 4 levels.
*[[Mummy|Mummies]] - No extra stats.
+
*[[Mummy|Mummies]] - A random stat every 5 levels
 
*[[Naga]]s - A random stat every 4 levels.
 
*[[Naga]]s - A random stat every 4 levels.
 
*[[Octopode]]s - A random stat every 5 levels.
 
*[[Octopode]]s - A random stat every 5 levels.
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*[[Tengu]] - A random stat every 4 levels.
 
*[[Tengu]] - A random stat every 4 levels.
 
*[[Troll]]s - Str every 3 levels.
 
*[[Troll]]s - Str every 3 levels.
*[[Vampire]]s - No extra stats.
+
*[[Vampire]]s - Dex or Int every 5 levels
 
*[[Vine Stalker]]s - Str or Dex every 4 levels.
 
*[[Vine Stalker]]s - Str or Dex every 4 levels.
  
 
==History==
 
==History==
The extra 2 that all characters get to all their stats is a holdover from when stats were randomized: previously there were eight stat points that would be allocated randomly, with a slight tendency to raise lower stats in preference to higher ones; the remaining two were added to the class stat points, which used to total 10 instead of 12.
+
*In [[0.17]], the stat cap for [[strength]], [[intelligence]], and [[dexterity]] was increased from 72 to 125.
 
+
*Stats used to be randomized: there were eight stat points that would be allocated randomly, with a slight tendency to raise lower stats in preference to higher ones, but each species contribution was 2 points lower and the class contributions were 2 points lower in total, meaning the total number of stat points was unchanged.
Additionally, Wanderers' stats used to total only 6, making the class considerably more difficult. Artificers' totaled 9, although that difference was less significant. As for species, numerous small changes have been made over the years, but one of the more significant ones is to Mummies: they have gone from having some of the worst starting stats (7/3/3, or 13 total) to being among the higher-stat races (though still extremely difficult to play).
+
**Additionally, Wanderers' stats used to total only 6, making the class considerably more difficult. Artificers' totaled 9, although that difference was less significant. As for species, numerous small changes have been made over the years, but one of the more significant ones is to Mummies: they have gone from having some of the worst starting stats (7/3/3, or 13 total) to being among the higher-stat races (though still extremely difficult to play).
  
 
[[Category:Stats]]
 
[[Category:Stats]]
 
[[Category:Characters]]
 
[[Category:Characters]]

Revision as of 10:30, 5 November 2020

Version 0.21: This article may not be up to date for the latest stable release of Crawl.

Your character's basic stats are Strength (Str), Intelligence (Int) and Dexterity (Dex). These are determined by your species and background and grow as you gain experience, equipment, intrinsic abilities, and mutations. They may be damaged by sickness or certain monster abilities, and if one of them is reduced to 0, you will suffer severe penalties.

The three defensive stats are your armour class (AC), your evasion (EV), and your blocking ability (SH).

Your character also has a limited reserve of hit points (HP) and magic points (Magic or MP).

Starting Stats

Each of your starting stats is the sum of a contribution from your species and a contribution from your class. While they do not by any means define your character, it is easier to build your character in a way that is compatible with your stats.

Species Contributions

Not all species are created equal; some have higher total stats than others, with Demigods having the highest, and Ghouls having the lowest. The "gain" column describes how the race automatically gains stats as they level up: a letter indicates the stat beginning with that letter can be chosen, and the number before the colon indicates the frequency of stat gains. So a Human, who would gain one Str, Int, or Dex every 4 levels, is represented by 4:SID. See Gaining Attributes below for further details.

Species Strength Intelligence Dexterity Sum Gain
!aBarachi 9 8 7 24 4:SID
!aCentaur 10 7 4 21 4:SD
!aDeep Dwarf 11 8 8 27 4:SI
!aDeep Elf 5 12 10 27 4:I
!aDemigod 11 12 11 34 Special*
!aDemonspawn 8 9 8 25 4:SID
!aDraconian 10 8 6 24 4:SID
!aFormicid 12 7 6 25 4:SI
!aFelid 4 9 11 24 5:ID
!aGargoyle 11 8 5 24 4:SI
!aGhoul 11 3 4 14 5:S
!aGnoll 10 10 10 30 4:SID
!aHalfling 9 6 9 24 5:D
!aHill Orc 10 8 6 24 5:S
!aHuman 8 8 8 24 4:SID
!aKobold 5 9 10 24 5:SID
!aMerfolk 8 7 9 24 5:SID
!aMinotaur 12 5 5 22 4:SD
!aMummy 11 7 7 25 5:SID
!aNaga 10 8 6 24 4:SID
!aOctopode 7 10 7 24 5:SID
!aOgre 11 9 4 24 3:S
!aSpriggan 4 9 11 24 5:ID
!aTengu 8 8 9 25 4:SID
!aTroll 15 4 5 24 3:S
!aVampire 7 10 9 26 5:ID
!aVine Stalker 10 8 9 27 4:SD

Class Contribution

Your class also contributes to your starting stats, although to a lesser degree than your species. Unlike with species, the sum of the starting stats is the same across all classes (12).

Class Strength Intelligence Dexterity
!aAbyssal Knight 4 4 4
!aAir Elementalist 0 7 5
!aArcane Marksman 2 5 5
!aArtificer 3 4 5
!aAssassin 3 3 6
!aBerserker 9 -1 4
!aChaos Knight 4 4 4
!aConjurer 0 7 5
!aEarth Elementalist 0 7 5
!aEnchanter 0 7 5
!aFighter 8 0 4
!aFire Elementalist 0 7 5
!aGladiator 6 0 6
!aHunter 4 3 5
!aIce Elementalist 0 7 5
!aMonk 3 2 7
!aNecromancer 0 7 5
!aSkald 3 5 4
!aSummoner 0 7 5
!aTransmuter 2 5 5
!aVenom Mage 0 7 5
!aWanderer * * *
!aWarper 3 5 4
!aWizard -1 10 3

*A wanderer's starting stats are random, but will also total 12. However, if a stat is greater than 17, it is 50% less likely to be increased.

Your initial strength, intelligence and dexterity cannot be less than 3. In any case where a class/species combo causes a value to be less than three, it is increased and random other stat decreased until it reaches 3.

125 is the absolute maximum value for strength, dexterity, and intelligence. These ability scores can never go above 125, regardless of racial bonuses, equipment, mutations, or any other bonuses. The minimum value for stats is -128.

Gaining Attributes

Characters will increase attributes naturally as they level, with their race determining which attributes they gain and how often they gain them. Additionally, they get to increase an attribute of their choice every three levels. Demigods gain two stat points from this instead of one, but they do not gain any stats randomly from leveling.

History

  • In 0.17, the stat cap for strength, intelligence, and dexterity was increased from 72 to 125.
  • Stats used to be randomized: there were eight stat points that would be allocated randomly, with a slight tendency to raise lower stats in preference to higher ones, but each species contribution was 2 points lower and the class contributions were 2 points lower in total, meaning the total number of stat points was unchanged.
    • Additionally, Wanderers' stats used to total only 6, making the class considerably more difficult. Artificers' totaled 9, although that difference was less significant. As for species, numerous small changes have been made over the years, but one of the more significant ones is to Mummies: they have gone from having some of the worst starting stats (7/3/3, or 13 total) to being among the higher-stat races (though still extremely difficult to play).