Difference between revisions of "Sticks to Snakes"

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{{version012}}
 
{{version012}}
 
 
{{Spell
 
{{Spell
 
|name=Sticks to Snakes
 
|name=Sticks to Snakes
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{{Flavour|This spell uses wooden items in the caster's grasp as raw material for a powerful transmutation. Note that magical artefacts will not be affected.}}
 
{{Flavour|This spell uses wooden items in the caster's grasp as raw material for a powerful transmutation. Note that magical artefacts will not be affected.}}
  
'''Sticks to Snakes''' is a level 2 [[Transmutations]] spell which turns a wielded (w + * '''or''' Ctrl + Left mouse click) wooden item into a poisonous [[snake]]. The summoned snake will be friendly unless the wooden item was cursed, in which case it will be hostile. [[Transmuter]]s begin with this spell in their starting [[spellbook]] and can use it to turn common junk weapons into useful [[poison]]ous allies early on.
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'''Sticks to Snakes''' is a level 2 [[Transmutations]] spell which turns a wielded (w + * '''or''' Ctrl + Left mouse click) wooden item into a poisonous [[list of snakes|snake]]. The summoned snake will be friendly unless the wooden item was cursed, in which case it will be hostile. [[Transmuter]]s begin with this spell in their starting [[spellbook]] and can use it to turn common junk weapons into useful [[poison]]ous allies early on.
  
 
The following items are suitable for this spell:
 
The following items are suitable for this spell:
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*[[Giant spiked club]]
 
*[[Giant spiked club]]
  
This spell can create [[ball python]]s, [[adder]]s, and [[water moccasin]]s from ammunition. While weapons normally become snakes, high [[spell power]] may result in [[water moccasin]]s (at 20 power), [[black mamba]]s (70), or [[anaconda]]s (90).
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This spell can create [[ball python]]s, [[adder]]s, and [[water moccasin]]s from ammunition. While weapons normally become adders, high [[spell power]] may result in [[water moccasin]]s (at 20 power), [[black mamba]]s (70), or [[anaconda]]s (90).
  
Several factors other than spell power can also influence the results of this spell. Using heavier weapons results in the creation of larger snakes (even at low spell power, giant clubs never create anything less than water moccasins). Certain [[brand]]s can also affect the outcome: a [[venom]] branded item will create better snakes, while [[silver]] or [[steel]] items are entirely unusable. Using a stack of ammunition will often give you multiple snakes, sometimes more than the number of missiles used. Items that you've placed a {!D} [[Inscriptions|inscription]] on will also not work until you've removed the inscription (though this is an excellent way to ensure you don't destroy a useful weapon).
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Several factors other than spell power can also influence the results of this spell. Using heavier weapons results in the creation of larger snakes (even at low spell power, giant clubs never create anything less than water moccasins). Certain [[brand]]s can also affect the outcome: a [[venom]]-branded item will create better snakes, while [[silver]] or [[steel]] items are entirely unusable. Using a stack of ammunition will often give you multiple snakes, sometimes more than the number of missiles used. Items that you've placed a {!D} [[Inscriptions|inscription]] on will also not work until you've removed the inscription (though this is an excellent way to ensure you don't destroy a useful weapon).
  
While [[felid]]s can't normally wield weapons, they can wield arrows as a special case specifically for this spell. However, they need to use the [[wield|'w' command]] to do this; as of version [[0.9.1]], neither the "swap weapons" (`) command nor Tiles' point-and-click will handle arrows properly for felids. Note that felids still cannot wield any other weapon for this spell, severely limiting its usefulness for them.
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While [[felid]]s can't normally wield weapons, they can wield arrows as a special case specifically for this spell. However, they need to use the [[wield|'w' command]] to do this; as of version [[0.12.0]], neither the "swap weapons" (`) command nor Tiles' point-and-click will handle arrows properly for felids. Note that felids still cannot wield any other weapon for this spell, severely limiting its usefulness for them.
  
 
==Tips & Tricks==
 
==Tips & Tricks==
 
* Inscribe wanted wooded weapons with !D to prevent accidentally turning it into a snake.
 
* Inscribe wanted wooded weapons with !D to prevent accidentally turning it into a snake.

Revision as of 18:19, 18 July 2013

Version 0.12: This article may not be up to date for the latest stable release of Crawl.
Sticks to snakes.png Sticks to Snakes
Level 2
School1 Transmutation
Source(s)
Casting noise 2
Spell noise 0
This spell uses wooden items in the caster's grasp as raw material for a powerful transmutation. Note that magical artefacts will not be affected.

Sticks to Snakes is a level 2 Transmutations spell which turns a wielded (w + * or Ctrl + Left mouse click) wooden item into a poisonous snake. The summoned snake will be friendly unless the wooden item was cursed, in which case it will be hostile. Transmuters begin with this spell in their starting spellbook and can use it to turn common junk weapons into useful poisonous allies early on.

The following items are suitable for this spell:

This spell can create ball pythons, adders, and water moccasins from ammunition. While weapons normally become adders, high spell power may result in water moccasins (at 20 power), black mambas (70), or anacondas (90).

Several factors other than spell power can also influence the results of this spell. Using heavier weapons results in the creation of larger snakes (even at low spell power, giant clubs never create anything less than water moccasins). Certain brands can also affect the outcome: a venom-branded item will create better snakes, while silver or steel items are entirely unusable. Using a stack of ammunition will often give you multiple snakes, sometimes more than the number of missiles used. Items that you've placed a {!D} inscription on will also not work until you've removed the inscription (though this is an excellent way to ensure you don't destroy a useful weapon).

While felids can't normally wield weapons, they can wield arrows as a special case specifically for this spell. However, they need to use the 'w' command to do this; as of version 0.12.0, neither the "swap weapons" (`) command nor Tiles' point-and-click will handle arrows properly for felids. Note that felids still cannot wield any other weapon for this spell, severely limiting its usefulness for them.

Tips & Tricks

  • Inscribe wanted wooded weapons with !D to prevent accidentally turning it into a snake.