Difference between revisions of "Sticks to Snakes"

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(Set version to 0.19. Use template. Add info. Restructure.)
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{{version|0.19}}
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{{obsolete}}
{{spell info}}
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{{spell
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|name=Sticks to Snakes
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|level=2
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|school1={{Transmutations}}
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|school2=
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|school3=
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|castingnoise=2
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|spellnoise=0
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|sources=[[Book of Changes]]
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}}
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{{flavour|Transforms a number of arrows in inventory into short-lived snakes, creating more dangerous snakes with higher power.}}
  
'''Sticks to Snakes''' is a level 2 [[Transmutations|Transmutation]] spell which turns [[arrow]]s from inventory into [[list of snakes|snake]]s.
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'''Sticks to Snakes''' is a level 2 [[Transmutations|Transmutation]] spell which turns [[arrow]]s from inventory into [[list of snakes|snakes]].
  
 
==Effect==
 
==Effect==
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:{{monsterlink|Water moccasin}}
 
:{{monsterlink|Water moccasin}}
  
These snakes are not real summons, and can not be [[abjuration|abjured]]. They will time out after a while though.
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These snakes are not real summons, and can not be [[abjuration|abjured]]. They will wither away after a while though.
  
Number of snakes created is ''1 + (1d<power> - 1) / 15'', capped at 7.<ref>{{source ref|0.19.0|spl-summoning.cc|171}}</ref> But of course limited to the amount of arrows in the inventory.
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Number of snakes created is <code>1 + (1d<power> - 1) / 15</code>, capped at 7.<ref>{{source ref|0.25.0|spl-summoning.cc|180}}</ref> But of course limited to the amount of arrows in the inventory.
  
[[Summonings#Duration|Duration class]] ranges from 3 (around 27 turns) to 5 (around 81 turns). The formula is ''3 + (1d<power> - 1) / 20'', capped at 5.<ref>{{source ref|0.19.0|spl-summoning.cc|172}}</ref>
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[[Summonings#Duration|Duration class]] ranges from 3 (around 27 turns) to 5 (around 81 turns). The formula is <code>3 + (1d<power> - 1) / 20</code>, capped at 5.<ref>{{source ref|0.25.0|spl-summoning.cc|179}}</ref>
 
 
==Tips & Tricks==
 
* Inscribe wanted ammo with !D to prevent accidentally turning it into a snake.
 
  
 
==History==
 
==History==
Prior to [[0.17]], Sticks to Snakes required arrows to be wielded.
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*Sticks to Snakes was removed in [[0.26]].
 
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*Prior to [[0.17]], Sticks to Snakes required arrows to be wielded.
Prior to [[0.15]], Transmutations skill was used instead of spell power for some formulas.
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*Prior to [[0.15]], Transmutations skill was used instead of spell power for some formulas.
 
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*Prior to [[0.14]], this spell worked on melee weapons, like [[club]]s and [[polearm]]s, and could create [[black mamba]]s or even [[anaconda]]s, making it much more useful for non-felids.
Prior to [[0.14]], this spell worked on melee weapons, like [[club]]s and [[polearm]]s and could create [[black mamba]]s or even [[anaconda]]s, making it much more useful for non-felids.
 
  
 
==References==
 
==References==
 
<references/>
 
<references/>

Revision as of 14:46, 20 April 2021

Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
Sticks to snakes.png Sticks to Snakes
Level 2
School1 Transmutation
Source(s) Book of Changes
Casting noise 2
Spell noise 0
Transforms a number of arrows in inventory into short-lived snakes, creating more dangerous snakes with higher power.

Sticks to Snakes is a level 2 Transmutation spell which turns arrows from inventory into snakes.

Effect

Turns arrows into allied snakes. Higher spell power may increase the number of creatures created, create stronger snakes and increase their duration. One arrow from inventory is consumed for each snake created.

Possible monsters are:

S Ball python.png Ball python
S Adder.png Adder
S Water moccasin.png Water moccasin

These snakes are not real summons, and can not be abjured. They will wither away after a while though.

Number of snakes created is 1 + (1d<power> - 1) / 15, capped at 7.[1] But of course limited to the amount of arrows in the inventory.

Duration class ranges from 3 (around 27 turns) to 5 (around 81 turns). The formula is 3 + (1d<power> - 1) / 20, capped at 5.[2]

History

  • Sticks to Snakes was removed in 0.26.
  • Prior to 0.17, Sticks to Snakes required arrows to be wielded.
  • Prior to 0.15, Transmutations skill was used instead of spell power for some formulas.
  • Prior to 0.14, this spell worked on melee weapons, like clubs and polearms, and could create black mambas or even anacondas, making it much more useful for non-felids.

References