Difference between revisions of "Sticks to Snakes"

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{{Spell
 
{{Spell
 
|name=Sticks to Snakes
 
|name=Sticks to Snakes
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|sources=<div>
 
|sources=<div>
 
*[[Book of Changes]]  
 
*[[Book of Changes]]  
*[[Book of Beasts]]
 
 
</div>
 
</div>
 
|castingnoise=2
 
|castingnoise=2
 
|spellnoise=0
 
|spellnoise=0
 
}}
 
}}
{{Flavour|This spell uses wooden items in the caster's grasp as raw material for a powerful transmutation. Note that magical artefacts will not be affected.}}
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{{Flavour|This spell uses wooden missiles (arrows or javelins) in the caster's grasp as raw material for a powerful transmutation.}}
  
'''Sticks to Snakes''' is a level 2 [[Transmutations]] spell which turns a wielded (w + * '''or''' Ctrl + Left mouse click) wooden item into a poisonous [[list of snakes|snake]]. The summoned snake will be friendly unless the wooden item was cursed, in which case it will be hostile. [[Transmuter]]s begin with this spell in their starting [[spellbook]] and can use it to turn common junk weapons into useful [[poison]]ous allies early on.
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'''Sticks to Snakes''' is a level 2 [[Transmutations]] spell which turns a wielded (w '''or''' Ctrl + Left mouse click) wooden item into a poisonous [[list of snakes|snake]]. [[Transmuter]]s begin with this spell in their starting [[spellbook]] and can use it to turn [[arrow]]s and [[javelin]]s into useful [[poison]]ous allies early on.
  
The following items are suitable for this spell:
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This spell can create one or more of the following monsters:
*[[Arrow]] stacks
 
*[[Javelin]] stacks
 
*[[Quarterstaff]]
 
*[[Magical staff]]
 
*[[Rod]]
 
*[[Club]]
 
*[[Spear]]
 
*[[Trident]]
 
*[[Halberd]]
 
*[[Glaive]]
 
*[[Scythe]]
 
*[[Demon trident]]
 
*[[Bardiche]]
 
*[[Bow]]
 
*[[Longbow]]
 
*[[Blowgun]]
 
*[[Giant club]]
 
*[[Giant spiked club]]
 
  
This spell can create [[ball python]]s, [[adder]]s, and [[water moccasin]]s from ammunition. While weapons normally become adders, high [[spell power]] may result in [[water moccasin]]s (at 20 power), [[black mamba]]s (70), or [[anaconda]]s (90).
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{{monsterlink|Ball python}}
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{{monsterlink|Adder}}
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{{monsterlink|Water moccasin}}
  
 
These summons can attack outside of the player's [[line of sight]], and follow him up or down [[stairs]].
 
These summons can attack outside of the player's [[line of sight]], and follow him up or down [[stairs]].
  
Several factors other than spell power can also influence the results of this spell. Using heavier weapons results in the creation of larger snakes (even at low spell power, giant clubs never create anything less than water moccasins). Certain [[brand]]s can also affect the outcome: a [[venom]]-branded item will create better snakes, while [[silver]] or [[steel]] items are entirely unusable. Using a stack of ammunition will often give you multiple snakes, sometimes more than the number of missiles used. Items that you've placed a {!D} [[Inscriptions|inscription]] on will also not work until you've removed the inscription (though this is an excellent way to ensure you don't destroy a useful weapon).
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Certain [[brand]]s can affect the outcome of this spell: [[silver]] or [[steel]] items are entirely unusable. Using a stack of ammunition will often give you multiple snakes (up to [[Transmutations]]/4), sometimes more than the number of missiles used. Items that you've placed a {!D} [[Inscriptions|inscription]] on will also not work until you've removed the inscription (though this is an excellent way to ensure you don't destroy a useful item).
  
 
While [[felid]]s can't normally wield weapons, they can wield arrows as a special case specifically for this spell. However, they need to use the [[wield|'w' command]] to do this; as of version [[0.12.0]], neither the "swap weapons" (`) command nor Tiles' point-and-click will handle arrows properly for felids. Note that felids still cannot wield any other weapon for this spell, severely limiting its usefulness for them.
 
While [[felid]]s can't normally wield weapons, they can wield arrows as a special case specifically for this spell. However, they need to use the [[wield|'w' command]] to do this; as of version [[0.12.0]], neither the "swap weapons" (`) command nor Tiles' point-and-click will handle arrows properly for felids. Note that felids still cannot wield any other weapon for this spell, severely limiting its usefulness for them.
  
 
==Tips & Tricks==
 
==Tips & Tricks==
* Inscribe wanted wooded weapons with !D to prevent accidentally turning it into a snake.
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* Inscribe wanted ammo with !D to prevent accidentally turning it into a snake.
  
 
==History==
 
==History==
 
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Prior [[0.14]], this spell worked on melee weapons, like [[club]]s and [[polearm]]s and could create [[black mamba]]s or even [[anaconda]]s.
In [[0.14]], this spell will no longer work on melee weapons, but instead only on arrows and javelins.
 
 
 
[[Category:Crystal Ball Articles]]
 

Revision as of 22:11, 14 May 2014

Version 0.14: This article may not be up to date for the latest stable release of Crawl.
Sticks to snakes.png Sticks to Snakes
Level 2
School1 Transmutation
Source(s)
Casting noise 2
Spell noise 0
This spell uses wooden missiles (arrows or javelins) in the caster's grasp as raw material for a powerful transmutation.

Sticks to Snakes is a level 2 Transmutations spell which turns a wielded (w or Ctrl + Left mouse click) wooden item into a poisonous snake. Transmuters begin with this spell in their starting spellbook and can use it to turn arrows and javelins into useful poisonous allies early on.

This spell can create one or more of the following monsters:

S Ball python.png Ball python S Adder.png Adder S Water moccasin.png Water moccasin

These summons can attack outside of the player's line of sight, and follow him up or down stairs.

Certain brands can affect the outcome of this spell: silver or steel items are entirely unusable. Using a stack of ammunition will often give you multiple snakes (up to Transmutations/4), sometimes more than the number of missiles used. Items that you've placed a {!D} inscription on will also not work until you've removed the inscription (though this is an excellent way to ensure you don't destroy a useful item).

While felids can't normally wield weapons, they can wield arrows as a special case specifically for this spell. However, they need to use the 'w' command to do this; as of version 0.12.0, neither the "swap weapons" (`) command nor Tiles' point-and-click will handle arrows properly for felids. Note that felids still cannot wield any other weapon for this spell, severely limiting its usefulness for them.

Tips & Tricks

  • Inscribe wanted ammo with !D to prevent accidentally turning it into a snake.

History

Prior 0.14, this spell worked on melee weapons, like clubs and polearms and could create black mambas or even anacondas.