Difference between revisions of "Statue Form (spell)"

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==Strategy==
 
==Strategy==
*Despite the scary sounding speed penalty, Statue Form is worth using. This spell is most useful for characters who fight in melee and are unable to use most or all armors, like [[troll]]s, [[felid]]s, and [[octopode]]s, though any character in need of one of the many resistances it offers will find it useful. Potions of [[Haste]] can negate the speed penalty in a pinch.
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*Despite the scary sounding speed penalty, Statue Form is worth using. This spell is most useful for characters who fight in melee and are unable to use most or all armors, like [[troll]]s, [[felid]]s, and [[octopode]]s, though any character in need of one of the many resistances it offers will find it useful. [[Potions of haste]] can negate the speed penalty in a pinch.
 
*[[Merfolk]], [[octopode]]s, [[barachim]], and grey [[draconian]]s can still use Statue Form in deep water but will incur the penalties from standing in shallow water.
 
*[[Merfolk]], [[octopode]]s, [[barachim]], and grey [[draconian]]s can still use Statue Form in deep water but will incur the penalties from standing in shallow water.
*If you can somehow afford a level 5 spell in a completely different school, [[Manifold Assault]] lets you throw your fists from full line of sight, partially negating Statue Form's low speed. [[Gnoll]]s and worshippers of [[Cheibrados]] are able to afford this, and other low-level translocations are quite useful when slow.
+
*If you can somehow afford a level 5 spell in a completely different school, [[Manifold Assault]] lets you throw your fists from full line of sight, partially negating Statue Form's low speed. [[Gnoll]]s and worshippers of [[Cheibriados]] are able to afford this, and other low-level Translocations are quite useful when slow.
  
 
{| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center"
 
{| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center"
! Humanoid || Centaur || Naga || Octopode || Felid
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! Humanoid || Palentonga || Naga || Djinni || Octopode || Felid
 
|-
 
|-
| [[File:Statue form humanoid.png]] || [[File:Statue form centaur.png]] || [[File:Statue form naga.png]] || [[File:Statue form octopode.png]] || [[File:Statue form felid.png]]
+
| [[File:Statue form humanoid.png]] || [[File:Statue form palentonga.png]] || [[File:Statue form naga.png]] || [[File:Statue form djinni.png]] || [[File:Statue form octopode.png]] || [[File:Statue form felid.png]]
 
|}
 
|}
  

Revision as of 04:01, 31 July 2021

Version 0.26: This article may not be up to date for the latest stable release of Crawl.
Statue form.png Statue Form
Level 6
School1 Transmutation
School2 Earth
Source(s)
Casting noise 5
Spell noise 0
Transforms the caster into a slow but extremely robust stone statue. The caster's melee damage, both unarmed and with weapons, is substantially increased. The caster's stone body is insulated from electricity and gains resistance to poison, rotting and negative energy.

While transformed, any equipped body armour, gloves and boots are melded.

Statue Form is a level 6 Transmutations/Earth Magic spell which changes the caster into a sentient, mobile statue. This makes the caster immensely strong and gives him the endurance of stone, but makes his actions slower. Gargoyles cannot cast Statue Form, and Yredelemnul will excommunicate any followers who cast this spell.

For the duration of this spell the caster gains the following:

Pros

Cons

  • Body armour, gloves, and boots meld into your character, becoming inactive.
  • Base movement delay is increased to 1.5.
  • The base cost of all other actions is increased by 50% (similar to being under the effect of the Slow spell)
  • Vulnerability to Shatter and Lee's Rapid Deconstruction

Strategy

  • Despite the scary sounding speed penalty, Statue Form is worth using. This spell is most useful for characters who fight in melee and are unable to use most or all armors, like trolls, felids, and octopodes, though any character in need of one of the many resistances it offers will find it useful. Potions of haste can negate the speed penalty in a pinch.
  • Merfolk, octopodes, barachim, and grey draconians can still use Statue Form in deep water but will incur the penalties from standing in shallow water.
  • If you can somehow afford a level 5 spell in a completely different school, Manifold Assault lets you throw your fists from full line of sight, partially negating Statue Form's low speed. Gnolls and worshippers of Cheibriados are able to afford this, and other low-level Translocations are quite useful when slow.
Humanoid Palentonga Naga Djinni Octopode Felid
Statue form humanoid.png File:Statue form palentonga.png Statue form naga.png Statue form djinni.png Statue form octopode.png Statue form felid.png

History

  • Prior to 0.27, Statue Form had a 39% guaranteed damage reduction.
  • Prior to 0.18, Statue Form's AC bonus was lower (17 + (spell power)/10). This change was made as a result of Stoneskin being removed. Statue Form also gave a +2 Str bonus and a -2 Dex penalty.
  • Prior to 0.17, Statue Form enhanced the AC bonus from Stoneskin.
  • Prior to 0.16, Gargoyles could cast Statue Form; it gave them a lower AC bonus which still stacked with their natural AC and 50% GDR.
  • Prior to 0.15, Statue Form also granted -10 EV, and gave gargoyles 62% GDR. It also used Earth Magic to determine AC instead of spell power and prevented scrambling.
  • Prior to 0.14, merfolk could not use Statue Form in deep water (if they fell in while in Statue Form, they would revert to normal).
  • Prior to 0.13, it only granted the player one rank of poison resistance.