Difference between revisions of "Stealth (skill)"

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The '''Stealth''' [[skill]] is a representation of how well your character understands the art of moving silently. Until your adventurer blunders into the [[Dungeon]] and starts killing everything, most monsters spend their time sleeping or wandering about peacefully. Stealth decreases the chance that you are detected, increases the power of [[stab]]bing unweary monsters, and increases the effectiveness of some status-inflicting [[dart]]s.
 
The '''Stealth''' [[skill]] is a representation of how well your character understands the art of moving silently. Until your adventurer blunders into the [[Dungeon]] and starts killing everything, most monsters spend their time sleeping or wandering about peacefully. Stealth decreases the chance that you are detected, increases the power of [[stab]]bing unweary monsters, and increases the effectiveness of some status-inflicting [[dart]]s.
  
For every point of stealth, you gain 15 [[stealth]] score. Note that there's many other factors in determining stealth score, such as [[armour]], [[size]], and [[dexterity]]. This stat is only used for detection, and not stabs or darts. Stealth skill (not score) is also directly used to open [[door]]s; each time you open a door, the chance of it making noise is <code>1 / ( (4/3 * [[Stealth]]) + 8 )</code>.
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For every point of stealth, you gain 15 [[stealth]] score. Note that there's many other factors in determining stealth score, such as [[armour]], [[size]], and [[dexterity]]. This stat is used for detection, but not stabs or darts. Stealth skill (not score) is also directly used to open [[door]]s; each time you open a door, the chance of it making noise is <code>1 / ( (4/3 * [[Stealth]]) + 8 )</code>.
  
 
{{skill aptitudes|Stealth}}
 
{{skill aptitudes|Stealth}}

Revision as of 01:37, 16 August 2022

Version 0.28: This article may not be up to date for the latest stable release of Crawl.

This page refers to the Stealth skill. For the stat and mechanic, see stealth.

The Stealth skill is a representation of how well your character understands the art of moving silently. Until your adventurer blunders into the Dungeon and starts killing everything, most monsters spend their time sleeping or wandering about peacefully. Stealth decreases the chance that you are detected, increases the power of stabbing unweary monsters, and increases the effectiveness of some status-inflicting darts.

For every point of stealth, you gain 15 stealth score. Note that there's many other factors in determining stealth score, such as armour, size, and dexterity. This stat is used for detection, but not stabs or darts. Stealth skill (not score) is also directly used to open doors; each time you open a door, the chance of it making noise is 1 / ( (4/3 * Stealth) + 8 ).

Aptitudes

At Ba DE Dg Ds Dj Dr Fe Fo Gr Gh Gn HO Hu Ko Mf Mi Mu Na Op On Sp Te Tr Vp VS
2 0 3 0 0 -1 0 4 3 2 2 8 -1 1 4 2 -1 -1 5 4 -2 5 1 -5 5 3

History

  • Prior to 0.12, stealth skill trained at 80% the XP cost. To compensate, this version raised all non-Naga aptitudes by one.
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